50 KiB
Tutorial
This is a tutorial for how to build Roc applications. It covers the REPL, basic
types (strings, lists, tags, and functions), syntax (when
, if then else
)
and more!
Enjoy!
Strings and Numbers
Let’s start by getting acquainted with Roc’s Read Eval Print Loop, or REPL for short. Run this in a terminal:
$ roc repl
You should see this:
The rockin’ roc repl
Try typing this in and pressing enter:
>> "Hello, World!"
"Hello, World!" : Str
Congratulations! You've just written your first Roc code!
Specifically, you entered the expression "Hello, World!"
into the REPL,
and the REPL printed it back out. It also printed : Str
, which is the
expression's type. We'll talk about types later; for now, we'll ignore the :
and whatever comes after it whenever the REPL prints them.
Let's try putting in a more complicated expression:
>> 1 + 1
2 : Num *
According to the Roc REPL, one plus one equals two. Checks out!
Roc will respect order of operations when using multiple arithmetic operators
like +
and -
, but you can use parentheses to specify exactly how they should
be grouped.
>> 1 + 2 * (3 - 4)
-1 : Num *
Let's try calling a function:
>> Str.concat "Hi " "there!"
"Hi there!" : Str
In this expression, we're calling the Str.concat
function
passing two arguments: the string "Hi "
and the string "there!"
. The
Str.concat
function concatenates two strings together (that is, it puts
one after the other) and returns the resulting combined string of
"Hi there!"
.
Note that in Roc, we don't need parentheses or commas to call functions.
We don't write Str.concat("Hi ", "there!")
but rather Str.concat "Hi " "there!"
.
Just like in the arithmetic example above, we can use parentheses to specify how nested function calls should work. For example, we could write this:
>> Str.concat "Birds: " (Num.toStr 42)
"Birds: 42" : Str
This calls Num.toStr
on the number 42
, which converts it into the string
"42"
, and then passes that string as the second argument to Str.concat
.
The parentheses are important here to specify how the function calls nest!
Try removing them, and see what happens:
>> Str.concat "Birds: " Num.toStr 42
<error>
This error message says that we've given Str.concat
too many arguments.
Indeed we have! We've passed it three arguments: the string "Birds"
, the
function Num.toStr
, and the number 42
. That's not what we wanted to do.
Putting parentheses around the Num.toStr 42
call clarifies that we want it
to be evaluated as its own expression, rather than being two arguments to
Str.concat
.
Both the Str.concat
function and the Num.toStr
function have a .
in
their names. In Str.concat
, Str
is the name of a module, and concat
is the name of a function inside that module. Similarly, Num
is a different
module, and toStr
is a function inside that module.
We'll get into more depth about modules later, but for now you can think of a module as a named collection of functions. It'll be awhile before we want to use them for more than that anyway!
Building an Application
Let's move out of the REPL and create our first Roc application.
Create a new file called Hello.roc
and put this inside it:
app "hello"
packages { pf: "examples/cli/platform" }
imports [ pf.Stdout ]
provides [ main ] to pf
main = Stdout.line "I'm a Roc application!"
NOTE: This assumes you've put Hello.roc in the root directory of the Roc source code. If you'd like to put it somewhere else, you'll need to replace
"examples/cli/"
with the path to theexamples/cli/
folder in that source code. In the future, Roc will have the tutorial built in, and this aside will no longer be necessary!
Try running this with:
$ roc Hello.roc
You should see this:
I'm a Roc application!
Congratulations - you've now written your first Roc application! We'll go over what the parts of
this file above main
do later, but first let's play around a bit.
Try replacing the main
line with this:
main = Stdout.line "There are \(total) animals."
birds = 3
iguanas = 2
total = Num.toStr (birds + iguanas)
Now if you run roc Hello.roc
, you should see this:
There are 5 animals.
Hello.roc
now has four definitions - or defs for
short - namely, main
, birds
, iguanas
, and total
.
A definition names an expression.
- The first def assigns the name
main
to the expressionStdout.line "I have \(numDefs) definitions."
. TheStdout.line
function takes a string and prints it as a line to [stdout
] (the terminal's standard output device). - The next two defs assign the names
birds
andiguanas
to the expressions3
and2
. - The last def assigns the name
total
to the expressionNum.toStr (birds + iguanas)
.
Once we have a def, we can use its name in other expressions.
For example, the total
expression refers to birds
and iguanas
.
We can also refer to defs inside strings using string interpolation. The
string "There are \(total) animals."
evaluates to the same thing as calling
Str.concat "There are " (Str.concat total " animals.")
directly.
You can name a def using any combination of letters and numbers, but they have to start with a letter. Note that definitions are constant; once we've assigned a name to an expression, we can't reassign it! We'd get an error if we wrote this:
birds = 3
birds = 2
Order of defs doesn't matter. We defined birds
and iguanas
before
total
(which uses both of them), but we defined main
before total
even though
it uses total
. If you like, you can change the order of these defs to anything
you like, and everything will still work the same way!
This works because Roc expressions don't have side effects. We'll talk more about side effects later.
Functions and if
So far we've called functions like Num.toStr
, Str.concat
, and Stdout.line
.
