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post doc Chapter 2 : Crash course in Nock

So let's learn Nock! But wait - why learn Nock? After all, we're going to be programming in Hoon, not Nock.

Like JVM bytecode, Nock is as inscrutable as assembly language. In fact, you can think of it as a sort of "functional assembly language." There are sometimes reasons to program in real assembly language. There is never a reason to program in Nock. Except to learn Nock.

Indeed, it is not necessary for the Hoon programmer to learn Nock. We recommend it strongly, however, because Hoon has a very special relationship with Nock - not unlike the relationship between C and assembly language.

Just as C is a very shallow layer over the raw CPU, Hoon is a very shallow layer over raw Nock - often little more than a macro. If you try to learn C without understanding the CPU under it, you will be forever bemused by why it works the way it does.

So let's learn Nock! But wait - which Nock? Nock, though more frozen than Walt Disney, does have versions. Nock versions are measured by integer degrees Kelvin, newer being colder. The newest, Nock 5K - roughly the temperature of Neptune. No change is anticipated between 5K and absolute zero, though you never know. Any such change would certainly be quite painful.

#1.1 Definition#

The best way to learn Nock is to read the spec and write your own naive interpreter. Here is Nock 5K:

1. Structures

A noun is an atom or a cell.  An atom is a natural number.  
A cell is an ordered pair of nouns.

2. Pseudocode

    1  ::    nock(a)             *a
    2  ::    [a b c]             [a [b c]]
    3  ::
    4  ::    ?[a b]              0
    5  ::    ?a                  1
    6  ::    +[a b]              +[a b]
    7  ::    +a                  1 + a
    8  ::    =[a a]              0
    9  ::    =[a b]              1
    10 ::    =a                  =a
    11 ::
    12 ::    /[1 a]              a
    13 ::    /[2 [a b]]          a
    14 ::    /[3 [a b]]          b
    15 ::    /[(a + a) b]        /[2 /[a b]]
    16 ::    /[(a + a + 1) b]    /[3 /[a b]]
    17 ::    /a                  /a
    18 ::
    19 ::    *[a [[b c] d]]      [*[a [b c]] *[a d]]
    20 ::
    21 ::    *[a [0 b]]          /[b a]
    22 ::    *[a [1 b]]          b
    23 ::    *[a [2 [b c]]]      *[*[a b] *[a c]]
    24 ::    *[a [3 b]]          ?*[a b]
    25 ::    *[a [4 b]]          +*[a b]
    26 ::    *[a [5 b]]          =*[a b]
    27 ::
    28 ::    *[a [6 [b [c d]]]]  *[a 2 [0 1] 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]
    29 ::    *[a [7 [b c]]]      *[a 2 b 1 c]
    30 ::    *[a [8 [b c]]]      *[a 7 [[7 [0 1] b] 0 1] c]
    31 ::    *[a [9 [b c]]]      *[a 7 c 2 [0 1] 0 b]
    32 ::    *[a [10 [[b c] d]]] *[a 8 c 7 [0 3] d]
    33 ::    *[a [10 [b c]]]     *[a c]
    34 ::
    35 ::    *a                  *a

Your interpreter should be no more than a page of code in any language. For extra credit, 6-10 are macros; implement them directly. For extra extra credit, optimize tail calls. To test your code, write a decrement formula b such that *[a b] is a - 1 for any atomic nonzero a.

#1.2 Installation#

The second best way to learn Nock is to boot up your own Arvo virtual computer. See the Arvo tutorial for instructions.

#1.3 Nock#

To make Nock make sense, let's work through Nock 5K line by line. First the data model:

##1. Structures##

A noun is an atom or a cell.  An atom is any natural number.
A cell is any ordered pair of nouns.

Nouns are the dumbest data model ever. Nouns make JSON look like XML and XML look like ASN.1. It may also remind you of Lisp's S-expressions - you can think of nouns as "S-expressions without the S."

