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3.1 KiB
3.1 KiB
class: Mouse
The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.
Every page
object has its own Mouse, accessible with [property: Page.mouse
].
// Using ‘page.mouse’ to trace a 100x100 square.
await page.mouse.move(0, 0);
await page.mouse.down();
await page.mouse.move(0, 100);
await page.mouse.move(100, 100);
await page.mouse.move(100, 0);
await page.mouse.move(0, 0);
await page.mouse.up();
// Using ‘page.mouse’ to trace a 100x100 square.
page.mouse().move(0, 0);
page.mouse().down();
page.mouse().move(0, 100);
page.mouse().move(100, 100);
page.mouse().move(100, 0);
page.mouse().move(0, 0);
page.mouse().up();
# using ‘page.mouse’ to trace a 100x100 square.
await page.mouse.move(0, 0)
await page.mouse.down()
await page.mouse.move(0, 100)
await page.mouse.move(100, 100)
await page.mouse.move(100, 0)
await page.mouse.move(0, 0)
await page.mouse.up()
# using ‘page.mouse’ to trace a 100x100 square.
page.mouse.move(0, 0)
page.mouse.down()
page.mouse.move(0, 100)
page.mouse.move(100, 100)
page.mouse.move(100, 0)
page.mouse.move(0, 0)
page.mouse.up()
await Page.Mouse.MoveAsync(0, 0);
await Page.Mouse.DownAsync();
await Page.Mouse.MoveAsync(0, 100);
await Page.Mouse.MoveAsync(100, 100);
await Page.Mouse.MoveAsync(100, 0);
await Page.Mouse.MoveAsync(0, 0);
await Page.Mouse.UpAsync();
async method: Mouse.click
Shortcut for [method: Mouse.move
], [method: Mouse.down
], [method: Mouse.up
].
param: Mouse.click.x
x
<[float]>
param: Mouse.click.y
y
<[float]>
option: Mouse.click.button = %%-input-button-%%
option: Mouse.click.clickCount = %%-input-click-count-%%
option: Mouse.click.delay = %%-input-down-up-delay-%%
async method: Mouse.dblclick
- langs:
- alias-csharp: DblClickAsync
Shortcut for [method: Mouse.move
], [method: Mouse.down
], [method: Mouse.up
], [method: Mouse.down
] and
[method: Mouse.up
].
param: Mouse.dblclick.x
x
<[float]>
param: Mouse.dblclick.y
y
<[float]>
option: Mouse.dblclick.button = %%-input-button-%%
option: Mouse.dblclick.delay = %%-input-down-up-delay-%%
async method: Mouse.down
Dispatches a mousedown
event.
option: Mouse.down.button = %%-input-button-%%
option: Mouse.down.clickCount = %%-input-click-count-%%
async method: Mouse.move
Dispatches a mousemove
event.
param: Mouse.move.x
x
<[float]>
param: Mouse.move.y
y
<[float]>
option: Mouse.move.steps
steps
<[int]>
defaults to 1. Sends intermediate mousemove
events.
async method: Mouse.up
Dispatches a mouseup
event.
option: Mouse.up.button = %%-input-button-%%
option: Mouse.up.clickCount = %%-input-click-count-%%
async method: Mouse.wheel
Dispatches a wheel
event.
:::note Wheel events may cause scrolling if they are not handled, and this method does not wait for the scrolling to finish before returning. :::
param: Mouse.wheel.deltaX
deltaX
<[float]>
Pixels to scroll horizontally.
param: Mouse.wheel.deltaY
deltaY
<[float]>
Pixels to scroll vertically.