Next let's try defining a function of our own.
main = Stdout.line "There are \(total) animals."
birds = 3
iguanas = 2
total = addAndStringify birds iguanas
addAndStringify = \num1, num2 ->
Num.toStr (num1 + num2)
This new addAndStringify
function we've defined takes two numbers, adds them,
calls Num.toStr
on the result, and returns that. The \num1, num2 ->
syntax
defines a function's arguments, and the expression after the ->
is the body
of the function. The expression at the end of the body (Num.toStr (num1 + num2)
in this case) is returned automatically.
Let's modify the function to return an empty string if the numbers add to zero.
addAndStringify = \num1, num2 ->
sum = num1 + num2
if sum == 0 then
""
else
Num.toStr sum
We did two things here:
- We introduced a local def named
sum
, and set it equal tonum1 + num2
. Because we definedsum
insideaddAndStringify
, it will not be accessible outside that function. - We added an
if
/then
/else
conditional to return either""
orNum.toStr sum
depending on whethersum == 0
.
Of note, we couldn't have done total = num1 + num2
because that would be
redefining total
in the global scope, and defs can't be redefined. (However, we could use the name
sum
for a def in a different function, because then they'd be in completely
different scopes and wouldn't affect each other.)
Also note that every if
must be accompanied by both then
and also else
.
Having an if
without an else
is an error, because in Roc, everything is
an expression - which means it must evaluate to a value. If there were ever an
if
without an else
, that would be an expression that might not evaluate to
a value!
We can combine if
and else
to get else if
, like so:
addAndStringify = \num1, num2 ->
sum = num1 + num2
if sum == 0 then
""
else if sum < 0 then
"negative"
else
Num.toStr sum
Note that else if
is not a separate language keyword! It's just an if
/else
where
the else
branch contains another if
/else
. This is easier to see with different indentation:
addAndStringify = \num1, num2 ->
sum = num1 + num2
if sum == 0 then
""
else
if sum < 0 then
"negative"
else
Num.toStr sum
This code is equivalent to writing else if sum < 0 then
on one line, although the stylistic
convention is to write else if
on the same line.
Records
Currently our addAndStringify
funcion takes two arguments. We can instead make
it take one argument like so:
total = addAndStringify { birds: 5, iguanas: 7 }
addAndStringify = \counts ->
Num.toStr (counts.birds + counts.iguanas)
The function now takes a record, which is a group of values that travel together. Records are not objects; they don't have methods or inheritance, they just store values.
We create the record when we write { birds: 5, iguanas: 7 }
. This defines
a record with two fields - namely, the birds
field and the iguanas
field -
and then assigns the number 5
to the birds
field and the number 7
to the
iguanas
field.
When we write counts.birds
, it accesses the birds
field of the counts
record,
and when we write counts.iguanas
it accesses the iguanas
field. When we use ==
on records, it compares all the fields in both records with ==
, and only returns true
if all fields on both records return true for their ==
comparisons. If one record has
more fields than the other, or if the types associated with a given field are different
between one field and the other, the Roc compiler will give an error at build time.
Note: Some other languages have a concept of "identity equality" that's separate from the "structural equality" we just described. Roc does not have a concept of identity equality; this is the only way equality works!
The addAndStringify
function will accept any record with at least the fields birds
and
iguanas
, but it will also accept records with more fields. For example:
total = addAndStringify { birds: 5, iguanas: 7 }
totalWithNote = addAndStringify { birds: 4, iguanas: 3, note: "Whee!" }
addAndStringify = \counts ->
Num.toStr (counts.birds + counts.iguanas)
This works because addWithStringify
only uses counts.birds
and counts.iguanas
.
If we were to use counts.note
inside addWithStringify
, then we would get an error
because total
is calling addAndStringify
passing a record that doesn't have a note
field.
Record fields can have any combination of types we want. totalWithNote
uses a record that
has a mixture of numbers and strings, but we can also have record fields that other types of
values - including other records, or even functions!
{ birds: 4, nestedRecord: { someFunction: (\arg -> arg + 1), name: "Sam" } }
Whenever we're setting a field to be a def that has the same name as the field -
for example, { x: x }
- we can shorten it to just writing the name of the def alone -
for example, { x }
. We can do this with as many fields as we like, e.g.
{ x: x, y: y }
can alternately be written { x, y }
, { x: x, y }
, or { x, y: y }
.
Record destructuring
We can use destructuring to avoid naming a record in a function argument, instead giving names to its individual fields:
addAndStringify = \{ birds, iguanas } ->
Num.toStr (birds + iguanas)
Here, we've destructured the record to create a birds
def that's assigned to its birds
field, and an iguanas
def that's assigned to its iguanas
field. We can customize this if we
like:
addAndStringify = \{ birds, iguanas: lizards } ->
Num.toStr (birds + lizards)
In this version, we created a lizards
def that's assigned to the record's iguanas
field.
(We could also do something similar with the birds
field if we like.)
It's possible to destructure a record while still naming it. Here's an example where we
use the as
keyword to name the record counts
while also destructuring its fields:
addAndStringify = \{ iguanas: lizards } as counts ->
Num.toStr (counts.birds + lizards)
Notice that here we didn't bother destructuring the birds
field. You can always omit fields
from a destructure if you aren't going to use them!