To be exact, a noun is an S-expression, except that classic S-expressions have multiple atom types ("S" is for "symbol"). Since Nock is designed to be used with a higher-level type system (such as Hoon's), it does not need low-level types. An atom is just an unsigned integer of any size.

For instance, it's common to represent strings (or even whole text files) as atoms, arranging them LSB first - so "foo" becomes 0x6f6f66. How do we know to print this as "foo", not 0x6f6f66? We need external information - such as a Hoon type. Similarly, other common atomic types - signed integers, floating point, etc

  • are all straightforward to map into atoms.

It's also important to note that, unlike Lisp, Nock cannot create cyclical data structures. It is normal and common for nouns in a Nock runtime system to have acyclic structure - shared subtrees. But there is no Nock computation that can make a child point to its parent. One consequence: Nock has no garbage collector. (Nor can dag structure be detected, as with Lisp eq.)

There is also no single syntax for nouns. If you have nouns you have Nock; if you have Nock you have Hoon; if you have Hoon, you can write whatever parser you like.

Let's continue:

##2. Pseudocode##

It's important to recognize that the pseudocode of the Nock spec is just that: pseudocode. It looks a little like Hoon. It isn't Hoon - it's just pseudocode. Or in other words, just English. At the bottom of every formal system is a system of axioms, which can only be written in English. (Why pseudocode, not Hoon? Since Hoon is defined in Nock, this would only give a false impression of nonexistent precision.)

The logic of this pseudocode is a pattern-matching reduction, matching from the top down. To compute Nock, repeatedly reduce with the first line that matches. Let's jump right in!

##Line 1:##

1  ::    nock(a)           *a

Nock is a pure (stateless) function from noun to noun. In our pseudocode (and only in our pseudocode) we express this with the prefix operator *.

This function is defined for every noun, but on many nouns it does nothing useful. For instance, if a is an atom, *a reduces to... *a. In theory, this means that Nock spins forever in an infinite loop. In other words, Nock produces no result - and in practice, your interpreter will stop.

(Another way to see this is that Nock has "crash-only" semantics. There is no exception mechanism. The only way to catch Nock errors is to simulate Nock in a higher-level virtual Nock - which, in fact, we do all the time. A simulator (or a practical low-level interpreter) can report, out of band, that Nock would not terminate. It cannot recognize all infinite loops, of course, but it can catch the obvious ones - like *42.)

Normally a in nock(a) is a cell [s f], or as we say

[subject formula]

Intuitively, the formula is your function and the subject is its argument. We call them something different because Hoon, or any other high-level language built on Nock, will build its own function calling convention which does not map directly to *[subject formula].

##Line 2:##

2  ::    [a b c]           [a [b c]]

Ie, brackets (in our pseudocode, as in Hoon) associate to the right. For those with Lisp experience, it's important to note that Nock and Hoon use tuples or "improper lists" much more heavily than Lisp. The list terminator, normally 0, is never automatic. So the Lisp list

(a b c)

becomes the Nock noun

[a b c 0]

which is equivalent to

[a [b [c 0]]]

Note that we can and do use unnecessary brackets anyway, for emphasis.

Let's move on to the axiomatic functions.

##Lines 4-10:##

4  ::    ?[a b]            0
5  ::    ?a                1
6  ::    +[a b]            +[a b]
7  ::    +a                1 + a
8  ::    =[a a]            0
9  ::    =[a b]            1

Here we define more pseudocode operators, which we'll use in reductions further down. So far we have four built-in functions: * meaning Nock itself, ? testing whether a noun is a cell or an atom, + incrementing an atom, and = testing for equality. Again, no rocket science here.

We should note that in Nock and Hoon, 0 (pronounced "yes") is true, and 1 ("no") is false. Why? It's fresh, it's different, it's new. And it's annoying. And it keeps you on your toes. And it's also just intuitively right.

