git.iko.soy/metal-metaballs
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Updated todos.
c7661fcvinivendra
PixelImage/MetalMetaballRenderer.swift+4−1
@@ -1,4 +1,7 @@
1−// TODO: Use two textures/images to alternate the 2 calls (like OpenGL double buffers)
1+// TODO: Create state machine
2+// TODO: Make draw calls auto-loop, conditioned to the state machine
3+// TODO: Create compute context to contain texture and imageBuffer
4+// TOOD: Use two compute contexts and double recursion
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5
3// TODO: Make graphics have edges only according to graph (instead of being a complete graph)
6// TODO: Make graphics have edges only according to graph (instead of being a complete graph)
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7