Finally, destructuring can be used in defs too:
{ x, y } = { x: 5, y: 10 }
Building records from other records
So far we've only constructed records from scratch, by specifying all of their fields. We can also construct new records by using another record to use as a starting point, and then specifying only the fields we want to be different. For example, here are two ways to get the same record:
original = { birds: 5, iguanas: 7, zebras: 2, goats: 1 }
fromScratch = { birds: 4, iguanas: 3, zebras: 2, goats: 1 }
fromOriginal = { original & birds: 4, iguanas: 3 }
The fromScratch
and fromOriginal
records are equal, although they're assembled in
different ways.
fromScratch
was built using the same record syntax we've been using up to this point.fromOriginal
created a new record using the contents oforiginal
as defaults for fields that it didn't specify after the&
.
Note that when we do this, the fields you're overriding must all be present on the original record, and their values must have the same type as the corresponding values in the original record.
Tags
Sometimes we want to represent that something can have one of several values. For example:
stoplightColor =
if something > 0 then
Red
else if something == 0 then
Yellow
else
Green
Here, stoplightColor
can have one of three values: Red
, Yellow
, or Green
.
The capitalization is very important! If these were lowercase (red
, yellow
, green
),
then they would refer to defs. However, because they are capitalized, they instead
refer to tags.
A tag is a literal value just like a number or a string. Similarly to how I can write
the number 42
or the string "forty-two"
without defining them first, I can also write
the tag FortyTwo
without defining it first. Also, similarly to how 42 == 42
and
"forty-two" == "forty-two"
, it's also the case that FortyTwo == FortyTwo
.
Speaking of equals, if we put 42 == 42
into roc repl
, the output we'll see is True
.
This is because booleans in Roc are tags; a boolean is either the tag True
or the tag
False
. So I can write if True then
or if False then
and it will work as expected,
even though I'd get an error if I wrote if "true" then
or if 1 then
. (Roc doesn't
have a concept of "truthiness" - you always have to use booleans for conditionals!)
Let's say we wanted to turn stoplightColor
from a Red
, Green
, or Yellow
into
a string. Here's one way we could do that:
stoplightStr =
if stoplightColor == Red then
"red"
else if stoplightColor == Green then
"green"
else
"yellow"
We can express this logic more concisely using when
/is
instead of if
/then
:
stoplightStr =
when stoplightColor is
Red -> "red"
Green -> "green"
Yellow -> "yellow"
This results in the same value for stoplightStr
. In both the when
version and the if
version, we
have three conditional branches, and each of them evaluates to a string. The difference is how the
conditions are specified; here, we specify between when
and is
that we're making comparisons against
stoplightColor
, and then we specify the different things we're comparing it to: Red
, Green
, and Yellow
.
Besides being more concise, there are other advantages to using when
here.
- We don't have to specify an
else
branch, so the code can be more self-documenting about exactly what all the options are. - We get more compiler help. If we try deleting any of these branches, we'll get a compile-time error saying that we forgot to cover a case that could come up. For example, if we delete the
Green ->
branch, the compiler will say that we didn't handle the possibility thatstoplightColor
could beGreen
. It knows this becauseGreen
is one of the possibilities in ourstoplightColor = if …
definition.
We can still have the equivalent of an else
branch in our when
if we like. Instead of writing "else", we write
"_ ->" like so:
stoplightStr =
when stoplightColor is
Red -> "red"
_ -> "not red"
This lets us more concisely handle multiple cases. However, it has the downside that if we add a new case -
for example, if we introduce the possibility of stoplightColor
being Orange
, the compiler can no longer
tell us we forgot to handle that possibility in our when
. After all, we are handling it - just maybe not
in the way we'd decide to if the compiler had drawn our attention to it!
We can make this when
exhaustive (that is, covering all possibilities) without using _ ->
by using
|
to specify multiple matching conditions for the same branch:
stoplightStr =
when stoplightColor is
Red -> "red"
Green | Yellow -> "not red"
You can read Green | Yellow
as "either Green
or Yellow
". By writing it this way, if we introduce the
possibility that stoplightColor
can be Orange
, we'll get a compiler error telling us we forgot to cover
that case in this when
, and then we can handle it however we think is best.
We can also combine if
and when
to make branches more specific:
stoplightStr =
when stoplightColor is
Red -> "red"
Green | Yellow if contrast > 75 -> "not red, but very high contrast"
Green | Yellow if contrast > 50 -> "not red, but high contrast"
Green | Yellow -> "not red"
This will give the same answer for spotlightStr
as if we had written the following:
stoplightStr =
when stoplightColor is
Red -> "red"
Green | Yellow ->
if contrast > 75 then
"not red, but very high contrast"
else if saturation > 50 then
"not red, but high contrast"
else
"not red"
Either style can be a reasonable choice depending on the cirumstances.
Tags with payloads
Tags can have payloads - that is, values contained within them. For example:
stoplightColor =
if something > 100 then
Red
else if something > 0 then
Yellow
else if something == 0 then
Green
else
Custom "some other color"
stoplightStr =
when stoplightColor is
Red -> "red"
Green | Yellow -> "not red"
Custom description -> description
This makes two changes to our earlier stoplightColor
/ stoplightStr
example.