##Lines 12-16:##

12 ::    /[1 a]            a
13 ::    /[2 a b]          a
14 ::    /[3 a b]          b
15 ::    /[(a + a) b]      /[2 /[a b]]
16 ::    /[(a + a + 1) b]  /[3 /[a b]]

Slightly more interesting is our tree numbering. Every noun is of course a tree. The / operator - pronounced "slot" - imposes an address space on that tree, mapping every nonzero atom to a tree position.

1 is the root. The head of every node n is 2n; the tail is 2n+1. Thus a simple tree:

     1
  2      3
4   5  6   7
         14 15

If the value of every leaf is its tree address, this tree is

[[4 5] [6 14 15]]

and, for some examples of addressing:

/[1 [[4 5] [6 14 15]]] 

is [[4 5] [6 14 15]]

/[2 [[4 5] [6 14 15]]]	

is [4 5]

/[3 [[4 5] [6 14 15]]]  

is [6 14 15], and

/[7 [[4 5] [6 14 15]]]  

is [14 15]

I do hope this isn't so terribly hard to follow.

##Line 21:##

Now we enter the definition of Nock itself - ie, the * operator.

21 ::    *[a 0 b]          /[b a]

0 is simply Nock's tree-addressing operator. Let's try it out from the Arvo command line.

Note that we're using Hoon syntax here. Since we do not use Nock from Hoon all that often (it's sort of like embedding assembly in C), we've left it a little cumbersome. In Hoon, instead of writing *[a 0 b], we write

.*(a [0 b])

So, to reuse our slot example, let's try the interpreter:

~tasfyn-partyv> .*([[4 5] [6 14 15]] [0 7])

gives, while the sky remains blue and the sun rises in the east:

[14 15]

Even stupider is line 21:

##Line 21:##

21 ::    *[a 1 b]          b

1 is the constant operator. It produces its argument without reference to the subject. So

~tasfyn-partyv> .*(42 [1 153 218])

yields

[153 218]

##Line 23:##

23 ::    *[a 2 b c]        *[*[a b] *[a c]]

Line 22 brings us the essential magic of recursion. 2 is the Nock operator. If you can compute a subject and a formula, you can evaluate them in the interpreter. In most fundamental languages, like Lisp, eval is a curiosity. But Nock has no apply - so all our work gets done with 2.

Let's convert the previous example into a stupid use of 2:

~tasfyn-partyv> .*(77 [2 [1 42] [1 1 153 218]])

with a constant subject and a constant formula, gives the same

[153 218]

Like so:

*[77 [2 [1 42] [1 1 153 218]]]

22 ::    *[a 2 b c]        *[*[a b] *[a c]]

*[*[77 [1 42]] *[77 [1 1 153 218]]]

21 ::    *[a 1 b]          b

*[42 *[77 [1 1 153 218]]]

*[42 1 153 218]

[153 218]

##Lines 24-26:##

24 ::    *[a 3 b]          ?*[a b]
25 ::    *[a 4 b]          +*[a b]
26 ::    *[a 5 b]          =*[a b]

In lines 23-25, we meet our axiomatic functions again:

For instance, if x is a formula that calculates some product, [4 x] calculates that product plus one. Hence:

~tasfyn-partyv> .*(57 [0 1])
57

and

~tasfyn-partyv> .*([132 19] [0 3])
19

and

~tasfyn-partyv> .*(57 [4 0 1])
58

and

~tasfyn-partyv> .*([132 19] [4 0 3])
20

If this seems obvious, you're doin' good. Finally, we jump back up to line 18, the trickiest in the spec:

##Line 19:##

19 ::    *[a [b c] d]      [*[a b c] *[a d]]

Um, what?

Since Nock of an atom just crashes, the practical domain of the Nock function is always a cell. Conventionally, the head of this cell is the "subject," the tail is the "formula," and the result of Nocking it is the "product." Basically, the subject is your data and the formula is your code.

We could write line 19 less formally:

*[subject [formula-x formula-y]]
=>  [*[subject formula-x] *[subject formula-y]]

In other words, if you have two Nock formulas x and y, a formula that computes the pair of them is just [x y]. We can recognize this because no atom is a valid formula, and every formula that does not use line 19 has an atomic head.

