tokenary/Pods/Starscream/README.md
2021-06-19 21:20:42 +03:00

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![starscream](https://raw.githubusercontent.com/daltoniam/starscream/assets/starscream.jpg)
Starscream is a conforming WebSocket ([RFC 6455](http://tools.ietf.org/html/rfc6455)) client library in Swift.
Its Objective-C counterpart can be found here: [Jetfire](https://github.com/acmacalister/jetfire)
## Features
- Conforms to all of the base [Autobahn test suite](http://autobahn.ws/testsuite/).
- Nonblocking. Everything happens in the background, thanks to GCD.
- TLS/WSS support.
- Compression Extensions support ([RFC 7692](https://tools.ietf.org/html/rfc7692))
- Simple concise codebase at just a few hundred LOC.
## Example
First thing is to import the framework. See the Installation instructions on how to add the framework to your project.
```swift
import Starscream
```
Once imported, you can open a connection to your WebSocket server. Note that `socket` is probably best as a property, so it doesn't get deallocated right after being setup.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
socket.delegate = self
socket.connect()
```
After you are connected, there are some delegate methods that we need to implement.
### websocketDidConnect
websocketDidConnect is called as soon as the client connects to the server.
```swift
func websocketDidConnect(socket: WebSocketClient) {
print("websocket is connected")
}
```
### websocketDidDisconnect
websocketDidDisconnect is called as soon as the client is disconnected from the server.
```swift
func websocketDidDisconnect(socket: WebSocketClient, error: Error?) {
print("websocket is disconnected: \(error?.localizedDescription)")
}
```
### websocketDidReceiveMessage
websocketDidReceiveMessage is called when the client gets a text frame from the connection.
```swift
func websocketDidReceiveMessage(socket: WebSocketClient, text: String) {
print("got some text: \(text)")
}
```
### websocketDidReceiveData
websocketDidReceiveData is called when the client gets a binary frame from the connection.
```swift
func websocketDidReceiveData(socket: WebSocketClient, data: Data) {
print("got some data: \(data.count)")
}
```
### Optional: websocketDidReceivePong *(required protocol: WebSocketPongDelegate)*
websocketDidReceivePong is called when the client gets a pong response from the connection. You need to implement the WebSocketPongDelegate protocol and set an additional delegate, eg: ` socket.pongDelegate = self`
```swift
func websocketDidReceivePong(socket: WebSocketClient, data: Data?) {
print("Got pong! Maybe some data: \(data?.count)")
}
```
Or you can use closures.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
//websocketDidConnect
socket.onConnect = {
print("websocket is connected")
}
//websocketDidDisconnect
socket.onDisconnect = { (error: Error?) in
print("websocket is disconnected: \(error?.localizedDescription)")
}
//websocketDidReceiveMessage
socket.onText = { (text: String) in
print("got some text: \(text)")
}
//websocketDidReceiveData
socket.onData = { (data: Data) in
print("got some data: \(data.count)")
}
//you could do onPong as well.
socket.connect()
```
One more: you can listen to socket connection and disconnection via notifications. Starscream posts `WebsocketDidConnectNotification` and `WebsocketDidDisconnectNotification`. You can find an `Error` that caused the disconection by accessing `WebsocketDisconnectionErrorKeyName` on notification `userInfo`.
## The delegate methods give you a simple way to handle data from the server, but how do you send data?
### write a binary frame
The writeData method gives you a simple way to send `Data` (binary) data to the server.
```swift
socket.write(data: data) //write some Data over the socket!
```
### write a string frame
The writeString method is the same as writeData, but sends text/string.
```swift
socket.write(string: "Hi Server!") //example on how to write text over the socket!
```
### write a ping frame
The writePing method is the same as write, but sends a ping control frame.
```swift
socket.write(ping: Data()) //example on how to write a ping control frame over the socket!
```
### write a pong frame
the writePong method is the same as writePing, but sends a pong control frame.
```swift
socket.write(pong: Data()) //example on how to write a pong control frame over the socket!
```
Starscream will automatically respond to incoming `ping` control frames so you do not need to manually send `pong`s.
However if for some reason you need to control this process you can turn off the automatic `ping` response by disabling `respondToPingWithPong`.
```swift
socket.respondToPingWithPong = false //Do not automaticaly respond to incoming pings with pongs.
```
In most cases you will not need to do this.