- We sometimes set
stoplightColor
to beCustom "some other color"
. When we did this, we gave theCustom
tag a payload of the string"some other color"
. - We added a
Custom
tag in ourwhen
, with a payload which we nameddescription
. Because we did this, we were able to refer todescription
in the body of the branch (that is, the part after the->
) just like any other def.
Any tag can be given a payload like this. A payload doesn't have to be a string; we could also have said (for example) Custom { r: 40, g: 60, b: 80 }
to specify an RGB color instead of a string. Then in our when
we could have written Custom record ->
and then after the ->
used record.r
, record.g
, and record.b
to access the 40
, 60
, 80
values. We could also have written Custom { r, g, b } ->
to destructure the record, and then
accessed these r
, g
, and b
defs after the ->
instead.
Lists
Another thing we can do in Roc is to make a list of values. Here's an example:
names = [ "Sam", "Lee", "Ari" ]
This is a list with three elements in it, all strings. We can add a fourth
element using List.append
like so:
List.append names "Jess"
This returns a new list with "Jess"
after "Ari"
, and doesn't modify the original list at all.
All values in Roc (including lists, but also records, strings, numbers, and so on) are immutable,
meaning whenever we want to "change" them, we want to instead pass them a function which returns some
variation of what was passed in.
List.map
A common way to transform one list into another is to use List.map
. Here's an example of how to
use it:
List.map [ 1, 2, 3 ] \num -> num * 2
This returns [ 2, 4, 6 ]
. List.map
takes two arguments:
- An input list
- A function that will be called on each element of that list
It then returns a list which it creates by calling the given function on each element in the input list.
In this example, List.map
calls the function \num -> num * 2
on each element in
[ 1, 2, 3 ]
to get a new list of [ 2, 4, 6 ]
.
We can also give List.map
a named function, instead of an anonymous one:
For example, the Num.isOdd
function returns True
if it's given an odd number, and False
otherwise.
So Num.isOdd 5
returns True
and Num.isOdd 2
returns False
.
So calling List.map [ 1, 2, 3 ] Num.isOdd
returns a new list of [ True, False, True ]
.
List element type compatibility
If we tried to give List.map
a function that didn't work on the elements in the list, then we'd get
an error at compile time. Here's a valid, and then an invalid example:
# working example
List.map [ -1, 2, 3, -4 ] Num.isNegative
# returns [ True, False, False, True ]
# invalid example
List.map [ "A", "B", "C" ] Num.isNegative
# error: isNegative doesn't work on strings!
Because Num.isNegative
works on numbers and not strings, calling List.map
with Num.isNegative
and a
list of numbers works, but doing the same with a list of strings doesn't work.
This wouldn't work either:
List.map [ "A", "B", "C", 1, 2, 3 ] Num.isNegative
In fact, this wouldn't work for a more fundamental reason: every element in a Roc list has to share the same type.
For example, we can have a list of strings like [ "Sam", "Lee", "Ari" ]
, or a list of numbers like
[ 1, 2, 3, 4, 5 ]
but we can't have a list which mixes strings and numbers like [ "Sam", 1, "Lee", 2, 3 ]
-
that would be a compile-time error.
Ensuring all elements in a list share a type eliminates entire categories of problems.
For example, it means that whenever you use List.append
to
add elements to a list, as long as you don't have any compile-time errors, you won't get any runtime errors
from calling List.map
afterwards - no matter what you appended to the list! More generally, it's safe to assume
that unless you run out of memory, List.map
will run successfully unless you got a compile-time error about an
incompatibility (like Num.negate
on a list of strings).
Lists that hold elements of different types
We can use tags with payloads to make a list that contains a mixture of different types. For example:
List.map [ StrElem "A", StrElem "b", NumElem 1, StrElem "c", NumElem -3 ] \elem ->
when elem is
NumElem num -> Num.isNegative num
StrElem str -> Str.isCapitalized str
# returns [ True, False, False, False, True ]
Compare this with the example from earlier, which caused a compile-time error:
List.map [ "A", "B", "C", 1, 2, 3 ] Num.isNegative
The version that uses tags works because we aren't trying to call Num.isNegative
on each element.
Instead, we're using a when
to tell when we've got a string or a number, and then calling either
Num.isNegative
or Str.isCapitalized
depending on which type we have.
We could take this as far as we like, adding more different tags (e.g. BoolElem True
) and then adding
more branches to the when
to handle them appropriately.
List.any
and List.all
There are several functions that work like List.map
- they walk through each element of a list and do
something with it. Another is List.any
, which returns True
if calling the given function on any element
in the list returns True
:
List.any [ 1, 2, 3 ] Num.isOdd
# returns True because 1 and 3 are odd
List.any [ 1, 2, 3 ] Num.isNegative
# returns False because none of these is negative
There's also List.all
which only returns True
if all the elements in the list pass the test:
List.all [ 1, 2, 3 ] Num.isOdd
# returns False because 2 is not odd
List.all [ 1, 2, 3 ] Num.isPositive
# returns True because all of these are positive
Removing elements from a list
You can also drop elements from a list. One way is List.dropAt
- for example:
List.dropAt [ "Sam", "Lee", "Ari" ] 1
# drops the element at offset 1 ("Lee") and returns [ "Sam", "Ari" ]
Another way is to use List.keepIf
, which passes each of the list's elements to the given
function, and then keeps them only if that function returns True
.