If you know Lisp, you can think of this feature as a sort of "implicit cons." Where in Lisp you would write (cons x y), in Nock you write [x y].

For example,

~tasfyn-partyv> .*(42 [4 0 1])

where 42 is the subject (data) and [4 0 1] is the formula (code), happens to evaluate to 43. Whereas

~tasfyn-partyv> .*(42 [3 0 1])

is 1. So if we evaluate

~tasfyn-partyv> .*(42 [[4 0 1] [3 0 1]])

we get

[43 1]

Except for the crash defaults (lines 6, 10, 17, and 35), we've actually completed all the essential aspects of Nock. The operators up through 5 provide all necessary computational functionality. Nock, though very simple, is actually much more complex than it formally needs to be.

Operators 6 through 10 are macros. They exist because Nock is not a toy, but a practical interpreter. Let's see them all together:

##Lines 28-33:##

28 ::    *[a 6 b c d]      *[a 2 [0 1] 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]
29 ::    *[a 7 b c]        *[a 2 b 1 c]
30 ::    *[a 8 b c]        *[a 7 [[7 [0 1] b] 0 1] c]
31 ::    *[a 9 b c]        *[a 7 c 2 [0 1] 0 b]
32 ::    *[a 10 [b c] d]   *[a 8 c 7 [0 3] d]
33 ::    *[a 10 b c]       *[a c]

Whoa! Have we entered rocket-science territory? Let's try to figure out what these strange formulas do - simplest first. The simplest is clearly line 33:

33 ::    *[a 10 b c]       *[a c]

If x is an atom and y is a formula, the formula [10 x y] appears to be equivalent to... y. For instance:

~tasfyn-partyv> .*([132 19] [10 37 [4 0 3]])
20

Why would we want to do this? 10 is actually a hint operator. The 37 in this example is discarded information - it is not used, formally, in the computation. It may help the interpreter compute the expression more efficiently, however.

Every Nock computes the same result - but not all at the same speed. What hints are supported? What do they do? Hints are a higher-level convention which do not, and should not, appear in the Nock spec. Some are defined in Hoon. Indeed, a naive Nock interpreter not optimized for Hoon will run Hoon quite poorly. When it gets the product, however, the product will be right.

There is another reduction for hints - line 32:

32 ::    *[a 10 [b c] d]   *[a 8 c 7 [0 3] d]

Once we see what 7 and 8 do, we'll see that this complex hint throws away an arbitrary b, but computes the formula c against the subject and... throws away the product. This formula is simply equivalent to d. Of course, in practice the product of c will be put to some sordid and useful use. It could even wind up as a side effect, though we try not to get that sordid.

(Why do we even care that c is computed? Because c could crash. A correct Nock cannot simply ignore it, and treat both variants of 10 as equivalent.)

We move on to the next simplest operator, 7. Line 29:

	29 ::    *[a 7 b c]        *[a 2 b 1 c]

Suppose we have two formulas, b and c. What is the formula [7 b c]? This example will show you:

~tasfyn-partyv> .*(42 [7 [4 0 1] [4 0 1]])
44

7 is an old mathematical friend, function composition. It's easy to see how this is built out of 2. The data to evaluate is simply b, and the formula is c quoted.

Line 30 looks very similar:

30 ::    *[a 8 b c]        *[a 7 [[7 [0 1] b] 0 1] c]

Indeed, 8 is 7, except that the subject for c is not simply the product of b, but the ordered pair of the product of b and the original subject. Hence:

~tasfyn-partyv> .*(42 [8 [4 0 1] [0 1]])
[43 42]

and

~tasfyn-partyv> .*(42 [8 [4 0 1] [4 0 3]])
43

Why would we want to do this? Imagine a higher-level language in which the programmer declares a variable. This language is likely to generate an 8, because the variable is computed against the present subject, and used in a calculation which depends both on the original subject and the new variable.

