Merge pull request #392 from jhrcek/jhrcek/typos

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Jonathan Daugherty 2022-09-21 08:48:10 -07:00 committed by GitHub
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7 changed files with 15 additions and 15 deletions

4
FAQ.md
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@ -12,8 +12,8 @@ brick FAQ
* A: For wide characters to be displayed correctly, [vty]'s
determination of the character width and the user's
terminal emulator's determination of the character width
must match. Unforunately, every terminal emulator
calulcates this differently, and none correctly follow
must match. Unfortunately, every terminal emulator
calculates this differently, and none correctly follow
the Unicode standard.
The issue is further complicated by Unicode combining
characters and releases of new versions of the Unicode

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@ -77,7 +77,7 @@ programs.
you it is a lens; the name without the "``L``" suffix is the non-lens
version. You can get by without using ``brick``'s lens interface
but your life will probably be much more pleasant if you use lenses
to modify your application state once it state becomes sufficiently
to modify your application state once it becomes sufficiently
complex (see `appHandleEvent: Handling Events`_ and `Event Handlers
for Component State`_).
- Attribute names: some modules export attribute names (see `How
@ -248,7 +248,7 @@ and wait for the next input event. However, there are two other options:
the screen to change. Use this only when you are certain that no
redraw of the screen is needed *and* when you are trying to address a
performance problem. (See also `The Rendering Cache`_ for details on
how to detail with rendering performance issues.)
how to deal with rendering performance issues.)
The ``EventM`` monad is a transformer around ``IO`` so I/O is possible
in this monad by using ``liftIO``. Keep in mind, however, that event
@ -845,7 +845,7 @@ foreground color, background color, and style. These three components
can be independently specified to have an explicit value, and any
component not explicitly specified can default to whatever the terminal
is currently using. Vty styles can be combined together, e.g. underline
and bold, so styles are cummulative.
and bold, so styles are cumulative.
What if a widget attempts to draw with an attribute name that is not
specified in the map at all? In that case, the attribute map's "default
@ -975,7 +975,7 @@ and the brick editor supports entering and editing wide characters.
Wide characters are those such as many Asian characters and emoji
that need more than a single terminal column to be displayed.
Unfortunatley, there is not a fully correct solution to determining
Unfortunately, there is not a fully correct solution to determining
the character width that the user's terminal will use for a given
character. The current recommendation is to avoid use of wide characters
due to these issues. If you still must use them, you can read `vty`_'s
@ -999,7 +999,7 @@ class to compute the width:
let width = Brick.Widgets.Core.textWidth t
The ``TextWidth`` type class uses Vty's character width routine to
compute the width by looking up the string's characdters in a Unicode
compute the width by looking up the string's characters in a Unicode
width table. If you need to compute the width of a single character, use
``Graphics.Text.wcwidth``.
@ -1550,7 +1550,7 @@ The ``Brick.Forms`` module uses and exports two attribute names (see
* ``focusedFormInputAttr`` - this attribute is used to render the form
field that has the focus.
* ``invalidFormInputAttr`` - this attribute is used to render any form
field that has user input that has valid validation.
field that has user input that has invalid validation.
Your application should set both of these. Some good mappings in the
attribute map are:
@ -1659,7 +1659,7 @@ customizable keybindings API:
| (no custom | decides which keys will| arrives when the user|
| keybindings) | trigger application | presses a key. |
| | behaviors. The event | #. The event handler |
| | handler is written to | pattern-mathces on |
| | handler is written to | pattern-matches on |
| | pattern-match on | the input event to |
| | specific keys. | check for a match and|
| | | then runs the |
@ -1791,7 +1791,7 @@ rendering process.
Border-joining works by iteratively *redrawing* the edges of widgets as
those edges come into contact with other widgets during rendering. If
the adjacent edge locations of two widgets both use joinable borders,
the Brick will re-draw one of the characters to so that it connects
the Brick will re-draw one of the characters so that it connects
seamlessly with the adjacent border.
How Joining Works

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@ -4,7 +4,7 @@
-- [Brick User Guide](https://github.com/jtdaugherty/brick/blob/master/docs/guide.rst).
-- The README also has links to other learning resources. Unlike
-- most Haskell libraries that only have API documentation, Brick
-- is best larned by reading the User Guide and other materials and
-- is best learned by reading the User Guide and other materials and
-- referring to the API docs only as needed. Enjoy!
module Brick
( module Brick.Main

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@ -99,7 +99,7 @@ attrMap :: Attr
attrMap theDefault pairs = AttrMap theDefault (M.fromList pairs)
-- | Create an attribute map in which all lookups map to the same
-- attribute. This is functionally equivalent to @AttrMap attr []@.
-- attribute. This is functionally equivalent to @attrMap attr []@.
forceAttrMap :: Attr -> AttrMap
forceAttrMap = ForceAttr

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@ -157,7 +157,7 @@ keybindingsFromIni :: KeyEvents k
keybindingsFromIni evs section doc =
Ini.parseIniFile doc (keybindingIniParser evs section)
-- | Parse custom key binidngs from the specified INI file path. This
-- | Parse custom key bindings from the specified INI file path. This
-- does not catch or convert any exceptions resulting from I/O errors.
-- See 'keybindingsFromIni' for details.
keybindingsFromFile :: KeyEvents k

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@ -199,7 +199,7 @@ freezeBorders p = Widget (hSize p) (vSize p) $ (bordersL %~ BM.clear) <$> render
emptyWidget :: Widget n
emptyWidget = raw V.emptyImage
-- | Add an offset to all cursor locations, visbility requests, and
-- | Add an offset to all cursor locations, visibility requests, and
-- extents in the specified rendering result. This function is critical
-- for maintaining correctness in the rendering results as they are
-- processed successively by box layouts and other wrapping combinators,

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@ -185,7 +185,7 @@ editor name limit s = Editor (Z.textZipper (Z.lines s) limit) name
--
-- This is subject to the restrictions of the underlying text zipper;
-- for example, if the underlying zipper has a line limit configured,
-- any edits applied here will be be ignored if they edit text outside
-- any edits applied here will be ignored if they edit text outside
-- the line limit.
applyEdit :: (Z.TextZipper t -> Z.TextZipper t)
-- ^ The 'Data.Text.Zipper' editing transformation to apply