List.keepIf [ 1, 2, 3, 4, 5 ] Num.isEven
# returns [ 2, 4 ]
There's also List.dropIf
, which does the reverse:
List.dropIf [ 1, 2, 3, 4, 5 ] Num.isEven
# returns [ 1, 3, 5 ]
Custom operations that walk over a list
You can make your own custom operations that walk over all the elements in a list, using List.walk
.
Let's look at an example and then walk (ha!) through it.
List.walk [ 1, 2, 3, 4, 5 ] { evens: [], odds: [] } \state, elem ->
if Num.isEven elem then
{ state & evens: List.append state.evens elem }
else
{ state & odds: List.append state.odds elem }
# returns { evens: [ 2, 4 ], odds: [ 1, 3, 5 ] }
List.walk
walks through each element of the list, building up a state as it goes. At the end,
it returns the final state - whatever it ended up being after processing the last element. The \state, elem ->
function it takes as its last argument accepts both the current state as well as the current list element
it's looking at, and then returns the new state based on whatever it decides to do with that element.
In this example, we walk over the list [ 1, 2, 3, 4, 5 ]
and add each element to either the evens
or odds
field of a state
record { evens, odds }
. By the end, that record has a list of all the even numbers in the
list as well as a list of all the odd numbers.
The state doesn't have to be a record; it can be anything you want. For example, if you made it a boolean, you
could implement List.any
using List.walk
. You could also make the state be a list, and implement List.map
,
List.keepIf
, or List.dropIf
. There are a lot of things you can do with List.walk
- it's very flexible!
It can be tricky to remember the argument order for List.walk
at first. A helpful trick is that the arguments
follow the same pattern as what we've seen with List.map
, List.any
, List.keepIf
, and List.dropIf
: the
first argument is a list, and the last argument is a function. The difference here is that List.walk
has one
more argument than those other functions; the only place it could go while preserving that pattern is the middle!
That third argument specifies the initial state
- what it's set to before the \state, elem ->
function has
been called on it even once. (If the list is empty, the \state, elem ->
function will never get called and
the initial state gets returned immediately.)
Note: Other languages give this operation different names, such as "fold," "reduce," "accumulate," "aggregate," "compress," and "inject."
Getting an individual element from a list
Another thing we can do with a list is to get an individual element out of it. List.get
is a common way to do this;
it takes a list and an index, and then returns the element at that index...if there is one. But what if there isn't?
For example, what do each of these return?
List.get [ "a", "b", "c" ] 1
List.get [ "a", "b", "c" ] 100
The answer is that the first one returns Ok "b"
and the second one returns Err OutOfBounds
.
They both return tags! This is done so that the caller becomes responsible for handling the possibility that
the index is outside the bounds of that particular list.
Here's how calling List.get
can look in practice:
when List.get [ "a", "b", "c" ] index is
Ok str -> "I got this string: \(str)"
Err OutOfBounds -> "That index was out of bounds, sorry!"
There's also List.first
, which always gets the first element, and List.last
which always gets the last.
They return Err ListWasEmpty
instead of Err OutOfBounds
, because the only way they can fail is if you
pass them an empty list!
These functions demonstrate a common pattern in Roc: operations that can fail returning either an Ok
tag
with the answer (if successful), or an Err
tag with another tag describing what went wrong (if unsuccessful).
In fact, it's such a common pattern that there's a whole module called Result
which deals with these two tags.
Here are some examples of Result
functions:
Result.withDefault (List.get [ "a", "b", "c" ] 100) ""
# returns "" because that's the default we said to use if List.get returned an Err
Result.isOk (List.get [ "a", "b", "c" ] 1)
# returns True because `List.get` returned an `Ok` tag. (The payload gets ignored.)
# Note: There's a Result.isErr function that works similarly.
The pipe operator
When you have nested function calls, sometimes it can be clearer to write them in a "pipelined"
style using the |>
operator. Here are three examples of writing the same expression; they all
compile to exactly the same thing, but two of them use the |>
operator to change how the calls look.
Result.withDefault (List.get [ "a", "b", "c" ] 1) ""
List.get [ "a", "b", "c" ] 1
|> Result.withDefault ""
The |>
operator takes the value that comes before the |>
and passes it as the first argument to whatever
comes after the |>
- so in the example above, the |>
takes List.get [ "a", "b", "c" ] 1
and passes that
value as the first argument to Result.withDefault
- making ""
the second argument to Result.withDefault
.
We can take this a step further like so:
[ "a", "b", "c" ]
|> List.get 1
|> Result.withDefault ""
This is still equivalent to the first expression. Since |>
is known as the "pipe operator," we can read
this as "start with [ "a", "b", "c" ]
, then pipe it to List.get
, then pipe it to Result.withDefault
."
One reason the |>
operator injects the value as the first argument is to make it work better with
functions where argument order matters. For example, these two uses of List.append
are equivalent:
List.append [ "a", "b", "c" ] "d"
[ "a", "b", "c" ]
|> List.append "d"
Another example is Num.div
. All three of the following do the same thing, because a / b
in Roc is syntax
sugar for Num.div a b
:
first / second
Num.div first second
first
|> Num.div second
All operators in Roc are syntax sugar for normal function calls. See the "Operator Desugaring Table" at the end of this tutorial for a complete list of them.
