1.2 KiB
0.0.7 (not yet released)
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Systems that are threatened by a neighboring hostile force are now overlaid with orange cross-hatching instead of yellow cross-hatching. Yellow cross-hatching is now used exclusively for systems at risk of collapse due to insufficient garrison.
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The bright yellow cross-hatching used to indicate systems at risk of immediate collapse is now applied more consistently and accurately. Previously, some systems could be shaded with faded yellow cross-hatching even though they were at risk of immediate collapse, but now dim yellow cross-hatching is only applied to systems at risk of collapse due to a chain reaction.
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While placing a terraforming project, resources that are currently in surplus are colored green in the production panel, and systems that only provide a single unit of that resource (and provide no other resources) are highlighted green on the map.
0.0.6 (2022-12-04)
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Added experimental support for custom UI scaling via the
funorb.shatteredplans.client.uiScale
andfunorb.shatteredplans.client.aspectRatio
JVM properties. See the README for more details. -
Fixed game chat messages being sent as lobby chat messages.
0.0.5 (2022-10-01)
- Initial public release.