reedline/README.md
Stefan Holderbach adc6b1f649
Attempt at consolidating offset calculations and streamlining the painting (#164)
* Offset setting changes

* Rename `PromptWidget` to `PromptCoordinates`
* Explicit setters
* Set offset implicitly on `full_repaint`

* Rename origin and offset

As suggested by JT

origin -> prompt_start

offset -> input_start

* Move tracking of offsets and size into painter

Relatively basic refactor of all tracking of prompt/input offsets as
well as the terminal size into the painter.

Some cooperative behavior in the engine is still required

Wrapping handler is currently still a crutch in the engine as it is not
`InsertChar` specific and should be handled for every buffer change
instead

* Simplify restore from history stearch

Prompt is simply updated via full repaint

* Fix ansi coloring for history prompt

also ignore reset color in non ansi colored mode

* Make pedantic clippy happier

* Ensure prompt creation is tight and not wrapping

Fix additional line that is created upon prompt creation if the previous
output was printing a new line. Also ensures that line clearing and
regular prompt creation at the bottom of the screen doesn't cause
scrolling issues (Currently a hardcoded solution for the two line
prompt)

Also reduces the API surface for tools only necessary to deal within raw
mode.

* Fix doctests for internals removal

`print_crlf()` was removed from the public API as it should only be used
in raw mode for internal stuff.
As soon as we leave `Reedline.read_line()` raw mode should be disabled
and the regular print macros should work as expected
2021-12-22 23:14:58 +01:00

5.7 KiB

A readline replacement written in Rust

GitHub Crates.io docs.rs CI status Discord Twitch Status

Introduction

Reedline is a project to create a readline-style crate for Rust that supports many of the modern conveniences of CLIs, including syntax highlighting, completions, multiline support, Unicode support, and more.

Examples

Basic example

// Create a default reedline object to handle user input

use reedline::{DefaultPrompt, Reedline, Signal};

fn main() {
    let mut line_editor = Reedline::create()?;
    let prompt = DefaultPrompt::default();

    loop {
        let sig = line_editor.read_line(&prompt).unwrap();
        match sig {
            Signal::Success(buffer) => {
                println!("We processed: {}", buffer);
            }
            Signal::CtrlD | Signal::CtrlC => {
                println!("\nAborted!");
                break;
            }
            Signal::CtrlL => {
                line_editor.clear_screen().unwrap();
            }
        }
    }
}

Integrate with custom Keybindings

// Configure reedline with custom keybindings

//Cargo.toml
//	[dependencies]
//	crossterm = "*"

use {
  crossterm::event::{KeyCode, KeyModifiers},
  reedline::{default_emacs_keybindings, EditCommand, Reedline},
};

let mut keybindings = default_emacs_keybindings();
keybindings.add_binding(
	KeyModifiers::ALT,
  KeyCode::Char('m'),
  vec![EditCommand::BackspaceWord],
);

let mut line_editor = Reedline::create()?.with_keybindings(keybindings);

Integrate with custom History

// Create a reedline object with history support, including history size limits

use reedline::{FileBackedHistory, Reedline};

let history = Box::new(
  FileBackedHistory::with_file(5, "history.txt".into())
  	.expect("Error configuring history with file"),
);
let mut line_editor = Reedline::create()?
	.with_history(history)
	.expect("Error configuring reedline with history");

Integrate with custom Highlighter

// Create a reedline object with highlighter support

use reedline::{DefaultHighlighter, Reedline};

let commands = vec![
  "test".into(),
  "hello world".into(),
  "hello world reedline".into(),
  "this is the reedline crate".into(),
];
let mut line_editor =
Reedline::create()?.with_highlighter(Box::new(DefaultHighlighter::new(commands)));

Integrate with custom Tab-Handler

// Create a reedline object with tab completions support

use reedline::{DefaultCompleter, CircularCompletionHandler, Reedline};

let commands = vec![
  "test".into(),
  "hello world".into(),
  "hello world reedline".into(),
  "this is the reedline crate".into(),
];
let completer = Box::new(DefaultCompleter::new_with_wordlen(commands.clone(), 2));

let mut line_editor = Reedline::create()?.with_completion_action_handler(Box::new(
  CircularCompletionHandler::default().with_completer(completer),
));

Integrate with custom Hinter

// Create a reedline object with in-line hint support

//Cargo.toml
//	[dependencies]
//	nu-ansi-term = "*"

use {
  nu_ansi_term::{Color, Style},
  reedline::{DefaultCompleter, DefaultHinter, Reedline},
};

let commands = vec![
  "test".into(),
  "hello world".into(),
  "hello world reedline".into(),
  "this is the reedline crate".into(),
];
let completer = Box::new(DefaultCompleter::new_with_wordlen(commands.clone(), 2));

let mut line_editor = Reedline::create()?.with_hinter(Box::new(
  DefaultHinter::default()
  .with_completer(completer) // or .with_history()
  // .with_inside_line()
  .with_style(Style::new().italic().fg(Color::LightGray)),
));

Integrate with custom line completion Validator

// Create a reedline object with line completion validation support

use reedline::{DefaultValidator, Reedline};

let validator = Box::new(DefaultValidator);

let mut line_editor = Reedline::create()?.with_validator(validator);

Integrate with custom Edit Mode

// Create a reedline object with custom edit mode

use reedline::{EditMode, Reedline};

let mut line_editor = Reedline::create()?.with_edit_mode(
  EditMode::ViNormal, // or EditMode::Emacs or EditMode::ViInsert
);

Are we prompt yet? (Development status)

This crate is currently under active development in JT's live-coding streams. If you want to see a feature, jump by the streams, file an issue or contribute a PR!

  • Basic unicode grapheme aware cursor editing.
  • Configurable prompt
  • Basic EMACS-style editing shortcuts.
  • Configurable keybindings.
  • Basic system integration with clipboard or optional stored history file.
  • Content aware highlighting.
  • Autocompletion.
  • Undo support.
  • Multiline aware editing with line completion validation.

For a more detailed roadmap check out TODO.txt.

Join the vision discussion in the vision milestone list by contributing suggestions or voting.

Alternatives

For currently more mature Rust line editing check out: