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adjust vty-rouge some
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@ -44,24 +44,29 @@ type Game = RWST Vty () World IO
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main = do
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vty <- mkVty
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level_0 <- mkLevel 0
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level_0 <- mkLevel 1
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let world_0 = World (Dude (fst $ start level_0) (snd $ start level_0)) level_0
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(_final_world, ()) <- execRWST (play >> view) vty world_0
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shutdown vty
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mkLevel _difficulty = do
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level_width <- randomRIO (200,300)
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level_height <- randomRIO (200,300)
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start <- (,) <$> randomRIO (2, level_width-3) <*> randomRIO (2, level_height-3)
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end <- (,) <$> randomRIO (2, level_width-3) <*> randomRIO (2, level_height-3)
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mkLevel difficulty = do
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let size = 80 * difficulty
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[level_width, level_height] <- replicateM 2 $ randomRIO (size,size)
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let randomP = (,) <$> randomRIO (2, level_width-3) <*> randomRIO (2, level_height-3)
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start <- randomP
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end <- randomP
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-- first the base geography: all rocks
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let base_geo = array ((0,0), (level_width, level_height))
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[((x,y),Rock) | x <- [0..level_width-1], y <- [0..level_height-1]]
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-- next the empty spaces that make the rooms
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geo <- add_room start base_geo level_width level_height
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-- for this we generate a number of center points
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centers <- replicateM (2 ^ difficulty + difficulty) randomP
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-- generate rooms for all those points, plus the start and end
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geo <- foldM (add_room level_width level_height) base_geo (start : end : centers)
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return $ Level start end geo (build_geo_image geo)
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where
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add_room (center_x, center_y) geo level_width level_height = do
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add_room level_width level_height geo (center_x, center_y) = do
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size <- randomRIO (5,15)
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let x_min = max 1 (center_x - size)
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x_max = min (level_width - 1) (center_x + size)
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@ -71,9 +76,9 @@ add_room (center_x, center_y) geo level_width level_height = do
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return (geo // room)
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image_for_geo EmptySpace = char (def_attr `with_back_color` green) ' '
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image_for_geo Rock = char (def_attr `with_fore_color` white) 'X'
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image_for_geo Rock = char def_attr 'X'
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pieceA = def_attr `with_fore_color` red
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pieceA = def_attr `with_fore_color` blue `with_back_color` green
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dumpA = def_attr `with_style` reverse_video
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play = do
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@ -113,7 +118,7 @@ view = do
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DisplayRegion w h <- asks terminal >>= liftIO . display_bounds
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the_dude <- gets dude
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let ox = (w `div` 2) - dude_x the_dude
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oy = (h `div` 2) - dude_y the_dude + image_height info
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oy = (h `div` 2) - dude_y the_dude
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-- translate the world images to place the dude in the center of the level.
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world' <- map (translate ox oy) <$> world
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let pic = pic_for_layers $ info : world'
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