mirror of
https://github.com/qvacua/vimr.git
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193 lines
5.1 KiB
Swift
193 lines
5.1 KiB
Swift
/**
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* Tae Won Ha - http://taewon.de - @hataewon
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* See LICENSE
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*/
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import Foundation
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struct Cell: CustomStringConvertible {
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private let attributes: CellAttributes
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let string: String
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var marked: Bool
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var attrs: CellAttributes {
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return self.marked ? self.attributes.reversedColor : self.attributes
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}
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init(string: String, attrs: CellAttributes, marked: Bool = false) {
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self.string = string
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self.attributes = attrs
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self.marked = marked
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}
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var description: String {
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return self.string.characters.count > 0 ? self.string : "*"
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}
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}
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struct Position: CustomStringConvertible {
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static let zero = Position(row: 0, column: 0)
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var row: Int
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var column: Int
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var description: String {
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return "Position<\(self.row):\(self.column)>"
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}
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}
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struct Size: CustomStringConvertible {
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static let zero = Size(width: 0, height: 0)
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let width: Int
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let height: Int
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var description: String {
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return "Size<\(self.width):\(self.height)>"
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}
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}
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struct Region: CustomStringConvertible {
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static let zero = Region(top: 0, bottom: 0, left: 0, right: 0)
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let top: Int
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let bottom: Int
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let left: Int
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let right: Int
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var description: String {
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return "Region<\(self.top)...\(self.bottom):\(self.left)...\(self.right)>"
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}
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var rowRange: Range<Int> {
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return self.top...self.bottom
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}
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var columnRange: Range<Int> {
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return self.left...self.right
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}
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}
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/// Almost a verbatim copy of ugrid.c of NeoVim
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class Grid: CustomStringConvertible {
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private(set) var region = Region.zero
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private(set) var size = Size.zero
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private(set) var position = Position.zero
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var foreground = qDefaultForeground
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var background = qDefaultBackground
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var special = qDefaultSpecial
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var attrs: CellAttributes = CellAttributes(
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fontTrait: .None,
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foreground: qDefaultForeground, background: qDefaultBackground, special: qDefaultSpecial
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)
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private(set) var cells: [[Cell]] = []
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var hasData: Bool {
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return !self.cells.isEmpty
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}
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var description: String {
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return self.cells.reduce("<<< Grid\n") { $1.reduce($0) { $0 + $1.description } + "\n" } + ">>>"
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}
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func resize(size: Size) {
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self.region = Region(top: 0, bottom: size.height - 1, left: 0, right: size.width - 1)
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self.size = size
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self.position = Position.zero
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let emptyCellAttrs = CellAttributes(fontTrait: .None,
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foreground: self.foreground, background: self.background, special: self.special)
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let emptyRow = Array(count: size.width, repeatedValue: Cell(string: " ", attrs: emptyCellAttrs))
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self.cells = Array(count: size.height, repeatedValue: emptyRow)
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}
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func clear() {
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self.clearRegion(self.region)
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}
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func eolClear() {
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self.clearRegion(
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Region(top: self.position.row, bottom: self.position.row, left: self.position.column, right: self.region.right)
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)
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}
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func setScrollRegion(region: Region) {
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self.region = region
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}
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func scroll(count: Int) {
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var start, stop, step : Int
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if count > 0 {
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start = self.region.top;
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stop = self.region.bottom - count + 1;
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step = 1;
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} else {
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start = self.region.bottom;
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stop = self.region.top - count - 1;
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step = -1;
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}
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// copy cell data
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let rangeWithinRow = self.region.left...self.region.right
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for i in start.stride(to: stop, by: step) {
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self.cells[i].replaceRange(rangeWithinRow, with: self.cells[i + count][rangeWithinRow])
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}
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// clear cells in the emptied region,
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var clearTop, clearBottom: Int
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if count > 0 {
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clearTop = stop
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clearBottom = stop + count - 1
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} else {
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clearBottom = stop
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clearTop = stop + count + 1
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}
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self.clearRegion(Region(top: clearTop, bottom: clearBottom, left: self.region.left, right: self.region.right))
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}
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func goto(position: Position) {
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self.position = position
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}
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func put(string: String) {
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self.cells[self.position.row][self.position.column] = Cell(string: string, attrs: self.attrs)
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self.position.column += 1
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}
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func putMarkedText(string: String) {
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// NOTE: Maybe there's a better way to indicate marked text than inverting...
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self.cells[self.position.row][self.position.column] = Cell(string: string, attrs: self.attrs, marked: true)
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self.position.column += 1
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}
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func unmarkCell(position: Position) {
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print("!!!!! unmarking: \(position)")
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self.cells[position.row][position.column].marked = false
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}
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private func clearRegion(region: Region) {
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// FIXME: sometimes clearRegion gets called without first resizing the Grid. Should we handle this?
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guard self.hasData else {
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return
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}
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let clearedAttrs = CellAttributes(fontTrait: .None,
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foreground: self.foreground, background: self.background, special: self.special)
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let clearedCell = Cell(string: " ", attrs: clearedAttrs)
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let clearedRow = Array(count: region.right - region.left + 1, repeatedValue: clearedCell)
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for i in region.top...region.bottom {
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self.cells[i].replaceRange(region.left...region.right, with: clearedRow)
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}
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}
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}
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