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302 lines
12 KiB
Markdown
302 lines
12 KiB
Markdown
# Contributing to the Inter UI font project
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First off, thank you for considering contributing to Inter UI.
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It's people like you that make the Internet such a great place.
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Following these guidelines helps to communicate that you respect the time of
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the people managing and developing this open source project.
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In return, they should reciprocate that respect in addressing your issue or
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suggestion.
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By contributing work to the Inter UI font project you agree to have all work
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contributed becoming the intellectual property of the Inter UI font project as
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described by [SIL Open Font License, Version 1.1](http://scripts.sil.org/OFL)
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## Types of contributions this project is looking for
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Inter UI is still an early product and so there is a lot of fun things to do.
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- More glyphs! There are many placeholder glyphs that need to be replaced with
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ones designed in the style of Inter UI.
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- Non-English glyphs are especially needed
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- Improvements and corrections to existing glyphs
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- Kerning, kerning, kerning — there are so many pairs and pairs-in-words that
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need to be kerned, or have their kerning improved. When adding kerning, try
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to use `@GROUPS` (groups.plist in the UFO source directories.)
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- A thin "master" font that can additionally be used to derive interpolated
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weights in between "regular" and "thin." This is a very large project and
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should probably be done in a branch over a longer period of time, rather than
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as one huge contribution/pull request.
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### Master fonts and interpolated derivatives
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This project uses "master fonts", or "key fonts" which are combined using
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some clever math to generate other fonts that is a "mix" of two "masters."
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Because of this, there are some **very important rules** you must stick to:
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- When adding or removing a glyph, you _must_ add or remove the same glyph in
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all master fonts.
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- When modifying a glyph's contours, the corresponding glyphs in all masters must:
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- Have the same amount of contours (aka "shapes")
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- Have the same amount of points in roughly the same locations
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- Each point must have the same amount and kind of handles
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- Each contour's winding direction must match
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Unless these rules are followed, generated weights will fail to build.
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If you are uncertain, simply try building a generated weight like "Medium" — the
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build system will tell you when a glyph fails to "mix" with an error message.
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To make life a little easier when working on glyphs, the build system will not stop
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if there's a glyph-mixing error, but instead just pick a glyph from one of the
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master weights and continue. For this reason you need to look at the output from
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the build system and watch out for "mixglyph" error messages. They look like this:
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```
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mixglyph failed for J
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```
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> Note: There's currently one intentional mixglyph error for "quotedblbase" —
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> please ignore this for now (also, feel free to fix it :) )
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### Generated glyphs
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Many glyphs which are based on basic latin characters are generated by composing
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other glyphs. These are defined in `src/diacritics.txt` where each line of the
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file defines one "composition" that names a base glyph followed by the name of
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one or more additional glyphs, followed by anchor names which are used for alignment.
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For example `Ά` U+0386 "GREEK CAPITAL LETTER ALPHA WITH TONOS" is composed from
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`A` and `tonos`, aligned on the "tonos" anchor.
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It's defined like this in `src/diacritics.txt`:
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```
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A+tonos:tonos=Alphatonos
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```
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"Alphatonos" is a glyph name defined in `src/glyphlist.txt` which maps names to
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Unicode code points.
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When you see a name starting with "uni" followed by some hexadecimal digits, that
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means no symbolic name has been assigned to that glyph, but it maps to a Unicode
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code point. For instance:
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```
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E+grave:top=uni0400
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```
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Creates Composes `Ѐ` U+0400 "CYRILLIC CAPITAL LETTER IE WITH GRAVE"
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from "E" and "grave" aligned on the "top" anchor.
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If we were to introduce a glyph named `uni0400` into the UFO source file, that
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glyph would be used instead of the composition when a font is built. This allows
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us to define a "baseline" of glyph compositions in `src/diacritics.txt` and then
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progressively introduce specially-designed glyphs on a per font basis.
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When doing this, you still have to be careful about the [master interpolation rules](#master-fonts-and-interpolated-derivatives).
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### `src/fontbuild.cfg`
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`src/fontbuild.cfg` defines a lot of things that directs the font build system.
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- What glyphs to decompose (flatten; remove components)
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- What glyphs should have a lesser italic angle when generating italic fonts
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- What glyphs shouldn't be italicized at all when generating italic fonts
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- What glyphs should be _excluded_ (or "removed") from resulting font files
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(some glyphs are only used as components and don't correspond to an actual
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glyph in the end-result font file.)
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- Other information, like version, author, build system cache directory, etc.
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## Building
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Prerequisites:
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- Python 2.7 with pip (you get pip with `brew install python`)
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- [virtualenv](https://virtualenv.pypa.io/)
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```
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$ ./init.sh
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```
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This will generate makefile support, dependencies required by the toolchain, etc.
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At the end, the script prints instructions for how to activate `virtualenv`.
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As a convenience, you can also source init.sh to activate virtualenv.
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We can now run `make` to build all font files:
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```
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$ make
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```
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Or just specific styles:
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```
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$ make Regular BoldItalic
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```
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Or all fonts but only TrueType format (no web file formats):
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```
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$ make all_ttf
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```
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Or just specific styles and formats:
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```
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# Regular in all formats, BoldItalic in only TrueType format
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$ make Regular BoldItalic_ttf
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```
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You can also specify specific style + file format to `make` through `build/InterUI-STYLE.FORMAT`.
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E.g.
