playwright/browser_patches/firefox/archive.sh

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#!/bin/bash
set -e
set +x
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if [[ ("$1" == "-h") || ("$1" == "--help") ]]; then
echo "usage: $(basename "$0") [output-absolute-path]"
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echo
echo "Generate distributable .zip archive from ./checkout folder that was previously built."
echo
exit 0
fi
ZIP_PATH=$1
if [[ $ZIP_PATH != /* ]]; then
echo "ERROR: path $ZIP_PATH is not absolute"
exit 1
fi
if [[ $ZIP_PATH != *.zip ]]; then
echo "ERROR: path $ZIP_PATH must have .zip extension"
exit 1
fi
if [[ -f $ZIP_PATH ]]; then
echo "ERROR: path $ZIP_PATH exists; can't do anything."
exit 1
fi
if ! [[ -d $(dirname "$ZIP_PATH") ]]; then
echo "ERROR: folder for path $($ZIP_PATH) does not exist."
exit 1
fi
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trap "cd $(pwd -P)" EXIT
cd "$(dirname "$0")"
SCRIPT_FOLDER="$(pwd -P)"
if [[ ! -z "${FF_CHECKOUT_PATH}" ]]; then
cd "${FF_CHECKOUT_PATH}"
echo "WARNING: checkout path from FF_CHECKOUT_PATH env: ${FF_CHECKOUT_PATH}"
else
cd "checkout"
fi
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OBJ_FOLDER="obj-build-playwright"
./mach package
node "${SCRIPT_FOLDER}"/install-preferences.js "$PWD"/$OBJ_FOLDER/dist/firefox
if ! [[ -d $OBJ_FOLDER/dist/firefox ]]; then
echo "ERROR: cannot find $OBJ_FOLDER/dist/firefox folder in the checkout/. Did you build?"
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exit 1;
fi
# Copy the libstdc++ version we linked against.
# TODO(aslushnikov): this won't be needed with official builds.
if [[ "$(uname)" == "Linux" ]]; then
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 $OBJ_FOLDER/dist/firefox/libstdc++.so.6
fi
# tar resulting directory and cleanup TMP.
cd $OBJ_FOLDER/dist
zip -r "$ZIP_PATH" firefox