Types
Sometimes you may want to document the type of a definition. For example, you might write:
# Takes a firstName string and a lastName string, and returns a string
fullName = \firstName, lastName ->
"\(firstName) \(lastName)"
Comments can be valuable documentation, but they can also get out of date and become misleading. If someone changes this function and forgets to update the comment, it will no longer be accurate.
Type annotations
Here's another way to document this function's type, which doesn't have that problem:
fullName : Str, Str -> Str
fullName = \firstName, lastName ->
"\(firstName) \(lastName)"
The fullName :
line is a type annotation. It's a strictly optional piece of metadata we can add
above a def to describe its type. Unlike a comment, the Roc compiler will check type annotations for
accuracy. If the annotation ever doesn't fit with the implementation, we'll get a compile-time error.
The annotation fullName : Str, Str -> Str
says "fullName
is a function that takes two strings as
arguments and returns a string."
We can give type annotations to any value, not just functions. For example:
firstName : Str
firstName = "Amy"
lastName : Str
lastName = "Lee"
These annotations say that both firstName
and lastName
have the type Str
.
We can annotate records similarly. For example, we could move firstName
and lastName
into a record like so:
amy : { firstName : Str, lastName : Str }
amy = { firstName: "Amy", lastName: "Lee" }
jen : { firstName : Str, lastName : Str }
jen = { firstName: "Jen", lastName: "Majura" }
When we have a recurring type annotation like this, it can be nice to give it its own name. We do this like so:
Musician : { firstName : Str, lastName : Str }
amy : Musician
amy = { firstName: "Amy", lastName: "Lee" }
simone : Musician
simone = { firstName: "Simone", lastName: "Simons" }
Here, Musician
is a type alias. A type alias is like a def, except it gives a name to a type
instead of to a value. Just like how you can read name : Str
as "name
has the type Str
,"
you can also read Musician : { firstName : Str, lastName : Str }
as "Musician
has the type
{ firstName : Str, lastName : Str }
."
We can also give type annotations to tag unions:
colorFromStr : Str -> [ Red, Green, Yellow ]
colorFromStr = \string ->
when string is
"red" -> Red
"green" -> Green
_ -> Yellow
You can read the type [ Red, Green, Yellow ]
as "a tag union of the tags Red
, Green
, and Yellow
."
When we annotate a list type, we have to specify the type of its elements:
names : List Str
names = [ "Amy", "Simone", "Tarja" ]
You can read List Str
as "a list of strings." Here, Str
is a type parameter that tells us what type of
List
we're dealing with. List
is a parameterized type, which means it's a type that requires a type
parameter; there's no way to give something a type of List
without a type parameter - you have to specify
what type of list it is, such as List Str
or List Bool
or List { firstName : Str, lastName : Str }
.
There are some functions that work on any list, regardless of its type parameter. For example, List.isEmpty
has this type:
isEmpty : List * -> Bool
The *
is a wildcard type - that is, a type that's compatible with any other type. List *
is compatible
with any type of List
- so, List Str
, List Bool
, and so on. So you can call
List.isEmpty [ "I am a List Str" ]
as well as List.isEmpty [ True ]
, and they will both work fine.
The wildcard type also comes up with empty lists. Suppose we have one function that takes a List Str
and another
function that takes a List Bool
. We might reasonably expect to be able to pass an empty list (that is, []
) to
either of these functions. And so we can! This is because a []
value has the type List *
- that is,
"a list with a wildcard type parameter," or "a list whose element type could be anything."
List.reverse
works similarly to List.isEmpty
, but with an important distinction. As with isEmpty
, we can
call List.reverse
on any list, regardless of its type parameter. However, consider these calls:
strings : List Str
strings = List.reverse [ "a", "b" ]
bools : List Bool
bools = List.reverse [ True, False ]
In the strings
example, we have List.reverse
returning a List Str
. In the bools
example, it's returning a
List Bool
. So what's the type of List.reverse
?
We saw that List.isEmpty
has the type List * -> Bool
, so we might think the type of List.reverse
would be
reverse : List * -> List *
. However, remember that we also saw that the type of the empty list is List *
?
List * -> List *
is actually the type of a function that always returns empty lists! That's not what we want.
What we want is something like one of these:
reverse : List elem -> List elem
reverse : List value -> List value
reverse : List a -> List a
Any of these will work, because elem
, value
, and a
are all type variables. A type variable connects
two or more types in the same annotation. So you can read List elem -> List elem
as "takes a list and returns
a list that has the same element type." Just like List.reverse
does!
You can choose any name you like for a type variable, but it has to be lowercase. (You may have noticed all the
types we've used until now are uppercase; that is no accident! Lowercase types are always type variables, so
all other named types have to be uppercase.) All three of the above type annotations are equivalent;
the only difference is that we chose different names (elem
, value
, and a
) for their type variables.
You can tell some interesting things about functions based on the type parameters involved. For example,
any function that returns List *
definitely always returns an empty list. You don't need to look at the rest
of the type annotation, or even the function's implementation! The only way to have a function that returns
List *
is if it returns an empty list.
