mirror of
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439 lines
14 KiB
Markdown
439 lines
14 KiB
Markdown
![starscream](https://raw.githubusercontent.com/daltoniam/starscream/assets/starscream.jpg)
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Starscream is a conforming WebSocket ([RFC 6455](http://tools.ietf.org/html/rfc6455)) client library in Swift.
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Its Objective-C counterpart can be found here: [Jetfire](https://github.com/acmacalister/jetfire)
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## Features
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- Conforms to all of the base [Autobahn test suite](http://autobahn.ws/testsuite/).
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- Nonblocking. Everything happens in the background, thanks to GCD.
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- TLS/WSS support.
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- Compression Extensions support ([RFC 7692](https://tools.ietf.org/html/rfc7692))
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- Simple concise codebase at just a few hundred LOC.
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## Example
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First thing is to import the framework. See the Installation instructions on how to add the framework to your project.
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```swift
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import Starscream
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```
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Once imported, you can open a connection to your WebSocket server. Note that `socket` is probably best as a property, so it doesn't get deallocated right after being setup.
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```swift
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socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
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socket.delegate = self
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socket.connect()
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```
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After you are connected, there are some delegate methods that we need to implement.
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### websocketDidConnect
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websocketDidConnect is called as soon as the client connects to the server.
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```swift
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func websocketDidConnect(socket: WebSocketClient) {
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print("websocket is connected")
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}
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```
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### websocketDidDisconnect
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websocketDidDisconnect is called as soon as the client is disconnected from the server.
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```swift
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func websocketDidDisconnect(socket: WebSocketClient, error: Error?) {
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print("websocket is disconnected: \(error?.localizedDescription)")
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}
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```
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### websocketDidReceiveMessage
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websocketDidReceiveMessage is called when the client gets a text frame from the connection.
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```swift
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func websocketDidReceiveMessage(socket: WebSocketClient, text: String) {
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print("got some text: \(text)")
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}
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```
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### websocketDidReceiveData
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websocketDidReceiveData is called when the client gets a binary frame from the connection.
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```swift
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func websocketDidReceiveData(socket: WebSocketClient, data: Data) {
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print("got some data: \(data.count)")
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}
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```
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### Optional: websocketDidReceivePong *(required protocol: WebSocketPongDelegate)*
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websocketDidReceivePong is called when the client gets a pong response from the connection. You need to implement the WebSocketPongDelegate protocol and set an additional delegate, eg: ` socket.pongDelegate = self`
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```swift
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func websocketDidReceivePong(socket: WebSocketClient, data: Data?) {
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print("Got pong! Maybe some data: \(data?.count)")
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}
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```
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Or you can use closures.
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```swift
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socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
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//websocketDidConnect
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socket.onConnect = {
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print("websocket is connected")
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}
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//websocketDidDisconnect
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socket.onDisconnect = { (error: Error?) in
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print("websocket is disconnected: \(error?.localizedDescription)")
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}
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//websocketDidReceiveMessage
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socket.onText = { (text: String) in
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print("got some text: \(text)")
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}
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//websocketDidReceiveData
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socket.onData = { (data: Data) in
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print("got some data: \(data.count)")
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}
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//you could do onPong as well.
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socket.connect()
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```
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One more: you can listen to socket connection and disconnection via notifications. Starscream posts `WebsocketDidConnectNotification` and `WebsocketDidDisconnectNotification`. You can find an `Error` that caused the disconection by accessing `WebsocketDisconnectionErrorKeyName` on notification `userInfo`.
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## The delegate methods give you a simple way to handle data from the server, but how do you send data?
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### write a binary frame
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The writeData method gives you a simple way to send `Data` (binary) data to the server.
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```swift
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socket.write(data: data) //write some Data over the socket!
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```
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### write a string frame
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The writeString method is the same as writeData, but sends text/string.
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```swift
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socket.write(string: "Hi Server!") //example on how to write text over the socket!
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```
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### write a ping frame
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The writePing method is the same as write, but sends a ping control frame.
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```swift
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socket.write(ping: Data()) //example on how to write a ping control frame over the socket!
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```
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### write a pong frame
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the writePong method is the same as writePing, but sends a pong control frame.
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```swift
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socket.write(pong: Data()) //example on how to write a pong control frame over the socket!
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```
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Starscream will automatically respond to incoming `ping` control frames so you do not need to manually send `pong`s.
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However if for some reason you need to control this process you can turn off the automatic `ping` response by disabling `respondToPingWithPong`.