For extra credit, explain why we can't just define

*[a 8 b c]        *[a 7 [b 0 1] c]

Another simple macro is line 31:

31 ::    *[a 9 b c]        *[a 7 c 2 [0 1] 0 b]

9 is a calling convention. With c, we produce a noun which contains both code and data - a core. We use this core as the subject, and apply the formula within it at slot b.

And finally, we come to the piece de resistance - line 28:

28 ::    *[a 6 b c d]      *[a 2 [0 1] 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]

Great giblets! WTF is this doing? It seems we've finally arrived at some real rocket science.

Actually, 6 is a primitive known to every programmer - good old "if." If b evaluates to 0, we produce c; if b evaluates to 1, we produce d; otherwise, we crash.

For instance:

~tasfyn-partyv> .*(42 [6 [1 0] [4 0 1] [1 233]])
43

and

~tasfyn-partyv> .*(42 [6 [1 1] [4 0 1] [1 233]])
233

In real life, of course, the Nock implementor knows that 6 is "if" and implements it as such. There is no practical sense in reducing through this macro, or any of the others. We could have defined "if" as a built-in function, like increment - except that we can write "if" as a macro. If a funky macro.

It's a good exercise, however, to peek inside the funk.

We can actually simplify the semantics of 6, at the expense of breaking the system a little, by creating a macro that works as "if" only if b is a proper boolean and produces 0 or 1. Perhaps we have a higher-level type system which checks this.

This simpler "if" would be:

*[a 6 b c d]    *[a [2 [0 1] [2 [1 c d] [[1 0] [4 4 b]]]]]

Or without so many unnecessary brackets:

*[a 6 b c d]    *[a 2 [0 1] 2 [1 c d] [1 0] [4 4 b]]

How does this work? We've replaced [6 b c d] with the formula [2 [0 1] [2 [1 c d] [[1 0] [4 4 b]]]]. We see two uses of 2, our evaluation operator - an outer and an inner.

Call the inner one i. So we have [2 [0 1] i]. Which means that, to calculate our product, we use [0 1] - that is, the original subject - as the subject; and the product of i as the formula.

Okay, cool. So i is [2 [1 c d] [[1 0] [4 4 b]]]. We compute Nock with subject [1 c d], formula [[1 0] [4 4 b]].

Obviously, [1 c d] produces just [c d] - that is, the ordered pair of the "then" and "else" formulas. [[1 0] [4 4 b]] is a line 19 cell - its head is [1 0], producing just 0, its tail [4 4 b], producing... what? Well, if [4 b] is b plus 1, [4 4 b] is b plus 2.

We're assuming that b produces either 0 or 1. So [4 4 b] yields either 2 or 3. [[1 0] [4 4 b]] is either [0 2] or [0 3]. Applied to the subject [c d], this gives us either c or d - the product of our inner evaluation i. This is applied to the original subject, and the result is "if."

But we need the full power of the funk, because if b produces, say, 7, all kinds of weirdness will result. We'd really like 6 to just crash if the test product is not a boolean. How can we accomplish this? This is an excellent way to prove to yourself that you understand Nock: figure out what the real 6 does. Or you could just agree that 6 is "if," and move on.

(It's worth noting that in practical, compiler-generated Nock, we never do anything as funky as these 6 macro internals. There's no reason we couldn't build formulas at runtime, but we have no reason to and we don't - except when actually metaprogramming. As in most languages, normally code is code and data is data.)

#1.4 Decrement in Nock#

A good practice exercise for Nock is a decrement formula. Ie, a formula f which implements the partial function that produces (s - 1) if s is a nonzero atom, and otherwise does not terminate.

The normal Hoon programmer has written one Nock formula: this one. Since decrement uses all the Nock techniques the Hoon compiler uses, the exercise is a good foundation. After you write decrement (or just follow this example), you'll never need to deal with Nock again.

As we know, the equivalent formula for increment is

[4 0 1]

Thus:

~>tasfyn-partyv .*(42 [4 0 1])
43

Of course, increment is built into Nock. So, ha, that's easy.

