kitty/glfw/cocoa_platform.h

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//========================================================================
// GLFW 3.4 macOS - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
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//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <stdint.h>
#include <dlfcn.h>
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#include <Carbon/Carbon.h>
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#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#import <CoreVideo/CoreVideo.h>
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#else
typedef void* id;
typedef void* CVDisplayLinkRef;
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#endif
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask
#define NSEventMaskKeyUp NSKeyUpMask
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventTypeApplicationDefined NSApplicationDefined
#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
#define NSWindowStyleMaskClosable NSClosableWindowMask
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
#define NSWindowStyleMaskResizable NSResizableWindowMask
#define NSWindowStyleMaskTitled NSTitledWindowMask
#endif
#if (MAC_OS_X_VERSION_MAX_ALLOWED < 101400)
#define NSPasteboardTypeFileURL NSFilenamesPboardType
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSPasteboardTypeString NSStringPboardType
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif
#define debug_key(...) if (_glfw.hints.init.debugKeyboard) { fprintf(stderr, __VA_ARGS__); fflush(stderr); }
typedef int (* GLFWcocoatextinputfilterfun)(int,int,unsigned int, unsigned long);
typedef bool (* GLFWapplicationshouldhandlereopenfun)(int);
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typedef bool (* GLFWhandleurlopen)(const char*);
typedef void (* GLFWapplicationwillfinishlaunchingfun)(void);
typedef bool (* GLFWcocoatogglefullscreenfun)(GLFWwindow*);
typedef void (* GLFWcocoarenderframefun)(GLFWwindow*);
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typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
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typedef struct VkMacOSSurfaceCreateInfoMVK
{
VkStructureType sType;
const void* pNext;
VkMacOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef struct VkMetalSurfaceCreateInfoEXT
{
VkStructureType sType;
const void* pNext;
VkMetalSurfaceCreateFlagsEXT flags;
const void* pLayer;
} VkMetalSurfaceCreateInfoEXT;
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
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#include "posix_thread.h"
#include "cocoa_joystick.h"
#include "nsgl_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
// HIToolbox.framework pointer typedefs
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
typedef UInt8 (*PFN_LMGetKbdType)(void);
#define LMGetKbdType _glfw.ns.tis.GetKbdType
// Cocoa-specific per-window data
//
typedef struct _GLFWwindowNS
{
id object;
id delegate;
id view;
id layer;
bool maximized;
bool retina;
bool in_traditional_fullscreen;
bool in_fullscreen_transition;
bool titlebar_hidden;
unsigned long pre_full_screen_style_mask;
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// Cached window properties to filter out duplicate events
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int width, height;
int fbWidth, fbHeight;
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float xscale, yscale;
int blur_radius;
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// The total sum of the distances the cursor has been warped
// since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally
double cursorWarpDeltaX, cursorWarpDeltaY;
// The text input filter callback
GLFWcocoatextinputfilterfun textInputFilterCallback;
// The toggle fullscreen intercept callback
GLFWcocoatogglefullscreenfun toggleFullscreenCallback;
// Dead key state
UInt32 deadKeyState;
// Whether a render frame has been requested for this window
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bool renderFrameRequested;
GLFWcocoarenderframefun renderFrameCallback;
// update cursor after switching desktops with Mission Control
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bool delayed_cursor_update_requested;
GLFWcocoarenderframefun resizeCallback;
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} _GLFWwindowNS;
typedef struct _GLFWDisplayLinkNS
{
CVDisplayLinkRef displayLink;
CGDirectDisplayID displayID;
monotonic_t lastRenderFrameRequestedAt, first_unserviced_render_frame_request_at;
} _GLFWDisplayLinkNS;
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// Cocoa-specific global data
//
typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
bool finishedLaunching;
bool cursorHidden;
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TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
id unicodeData;
id helper;
id keyUpMonitor, keyDownMonitor, flagsChangedMonitor;
id appleSettings;
id nibObjects;
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char keyName[64];
char text[256];
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CGPoint cascadePoint;
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
struct {
CFBundleRef bundle;
PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
PFN_TISGetInputSourceProperty GetInputSourceProperty;
PFN_LMGetKbdType GetKbdType;
CFStringRef kPropertyUnicodeKeyLayoutData;
} tis;
struct {
_GLFWDisplayLinkNS entries[256];
size_t count;
} displayLinks;
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// the callback to handle url open events
GLFWhandleurlopen url_open_callback;
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} _GLFWlibraryNS;
// Cocoa-specific per-monitor data
//
typedef struct _GLFWmonitorNS
{
CGDirectDisplayID displayID;
CGDisplayModeRef previousMode;
uint32_t unitNumber;
id screen;
double fallbackRefreshRate;
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} _GLFWmonitorNS;
// Cocoa-specific per-cursor data
//
typedef struct _GLFWcursorNS
{
id object;
} _GLFWcursorNS;
// Cocoa-specific global timer data
//
typedef struct _GLFWtimerNS
{
uint64_t frequency;
} _GLFWtimerNS;
void _glfwPollMonitorsNS(void);
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void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
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void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
float _glfwTransformYNS(float y);
void* _glfwLoadLocalVulkanLoaderNS(void);
void _glfwClearDisplayLinks(void);
void _glfwRestartDisplayLinks(void);
void _glfwDispatchTickCallback(void);
void _glfwDispatchRenderFrame(CGDirectDisplayID);
void _glfwShutdownCVDisplayLink(unsigned long long, void*);
void _glfwCocoaPostEmptyEvent(void);
void _glfw_create_cv_display_link(_GLFWDisplayLinkNS *entry);
_GLFWDisplayLinkNS* _glfw_create_display_link(CGDirectDisplayID);
uint32_t vk_to_unicode_key_with_current_layout(uint16_t keycode);