### disconnect
The disconnect method does what you would expect and closes the socket.
```swift
socket.disconnect()
```
The socket can be forcefully closed, by specifying a timeout (in milliseconds). A timeout of zero will also close the socket immediately without waiting on the server.
```swift
socket.disconnect(forceTimeout: 10, closeCode: CloseCode.normal.rawValue)
```
### isConnected
Returns if the socket is connected or not.
```swift
if socket.isConnected {
// do cool stuff.
}
```
### Custom Headers
You can also override the default websocket headers with your own custom ones like so:
```swift
var request = URLRequest(url: URL(string: "ws://localhost:8080/")!)
request.timeoutInterval = 5
request.setValue("someother protocols", forHTTPHeaderField: "Sec-WebSocket-Protocol")
request.setValue("14", forHTTPHeaderField: "Sec-WebSocket-Version")
request.setValue("Everything is Awesome!", forHTTPHeaderField: "My-Awesome-Header")
let socket = WebSocket(request: request)
```
### Custom HTTP Method
Your server may use a different HTTP method when connecting to the websocket:
```swift
var request = URLRequest(url: URL(string: "ws://localhost:8080/")!)
request.httpMethod = "POST"
request.timeoutInterval = 5
let socket = WebSocket(request: request)
```
### Protocols
If you need to specify a protocol, simple add it to the init:
```swift
//chat and superchat are the example protocols here
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
socket.delegate = self
socket.connect()
```
### Self Signed SSL
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
//set this if you want to ignore SSL cert validation, so a self signed SSL certificate can be used.
socket.disableSSLCertValidation = true
```
### SSL Pinning
SSL Pinning is also supported in Starscream.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
let data = ... //load your certificate from disk
socket.security = SSLSecurity(certs: [SSLCert(data: data)], usePublicKeys: true)
//socket.security = SSLSecurity() //uses the .cer files in your app's bundle
```
You load either a `Data` blob of your certificate or you can use a `SecKeyRef` if you have a public key you want to use. The `usePublicKeys` bool is whether to use the certificates for validation or the public keys. The public keys will be extracted from the certificates automatically if `usePublicKeys` is choosen.
### SSL Cipher Suites
To use an SSL encrypted connection, you need to tell Starscream about the cipher suites your server supports.
```swift
socket = WebSocket(url: URL(string: "wss://localhost:8080/")!, protocols: ["chat","superchat"])
// Set enabled cipher suites to AES 256 and AES 128
socket.enabledSSLCipherSuites = [TLS_ECDHE_RSA_WITH_AES_256_GCM_SHA384, TLS_ECDHE_RSA_WITH_AES_128_GCM_SHA256]
```
If you don't know which cipher suites are supported by your server, you can try pointing [SSL Labs](https://www.ssllabs.com/ssltest/) at it and checking the results.
### Compression Extensions
Compression Extensions ([RFC 7692](https://tools.ietf.org/html/rfc7692)) is supported in Starscream. Compression is enabled by default, however compression will only be used if it is supported by the server as well. You may enable or disable compression via the `.enableCompression` property:
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!)
socket.enableCompression = false
```
Compression should be disabled if your application is transmitting already-compressed, random, or other uncompressable data.
### Custom Queue
A custom queue can be specified when delegate methods are called. By default `DispatchQueue.main` is used, thus making all delegate methods calls run on the main thread. It is important to note that all WebSocket processing is done on a background thread, only the delegate method calls are changed when modifying the queue. The actual processing is always on a background thread and will not pause your app.
```swift
socket = WebSocket(url: URL(string: "ws://localhost:8080/")!, protocols: ["chat","superchat"])
//create a custom queue
socket.callbackQueue = DispatchQueue(label: "com.vluxe.starscream.myapp")
```
## Example Project
Check out the SimpleTest project in the examples directory to see how to setup a simple connection to a WebSocket server.
## Requirements
Starscream works with iOS 7/OSX 10.9 or above. It is recommended to use iOS 8/10.10 or above for CocoaPods/framework support. To use Starscream with a project targeting iOS 7, you must include all Swift files directly in your project.
## Installation
### CocoaPods
Check out [Get Started](http://cocoapods.org/) tab on [cocoapods.org](http://cocoapods.org/).