How do we decrement? A good way to start is to gaze fondly on how we'd do it if we actually had a real language, ie, Hoon. Here is a minimal decrement in Hoon:

=>  a=.                     ::  line 1
=+  b=0                     ::  line 2
|-                          ::  line 3
?:  =(a +(b))               ::  line 4
  b                         ::  line 5
$(b +(b))                   ::  line 6

Or for fun, on one line:

=>(a=. =+(b=0 |-(?:(=(a +(b)) b $(b +(b))))))

Does Hoon actually work?

~tasfyn-partyv>  =>(42 =>(a=. =+(b=0 |-(?:(=(a +(b)) b $(b +(b)))))))
41

Let's translate this into English. How do we decrement the subject? First (line 1), we rename the subject a. Second (line 2), we add a variable, b, an atom with value 0. Third (line 3), we loop. Fourth, we test if a equals b plus 1 (line 4), produce b if it does (line 5), repeat the loop with b set to b plus 1 (line 6) if it doesn't. Obviously, while the syntax is unusual, the algorithm is anything but deep. We are calculating b minus one by counting up from 0.

(Obviously, this is an O(n) algorithm. Is there a better way? There is not. Do we actually do this in practice? Yes and no.)

Unfortunately we are missing a third of our Rosetta stone. We have decrement in Hoon and we have it in English. How do we express this in Nock? What will the Hoon compiler generate from the code above? Let's work through it line by line.

Nock has no types, variable names, etc. So line 1 is a no-op.

How do we add a variable (line 2)? We compute a new subject, which is a cell of the present subject and the variable. With this new subject, we execute another formula.

Since 0 is a constant, a formula that produces it is

[1 0]

To combine 0 with the subject, we compute

[[1 0] [0 1]]

which, if our subject is 42, gives us

[0 42]

which we can use as the subject for an inner formula, g. Composing our new variable with g, we have f as

[2 [[1 0] [0 1]] [1 g]]

which seems a little funky for something so simple. But we can simplify it with the composition macro, 7:

[7 [[1 0] [0 1]] g]

and still further with the augmentation macro, 8:

[8 [1 0] g]

If you refer back to the Nock definition, you'll see that all these formulas are semantically equivalent.

Let's continue with our decrement. So what's g? We seem to loop. Does Nock have a loop operator? It most certainly does not. So what do we do?

We build a noun called a core - a construct which is behind any kind of interesting control flow in Hoon. Of course, the Nock programmer is not constrained to use the same techniques as the Hoon compiler, but it is probably a good idea.

In Hoon, all the flow structures from your old life as an Earth programmer become cores. Functions and/or closures are cores, objects are cores modules are cores, even loops are cores.

The core is just a cell whose tail is data (possibly containing other cores) and whose head is code (containing one or more formulas). The tail is the payload and the head is the battery. Hence your core is

[bat pay]

To activate a core, pick a formula out of the battery, and use the entire core (not just the payload) as the subject.

(A core formula is called an arm. An arm is almost like an object-oriented method, but not quite - a method would be an arm that produces a function on an argument. The arm is just a function of the core, ie, a computed attribute.)

Of course, because we feed it the entire core, our arm can invoke itself (or any other formula in the battery). Hence, it can loop. And this is what a loop is - the simplest of cores.

We need to do two things with this core: create it, and activate it. To be precise, we need two formulas: a formula which produces the core, and one which activates its subject. We can compose these functions with the handy 7 operator:

[8 [1 0] [7 p a]]

p produces our core, a activates it. Let's take these in reverse order. How do we activate a core?