Similarly, the only way to have a function whose type is a -> a
is if the function's implementation returns
its argument without modifying it in any way. This is known as the identity function.
Numeric types
[ This part of the tutorial has not been written yet. Coming soon! ]
Open and closed records
[ This part of the tutorial has not been written yet. Coming soon! ]
Open and closed tag unions
[ This part of the tutorial has not been written yet. Coming soon! ]
Interface modules
[ This part of the tutorial has not been written yet. Coming soon! ]
Builtin modules
There are several modules that are built into the Roc compiler, which are imported automatically into every Roc module. They are:
Bool
Str
Num
List
Result
Dict
Set
You may have noticed that we already used the first five - for example, when we wrote Str.concat
and Num.isEven
,
we were referencing functions stored in the Str
and Num
modules.
These modules are not ordinary .roc
files that live on your filesystem. Rather, they are built directly into the
Roc compiler. That's why they're called "builtins!"
Besides being built into the compiler, the builtin modules are different from other modules in that:
- They are always imported. You never need to add them to
imports
. - All their types are imported unqualified automatically. So you never need to write
Num.Nat
, because it's as if theNum
module was imported usingimports [ Num.{ Nat } ]
(and the same for all the other types in theNum
module).
The app module header
Let's take a closer look at the part of Hello.roc
above main
:
app "hello"
packages [ pf: "examples/cli/platform" ]
imports [ pf.Stdout ]
provides main to pf
This is known as a module header. Every .roc
file is a module, and there
are different types of modules. We know this particular one is an application module
(or app module for short) because it begins with the app
keyword.
The line app "hello"
states that this module defines a Roc application, and
that building this application should produce an executable named hello
. This
means when you run roc Hello.roc
, the Roc compiler will build an executable
named hello
(or hello.exe
on Windows) and run it. You can also build the executable
without running it by running roc build Hello.roc
.
The remaining lines all involve the platform this application is built on:
packages [ pf: "examples/cli/platform" ]
imports [ pf.Stdout ]
provides main to pf
The packages [ pf: "examples/cli/platform" ]
part says two things:
- We're going to be using a package (that is, a collection of modules) called
"examples/cli/platform"
- We're going to name that package
pf
so we can refer to it more concisely in the future.
The imports [ pf.Stdout ]
line says that we want to import the Stdout
module
from the pf
package, and make it available in the current module.
This import has a direct interaction with our definition of main
. Let's look
at that again:
main = Stdout.line "I'm a Roc application!"
Here, main
is calling a function called Stdout.line
. More specifically, it's
calling a function named line
which is exposed by a module named
Stdout
.
When we write imports [ pf.Stdout ]
, it specifies that the Stdout
module comes from the pf
package.
Since pf
was the name we chose for the examples/cli/platform
package
(when we wrote packages [ pf: "examples/cli/platform" ]
), this imports
line
tells the Roc compiler that when we call Stdout.line
, it should look for that
line
function in the Stdout
module of the examples/cli/platform
package.
Building a Command-Line Interface (CLI)
Tasks
Tasks are technically not part of the Roc language, but they're very common in
platforms. Let's use the CLI platform in examples/cli
as an example!
In the Tutorial platform, we have four operations we can do:
- Write a string to the console
- Read a string from user input
- Write a string to a file
- Read a string from a file
We'll use these four operations to learn about tasks.
First, let's do a basic "Hello World" using the tutorial app.
app "cli-tutorial"
packages { pf: "examples/cli/platform" }
imports [ pf.Stdout ]
provides [ main ] to pf
main =
Stdout.line "Hello, World!"
The Stdout.line
function takes a Str
and writes it to standard output.
It has this type:
Stdout.line : Str -> Task {} *
A Task
represents an effect - that is, an interaction with state outside your Roc program,
such as the console's standard output, or a file.
When we set main
to be a Task
, the task will get run when we run our program. Here, we've set
main
to be a task that writes "Hello, World!"
to stdout
when it gets run, so that's what
our program does!
Task
has two type parameters: the type of value it produces when it finishes running, and any
errors that might happen when running it. Stdout.line
has the type Task {} *
because it doesn't
produce any values when it finishes (hence the {}
) and there aren't any errors that can happen
when it runs (hence the *
).
In contrast, Stdin.line
produces a Str
when it finishes reading from standard input. That Str
is reflected in its type:
Stdin.line : Task Str *
Let's change main
to read a line from stdin
, and then print it back out again:
app "cli-tutorial"
packages { pf: "examples/cli/platform" }
imports [ pf.Stdout, pf.Stdin, pf.Task ]
provides [ main ] to pf
main =
Task.await Stdin.line \text ->
Stdout.line "You just entered: \(text)"
If you run this program, at first it won't do anything. It's waiting for you to type something in and press Enter! Once you do, it should print back out what you entered.
The Task.await
function combines two tasks into one bigger Task
which first runs one of the
given tasks and then the other. In this case, it's combining a Stdin.line
task with a Stdout.line
task into one bigger Task
, and then setting main
to be that bigger task.