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```swift
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socket.respondToPingWithPong = false //Do not automaticaly respond to incoming pings with pongs.
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```
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In most cases you will not need to do this.
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### disconnect
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The disconnect method does what you would expect and closes the socket.
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```swift
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socket.disconnect()
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```
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The socket can be forcefully closed, by specifying a timeout (in milliseconds). A timeout of zero will also close the socket immediately without waiting on the server.
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```swift
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socket.disconnect(forceTimeout: 10, closeCode: CloseCode.normal.rawValue)
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```
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### isConnected
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Returns if the socket is connected or not.
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```swift
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if socket.isConnected {
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// do cool stuff.
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}
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```
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### Custom Headers
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You can also override the default websocket headers with your own custom ones like so:
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```swift
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var request = URLRequest(url: URL(string: "ws://localhost:8080/")!)
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request.timeoutInterval = 5
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request.setValue("someother protocols", forHTTPHeaderField: "Sec-WebSocket-Protocol")
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request.setValue("14", forHTTPHeaderField: "Sec-WebSocket-Version")
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request.setValue("Everything is Awesome!", forHTTPHeaderField: "My-Awesome-Header")
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let socket = WebSocket(request: request)
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```
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### Custom HTTP Method
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Your server may use a different HTTP method when connecting to the websocket:
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```swift
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var request = URLRequest(url: URL(string: "ws://localhost:8080/")!)
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request.httpMethod = "POST"
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request.timeoutInterval = 5
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let socket = WebSocket(request: request)
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```
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### Protocols
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If you need to specify a protocol, simple add it to the init:
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```swift
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//chat and superchat are the example protocols here
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socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
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socket.delegate = self
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socket.connect()
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```
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### Self Signed SSL
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```swift
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socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
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//set this if you want to ignore SSL cert validation, so a self signed SSL certificate can be used.
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socket.disableSSLCertValidation = true
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```
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### SSL Pinning
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SSL Pinning is also supported in Starscream.
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```swift
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socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
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let data = ... //load your certificate from disk
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socket.security = SSLSecurity(certs: [SSLCert(data: data)], usePublicKeys: true)
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//socket.security = SSLSecurity() //uses the .cer files in your app's bundle
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```
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You load either a `Data` blob of your certificate or you can use a `SecKeyRef` if you have a public key you want to use. The `usePublicKeys` bool is whether to use the certificates for validation or the public keys. The public keys will be extracted from the certificates automatically if `usePublicKeys` is choosen.
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### SSL Cipher Suites
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To use an SSL encrypted connection, you need to tell Starscream about the cipher suites your server supports.
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```swift
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socket = WebSocket(url: URL(string: "wss://localhost:8080/")!, protocols: ["chat","superchat"])
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// Set enabled cipher suites to AES 256 and AES 128
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socket.enabledSSLCipherSuites = [TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384, TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256]
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```
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If you don't know which cipher suites are supported by your server, you can try pointing [SSL Labs](https://www.ssllabs.com/ssltest/) at it and checking the results.
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### Compression Extensions
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Compression Extensions ([RFC 7692](https://tools.ietf.org/html/rfc7692)) is supported in Starscream. Compression is enabled by default, however compression will only be used if it is supported by the server as well. You may enable or disable compression via the `.enableCompression` property:
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```swift
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socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
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socket.enableCompression = false
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```
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Compression should be disabled if your application is transmitting already-compressed, random, or other uncompressable data.
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### Custom Queue
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A custom queue can be specified when delegate methods are called. By default `DispatchQueue.main` is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app.
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```swift
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socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
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//create a custom queue
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socket.callbackQueue = DispatchQueue(label: "com.vluxe.starscream.myapp")
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```
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## Example Project
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Check out the SimpleTest project in the examples directory to see how to setup a simple connection to a WebSocket server.
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## Requirements
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Starscream works with iOS 7/OSX 10.9 or above. It is recommended to use iOS 8/10.10 or above for CocoaPods/framework support. To use Starscream with a project targeting iOS 7, you must include all Swift files directly in your project.
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## Installation
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### CocoaPods
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Check out [Get Started](http://cocoapods.org/) tab on [cocoapods.org](http://cocoapods.org/).
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To use Starscream in your project add the following 'Podfile' to your project
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source 'https://github.com/CocoaPods/Specs.git'
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platform :ios, '9.0'
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use_frameworks!