Since we have only one formula, it's the battery itself. Thus we want to execute Nock with the whole core (already the subject, and the entire battery (slot 2). Hence, a is

[2 [0 1] [0 2]]

We could also use the handy 9 macro - which almost seems designed for firing arms on cores:

[9 2 [0 1]]

Which leaves us seeking

[8 [1 0] [7 p [9 2 0 1]]]

And all we have to do is build the core, p. How do we build a core? We add code to the subject, just as we added a variable above. The initial value of our counter was a constant, 0. The initial (and permanent) value of our battery is a constant, the loop formula l. So p is

[8 [1 l] [0 1]]

Which would leave us seeking

[8 [1 0] [7 [8 [1 l] [0 1]] [9 2 0 1]]]

except that we have duplicated the 8 pattern again, since we know

[7 [8 [1 l] [0 1]] [9 2 0 1]]

is equivalent to

[8 [1 l] [9 2 0 1]]

so the full value of f is

[8 [1 0] [8 [1 l] [9 2 0 1]]]

Thus our only formula to compose is the loop body, l. Its subject is the loop core:

[bat pay]

where bat is just the loop formula, and pay is the pair [a b], a being the input subject, and b the counter. Thus we could also write this subject as

[l b a]

and we see readily that a is at slot 7, b 6, l 2. With this subject, we need to express the Hoon loop body

?:  =(a +(b))               ::  line 4
  b                         ::  line 5
$(b +(b))                   ::  line 6

This is obviously an if statement, and it calls for 6. Ie:

[6 t y n]

Giving our decrement program as:

[8 [1 0] [8 [1 6 t y n] [9 2 0 1]]]

For t, how do we compute a flag that is yes (0) if a equals b plus one? Equals, we recall, is 5. So t can only be

[5 [0 7] [4 0 6]]

If so, our product y is just the counter b:

[0 6]

And if not? We have to re-execute the loop with the counter incremented. If we were executing it with the same counter, obviously an infinite loop, we could use the same core:

[9 2 0 1]

But instead we need to construct a new core with the counter incremented:

[l +(b) a]

ie,

[[0 2] [4 0 6] [0 7]] 

and n is:

[9 2 [[0 2] [4 0 6] [0 7]]]

Hence our complete decrement. Let's reformat vertically so we can actually read it:

 [8 
   [1 0] 
   [ 8 
     [ 1 
       [ 6 
         t 
         y 
         n
       ]
     ]
     [9 2 0 1]
   ]
 ]

which becomes

  [8 
    [1 0] 
    [ 8 
      [ 1 
        [ 6 
          [5 [0 7] [4 0 6]]
          [0 6]
          [9 2 [[0 2] [4 0 6] [0 7]]]
        ]
      ]
      [9 2 0 1]
    ]
  ]

or, on one line without superfluous brackets:

[8 [1 0] 8 [1 6 [5 [0 7] 4 0 6] [0 6] 9 2 [0 2] [4 0 6] 0 7] 9 2 0 1]

which works for the important special case, 42:

~tasfyn-partyv> .*(42 [8 [1 0] 8 [1 6 [5 [0 7] 4 0 6] [0 6] 9 2 [0 2] [4 0 6] 0 7] 9 2 0 1])
41

If you understood this, you understand Nock. At least in principle!

If you want to play around more with Nock, the command line will start getting unwieldy. Fortunately, the standard install contains the above Nock decrement packaged as an Arvo app, which you can edit and change if you'd like to get ambitious. Just run

~tasfyn-partyv> :toy/ndec 19
18

The file driving this is

hub/$seat/toy/app/ndec.holw

Edit this file, ignoring everything above the Nock formula, and hit return in the console to see it update:

~tasfyn-partyv> 
: ~tasfyn-partyv/toy/app/ndec/holw/

If decrement seems fun - why not write add? I wrote a Nock adder a long, long time ago. But I've forgotten where I put it. There is absolutely no use in this exercise, except to prove to yourself that you've mastered Nock.