To use Starscream in your project add the following 'Podfile' to your project
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'
use_frameworks!
pod 'Starscream', '~> 3.0.2'
Then run:
pod install
### Carthage
Check out the [Carthage](https://github.com/Carthage/Carthage) docs on how to add a install. The `Starscream` framework is already setup with shared schemes.
[Carthage Install](https://github.com/Carthage/Carthage#adding-frameworks-to-an-application)
You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
```bash
$ brew update
$ brew install carthage
```
To integrate Starscream into your Xcode project using Carthage, specify it in your `Cartfile`:
```
github "daltoniam/Starscream" >= 3.0.2
```
### Accio
Check out the [Accio](https://github.com/JamitLabs/Accio) docs on how to add a install.
Add the following to your Package.swift:
```swift
.package(url: "https://github.com/daltoniam/Starscream.git", .upToNextMajor(from: "3.1.0")),
```
Next, add `Starscream` to your App targets dependencies like so:
```swift
.target(
name: "App",
dependencies: [
"Starscream",
]
),
```
Then run `accio update`.
### Rogue
First see the [installation docs](https://github.com/acmacalister/Rogue) for how to install Rogue.
To install Starscream run the command below in the directory you created the rogue file.
```
rogue add https://github.com/daltoniam/Starscream
```
Next open the `libs` folder and add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase. Make sure to add the `libs` folder to your `.gitignore` file.
### Swift Package Manager
The [Swift Package Manager](https://swift.org/package-manager/) is a tool for automating the distribution of Swift code and is integrated into the `swift` compiler.
Once you have your Swift package set up, adding Starscream as a dependency is as easy as adding it to the `dependencies` value of your `Package.swift`.
```swift
dependencies: [
.Package(url: "https://github.com/daltoniam/Starscream.git", majorVersion: 3)
]
```
### Other
Simply grab the framework (either via git submodule or another package manager).
Add the `Starscream.xcodeproj` to your Xcode project. Once that is complete, in your "Build Phases" add the `Starscream.framework` to your "Link Binary with Libraries" phase.
### Add Copy Frameworks Phase
If you are running this in an OSX app or on a physical iOS device you will need to make sure you add the `Starscream.framework` to be included in your app bundle. To do this, in Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. In the tab bar at the top of that window, open the "Build Phases" panel. Expand the "Link Binary with Libraries" group, and add `Starscream.framework`. Click on the + button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `Starscream.framework` respectively.
## WebSocketAdvancedDelegate
The advanced delegate acts just like the simpler delegate but provides some additional information on the connection and incoming frames.
```swift
socket.advancedDelegate = self
```
In most cases you do not need the extra info and should use the normal delegate.
#### websocketDidReceiveMessage
```swift
func websocketDidReceiveMessage(socket: WebSocketClient, text: String, response: WebSocket.WSResponse) {
print("got some text: \(text)")
print("First frame for this message arrived on \(response.firstFrame)")
}
```
#### websocketDidReceiveData
```swift
func websocketDidReceiveData(socket: WebSocketClient, data: Date, response: WebSocket.WSResponse) {
print("got some data it long: \(data.count)")
print("A total of \(response.frameCount) frames were used to send this data")
}
```
#### websocketHttpUpgrade
These methods are called when the HTTP upgrade request is sent and when the response returns.
```swift
func websocketHttpUpgrade(socket: WebSocketClient, request: CFHTTPMessage) {
print("the http request was sent we can check the raw http if we need to")
}
```
```swift
func websocketHttpUpgrade(socket: WebSocketClient, response: CFHTTPMessage) {
print("the http response has returned.")
}
```
## Swift versions
* Swift 4.2 - 3.0.6
## KNOWN ISSUES
- WatchOS does not have the the CFNetwork String constants to modify the stream's SSL behavior. It will be the default Foundation SSL behavior. This means watchOS CANNOT use `SSLCiphers`, `disableSSLCertValidation`, or SSL pinning. All these values set on watchOS will do nothing.
- Linux does not have the security framework, so it CANNOT use SSL pinning or `SSLCiphers` either.
## TODOs
- [ ] Add Unit Tests - Local WebSocket server that runs against Autobahn
## License
Starscream is licensed under the Apache v2 License.
## Contact
### Dalton Cherry
* https://github.com/daltoniam
* http://twitter.com/daltoniam
* http://daltoniam.com
### Austin Cherry ###
* https://github.com/acmacalister
* http://twitter.com/acmacalister
* http://austincherry.me