The type of Task.await
is:
Task.await : Task a err, (a -> Task b err) -> Task b err
The second argument to Task.await
is a "callback function" which runs after the first task
completes. This callback function receives the output of that first task, and then returns
the second task. This means the second task can make use of output from the first task, like
we did in our \text -> …
callback function here:
\text ->
Stdout.line "You just entered: \(text)"
Notice that, just like before, we're still setting main
to be a single Task
. This is how we'll
always do it! We'll keep building up bigger and bigger Task
s out of smaller tasks, and then setting
main
to be that one big Task
.
For example, we can print a prompt before we pause to read from stdin
, so it no longer looks like
the program isn't doing anything when we start it up:
main =
Task.await (Stdout.line "Type something press Enter:") \_ ->
Task.await Stdin.line \text ->
Stdout.line "You just entered: \(text)"
This works, but we can make it a little nicer to read. Let's change it to the following:
app "cli-tutorial"
packages { pf: "examples/cli/platform" }
imports [ pf.Stdout, pf.Stdin, pf.Task.{ await } ]
provides [ main ] to pf
main =
await (Stdout.line "Type something press Enter:") \_ ->
await Stdin.line \text ->
Stdout.line "You just entered: \(text)"
Here we've changed how we're importing the Task
module. Before it was
pf.Task
and now it's pf.Task.{ await }
. The difference is that we're
importing await
in an unqualified way, meaning now whenever we write await
in this module, it will refer to Task.await
- so we no longer need to write
Task.
every time we want to await
.
It's most common in Roc to call functions from other modules in a qualified way
(Task.await
) rather than unqualified (await
) like this, but it can be nice
for a function with an uncommon name (like "await") which often gets called repeatedly
across a small number of lines of code.
Speaking of calling await
repeatedly, if we keep calling it more and more on this
code, we'll end up doing a lot of indenting. If we'd rather not indent so much, we
can rewrite main
into this style which looks different but does the same thing:
main =
_ <- await (Stdout.line "Type something press Enter:")
text <- await Stdin.line
Stdout.line "You just entered: \(text)"
This <-
syntax is called backpassing. The <-
is a way to define an
anonymous function, just like \ … ->
is.
Here, we're using backpassing to define two anonymous functions. Here's one of them:
text <-
Stdout.line "You just entered: \(text)"
It may not look like it, but this code is defining an anonymous function! You might remember it as the anonymous function we previously defined like this:
\text ->
Stdout.line "You just entered: \(text)"
These two anonymous functions are the same, just defined using different syntax.
The reason the <-
syntax is called backpassing is because it both defines a
function and passes that function back as an argument to whatever comes after
the <-
(which in this case is await Stdin.line
).
Let's look at these two complete expressions side by side. They are both saying exactly the same thing, with different syntax!
Here's the original:
await Stdin.line \text ->
Stdout.line "You just entered: \(text)"
And here's the equivalent expression with backpassing syntax:
text <- await Stdin.line
Stdout.line "You just entered: \(text)"
Here's the other function we're defining with backpassing:
_ <-
text <- await Stdin.line
Stdout.line "You just entered: \(text)"
We could also have written that function this way if we preferred:
_ <-
await Stdin.line \text ->
Stdout.line "You just entered: \(text)"
This is using a mix of a backpassing function _ <-
and a normal function \text ->
,
which is totally allowed! Since backpassing is nothing more than syntax sugar for
defining a function and passing back as an argument to another function, there's no
reason we can't mix and match if we like.
That said, the typical style in which this main
would be written in Roc is using
backpassing for all the await
calls, like we had above:
main =
_ <- await (Stdout.line "Type something press Enter:")
text <- await Stdin.line
Stdout.line "You just entered: \(text)"
This way, it reads like a series of instructions:
- First, run the
Stdout.line
task and await its completion. Ignore its output (hence the underscore in_ <-
) - Next, run the
Stdin.line
task and await its completion. Name its outputtext
. - Finally, run the
Stdout.line
task again, using thetext
value we got from theStdin.line
effect.
Some important things to note about backpassing and await
:
await
is not a language keyword in Roc! It's referring to theTask.await
function, which we imported unqualified by writingTask.{ await }
in our module imports. (That said, it is playing a similar role here to theawait
keyword in languages that haveasync
/await
keywords, even though in this case it's a function instead of a special keyword.)- Backpassing syntax does not need to be used with
await
in particular. It can be used with any function. - Roc's compiler treats functions defined with backpassing exactly the same way as functions defined the other way. The only difference between
\text ->
andtext <-
is how they look, so feel free to use whichever looks nicer to you!
Operator Desugaring Table
Here are various Roc expressions involving operators, and what they desugar to.
Expression | Desugars to |
---|---|
a + b |
Num.add a b |
a - b |
Num.sub a b |
a * b |
Num.mul a b |
a / b |
Num.div a b |
a // b |
Num.divFloor a b |
a ^ b |
Num.pow a b |
a % b |
Num.rem a b |
a %% b |
Num.mod a b |
a >> b |
Num.shr a b |
a << b |
Num.shl a b |
-a |
Num.neg a |
-f x y |
Num.neg (f x y) |
a == b |
Bool.isEq a b |
a != b |
Bool.isNotEq a b |
a && b |
Bool.and a b |
a || b |
Bool.or a b |
!a |
Bool.not a |
!f x y |
Bool.not (f x y) |
a |> b |
b a |
a b c |> f x y |
f (a b c) x y |