#Appendix A: Operator Reductions#

##6 Reduction:##

28 ::    *[a 6 b c d]      *[a 2 [0 1] 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]

*[a 2 [0 1] 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]

23 ::    *[a 2 b c]        *[*[a b] *[a c]]

*[*[a 0 1] *[a 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]]

21 ::    *[a 0 b]          /[b a]

*[a *[a 2 [1 c d] [1 0] 2 [1 2 3] [1 0] 4 4 b]]

23 ::    *[a 2 b c]        *[*[a b] *[a c]]

*[a *[*[a [1 c d]] *[a [1 0] 2 [1 2 3] [1 0] 4 4 b]]]

22 ::    *[a 1 b]          b

19 ::    *[a [b c] d]      [*[a b c] *[a d]]

*[a *[[c d] [*[a 1 0] *[a 2 [1 2 3] [1 0] 4 4 b]]]]

22 ::    *[a 1 b]          b

*[a *[[c d] [0 *[a 2 [1 2 3] [1 0] 4 4 b]]]]

23 ::    *[a 2 b c]        *[*[a b] *[a c]]

*[a *[[c d] [0 *[*[a [1 2 3]] *[a [1 0] 4 4 b]]]]]

22 ::    *[a 1 b]          b

*[a *[[c d] [0 *[[2 3] *[a [1 0] 4 4 b]]]]]

19 ::    *[a [b c] d]      [*[a b c] *[a d]]

*[a *[[c d] [0 *[[2 3] [*[a [1 0]] *[a 4 4 b]]]]]]

22 ::    *[a 1 b]          b

*[a *[[c d] [0 *[[2 3] [0 *[a 4 4 b]]]]]]

25 ::    *[a 4 b]          +*[a b]

*[a *[[c d] [0 *[[2 3] [0 ++*[a b]]]]]]

6 Reduced:

6r ::   *[a 6 b c d]               *[a *[[c d] [0 *[[2 3] [0 ++*[a b]]]]]]

##7 Reduction:##

29 ::    *[a 7 b c]        *[a 2 b 1 c]

*[a 2 b 1 c]

23 ::    *[a 2 b c]        *[*[a b] *[a c]] 

*[*[a b] *[a 1 c]]

22:    *[a 1 b]          b
 
*[*[a b] c]

7 Reduced:

7r ::     *[a 7 b c]         *[*[a b] c]

##8 Reduction:##

30 ::    *[a 8 b c]        *[a 7 [[7 [0 1] b] 0 1] c]

*[a 7 [[7 [0 1] b] 0 1] c]   

7r ::     *[a 7 b c]         *[*[a b] c]

*[*[a [7 [0 1] b] 0 1]] c]

19 ::    *[a [b c] d]      [*[a b c] *[a d]]

*[[*[a [7 [0 1] b]] *[a 0 1]] c]
 
21 ::    *[a 0 b]          /[b a]

*[[*[a [7 [0 1] b]] /[1 a]] c]

12 ::    /[1 a]            a

*[[*[a [7 [0 1] b]] a] c]

7r ::     *[a 7 b c]         *[*[a b] c]

*[[*[*[a 0 1]] b] a] c]

8 Reduced:

8r ::     *[a 8 b c]        *[[*[a b] a] c]

##9 Reduction:##

31 :: *[a 9 b c]        *[a 7 c [2 [0 1] [0 b]]]

*[a 7 c [2 [0 1] [0 b]]]

7r ::     *[a 7 b c]         *[*[a b] c]

*[*[a c] [2 [0 1] [0 b]]]

23 ::     *[a 2 b c]        *[*[a b] *[a c]]

*[*[*[a c] [0 1]] *[*[a c] [0 b]]]

21 ::     *[a 0 b]          /[b a]

9 Reduced:

9r ::     *[a 9 b c]        *[*[a c] *[*[a c] 0 b]] 

##10 Reduction:##

*[a 10 [b c] d]   *[a 8 c 7 [0 3] d]

8r ::     *[a 8 b c]        [[*[a b] a] c]

*[[*[a c] a] 7 [0 2] d]

7r ::     *[a 7 b c]        *[*[a b] c]

*[*[[*[a c] a] 0 3] d]

21 ::     *[a 0 b]          /[b a]

10 reduced:

10r ::    *[a 10 [b c] d]   *[a d]