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pod 'Starscream', '~> 3.0.2'
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Then run:
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pod install
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### Carthage
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Check out the [Carthage](https://github.com/Carthage/Carthage) docs on how to add a install. The `Starscream` framework is already setup with shared schemes.
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[Carthage Install](https://github.com/Carthage/Carthage#adding-frameworks-to-an-application)
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You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
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```bash
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$ brew update
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$ brew install carthage
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```
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To integrate Starscream into your Xcode project using Carthage, specify it in your `Cartfile`:
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```
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github "daltoniam/Starscream" >= 3.0.2
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```
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### Accio
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Check out the [Accio](https://github.com/JamitLabs/Accio) docs on how to add a install.
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Add the following to your Package.swift:
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```swift
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.package(url: "https://github.com/daltoniam/Starscream.git", .upToNextMajor(from: "3.1.0")),
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```
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Next, add `Starscream` to your App targets dependencies like so:
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```swift
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.target(
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name: "App",
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dependencies: [
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"Starscream",
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]
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),
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```
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Then run `accio update`.
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### Rogue
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First see the [installation docs](https://github.com/acmacalister/Rogue) for how to install Rogue.
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To install Starscream run the command below in the directory you created the rogue file.
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```
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rogue add https://github.com/daltoniam/Starscream
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```
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Next open the `libs` folder and add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase. Make sure to add the `libs` folder to your `.gitignore` file.
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### Swift Package Manager
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The [Swift Package Manager](https://swift.org/package-manager/) is a tool for automating the distribution of Swift code and is integrated into the `swift` compiler.
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Once you have your Swift package set up, adding Starscream as a dependency is as easy as adding it to the `dependencies` value of your `Package.swift`.
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```swift
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dependencies: [
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.Package(url: "https://github.com/daltoniam/Starscream.git", majorVersion: 3)
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]
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```
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### Other
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Simply grab the framework (either via git submodule or another package manager).
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Add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase.
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### Add Copy Frameworks Phase
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If you are running this in an OSX app or on a physical iOS device you will need to make sure you add the `Starscream.framework` to be included in your app bundle. To do this, in Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. In the tab bar at the top of that window, open the "Build Phases" panel. Expand the "Link Binary with Libraries" group, and add `Starscream.framework`. Click on the + button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `Starscream.framework` respectively.
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## WebSocketAdvancedDelegate
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The advanced delegate acts just like the simpler delegate but provides some additional information on the connection and incoming frames.
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```swift
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socket.advancedDelegate = self
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```
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In most cases you do not need the extra info and should use the normal delegate.
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#### websocketDidReceiveMessage
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```swift
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func websocketDidReceiveMessage(socket: WebSocketClient, text: String, response: WebSocket.WSResponse) {
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print("got some text: \(text)")
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print("First frame for this message arrived on \(response.firstFrame)")
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}
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```
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#### websocketDidReceiveData
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```swift
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func websocketDidReceiveData(socket: WebSocketClient, data: Date, response: WebSocket.WSResponse) {
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print("got some data it long: \(data.count)")
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print("A total of \(response.frameCount) frames were used to send this data")
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}
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```
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#### websocketHttpUpgrade
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These methods are called when the HTTP upgrade request is sent and when the response returns.
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```swift
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func websocketHttpUpgrade(socket: WebSocketClient, request: CFHTTPMessage) {
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print("the http request was sent we can check the raw http if we need to")
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}
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```
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```swift
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func websocketHttpUpgrade(socket: WebSocketClient, response: CFHTTPMessage) {
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print("the http response has returned.")
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}
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```
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## Swift versions
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* Swift 4.2 - 3.0.6
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## KNOWN ISSUES
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- WatchOS does not have the the CFNetwork String constants to modify the stream's SSL behavior. It will be the default Foundation SSL behavior. This means watchOS CANNOT use `SSLCiphers`, `disableSSLCertValidation`, or SSL pinning. All these values set on watchOS will do nothing.
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- Linux does not have the security framework, so it CANNOT use SSL pinning or `SSLCiphers` either.
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## TODOs
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- [ ] Add Unit Tests - Local WebSocket server that runs against Autobahn
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## License
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Starscream is licensed under the Apache v2 License.
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## Contact
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### Dalton Cherry
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* https://github.com/daltoniam
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* http://twitter.com/daltoniam
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* http://daltoniam.com
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### Austin Cherry ###
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* https://github.com/acmacalister
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* http://twitter.com/acmacalister
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* http://austincherry.me
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