Revert "fix(chromium): pass --enable-gpu when running headless (#30937)"

This reverts commit d0b052e1e0.
This commit is contained in:
Max Schmitt 2024-07-12 20:12:56 +02:00 committed by GitHub
parent fb59e6372b
commit 3127571b24
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2 changed files with 6 additions and 5 deletions

View File

@ -305,12 +305,9 @@ export class Chromium extends BrowserType {
if (os.platform() === 'darwin') {
// See https://github.com/microsoft/playwright/issues/7362
chromeArguments.push('--enable-use-zoom-for-dsf=false');
}
if (options.headless) {
// See https://bugs.chromium.org/p/chromium/issues/detail?id=1407025.
// See also https://github.com/microsoft/playwright/issues/30585
// and chromium fix at https://issues.chromium.org/issues/338414704.
chromeArguments.push('--enable-gpu');
if (options.headless)
chromeArguments.push('--use-angle');
}
if (options.devtools)

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@ -110,6 +110,7 @@ it('should play audio @smoke', async ({ page, server, browserName, platform }) =
});
it('should support webgl @smoke', async ({ page, browserName, platform }) => {
it.fixme(browserName === 'chromium' && platform === 'darwin' && os.arch() === 'arm64', 'SwiftShader is not available on macOS-arm64 - https://github.com/microsoft/playwright/issues/28216');
const hasWebGL = await page.evaluate(() => {
const canvas = document.createElement('canvas');
return !!canvas.getContext('webgl');
@ -118,7 +119,10 @@ it('should support webgl @smoke', async ({ page, browserName, platform }) => {
});
it('should support webgl 2 @smoke', async ({ page, browserName, headless, isWindows, platform }) => {
it.skip(browserName === 'webkit', 'WebKit doesn\'t have webgl2 enabled yet upstream.');
it.fixme(browserName === 'firefox' && isWindows);
it.fixme(browserName === 'chromium' && !headless, 'chromium doesn\'t like webgl2 when running under xvfb');
it.fixme(browserName === 'chromium' && platform === 'darwin' && os.arch() === 'arm64', 'SwiftShader is not available on macOS-arm64 - https://github.com/microsoft/playwright/issues/28216');
const hasWebGL2 = await page.evaluate(() => {
const canvas = document.createElement('canvas');