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- `make build/dist-unhinted/InterUI-MediumItalic.otf`
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- `make build/dist/InterUI-Bold.woff2`
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- `make build/dist/InterUI-Regular.ttf`
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- `...`
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All resulting font files are written to the `build` directory with `InterUI-` as the filename prefix.
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Note: Making all files takes a considerable amount of time.
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It's a CPU and I/O intensive task to compile the fonts and so the build system has been setup to
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be able to run many jobs in parallel. Therefore it's recommended to pass the [`-j` flag to make](https://www.gnu.org/software/make/manual/html_node/Parallel.html) and
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optionally pipe the fairly verbose output to /dev/null, e.g. `make -j 8 >/dev/null`.
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### Editing
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This font is stored and authored in the [Unified Font Object (UFO)](http://unifiedfontobject.org/) file format and can be edited by many different software, some free. However, it's only been "tested" with [RoboFont](http://robofont.com/) which is a popular commercial font editor. There's a 30 day fully-functional free trial version of the app, so you can use it for smaller contributions without needing to buy a RoboFont license.
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To make life easier for you, configure RoboFont's settings like this:
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- Set the grid to 128 units. This means that each grid square equals one pixel at 2x scale.
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- Set "Snap points to" to a reasonably high number that's a power-of-two, like 8.
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- Set "SHIFT increment" to 16
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- Set "CMD SHIFT increment" to 128
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When you've made an edit, simply save your changes and run make:
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```
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$ make
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```
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*For quick turnaround, consider:*
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- Build and test only the "Regular" style.
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- Use `misc/notify` to get desktop notifications on builds so that you don't have to sit and wait looking at the terminal while it's building.
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E.g. `misc/notify make Regular`
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See ["Building"](#Building) for more details.
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### Preview & debug
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This project comes with a simple web-based application for debugging and
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previewing the font. It's a very useful tool to have when working on the font.
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- Comes with a large body of sample text data (which is also editable.)
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- Provides samples of the most common latin-script pairs, useful for kerning.
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- Provides samples of words ordered by commonality in latin scripts with a
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preference for English (accessible via common-pair samples.)
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- Can show the complete repertoire of the fonts, with correct glyph order and
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even RoboFont color labels ("marks").
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- Controls for basic font properties like family, weight, italic, size,
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line-height, letter-spacing, etc.
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- Controls for a lot of font features like ligature sets, contextual alternates,
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alternate numerics, etc.
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- Controls for web-browser text features like `capitalize`, `uppercase`,
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`lowercase`, etc.
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- Ability to compare Inter UI side-by-side with other fonts.
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![Preview app screenshot](docs/res/preview-app.png)
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The following will start a local web server (which is only accessible from your local computer; not the internet) that serves the debug-and-preview app:
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```
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$ docs/serve.sh &
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```
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You can now visit `http://localhost:2015/lab/`.
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After you rebuild some font files, reload the web page to refresh fonts.
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### Kerning
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Kerning is the concept of harmony in the pace of characters, defined as a set of distances
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between specific character pairs, like "A" & "c".
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Good kerning makes words more readable. Oftentimes this means that when adjusting kerning,
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you have to look at whole words and sentences when adjusting the kerning of a pair, since
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the spacing between two characters should work in harmony with the spacing of all other characters.
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All major font editors provide user interfaces for previewing and adjusting kerning.
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When adding or adjusting kerning:
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- Make sure to use kerning groups (`src/Inter-UI-*.ufo/groups.plist`)
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- If a glyphname is missing in kerning groups, define a new group for it.
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Group naming scheme is: `@KERN_<DIRECTION>_<NAME>` where `<DIRECTION>`
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is either `LEFT` or `RIGHT`, depending on if the group represents the left-hand side
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of a pair or the right-hand side. `<NAME>` is the name of a glyph that most commonly
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represents the group. For instance, for all glyphs that has a left-side shape similar
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to "c", like "d", the group name is "c". This makes it easy to test kerning of groups
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by just using the `<NAME>` part in previews.
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- Try to submit image samples of kerning adjustments with your pull requests whenever
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feasible.
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The script `misc/kernsample.py` is helpful in generating samples for all existing
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right-hand side characters given a left-hand side glyphname.
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```txt
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$ misc/kernsample.py src/Inter-UI-Black.ufo P -suffix MOR
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PAMOR P/AE MOR PJMOR PXMOR PYMOR PZMOR P/ae mor P/ampersand mor P/backslash mor P/dzcaron mor P/eightsub mor P/ellipsis mor Pfmor P/four mor P/guilsinglleft mor P/idieresisacute mor P/periodcentered mor P/quotedblbase mor Psmor P/seven mor P/slash mor Ptmor P/two mor P/underscore mor Pymor
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```
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Type `misc/kernsample.py -h` for help on how to use the program.
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This only includes existing kerning and is thus only useful for adjustments.
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Additions must still be done manually.
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## FAQ
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> Do I need RoboFont?
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No, you don't. To build font files, all you need is Python. To edit the font files, you need something that can edit UFO files (like [RoboFont](http://robofont.com/) or a text editor.)
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----
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> `KeyError: 'Lj'` when building
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This probably means that you need to run `./init.sh` to setup the case-sensitive virtual file system mount that is needed by the font build system. Unfortunately the toolchain used (which is the same as for Roboto) requires not only a case-preserving file system, but also a case-sensitive one.
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----
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> `ImportError: No module named robofab.objects.objectsRF`
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Python virtualenv not configured. Run `. init.sh`
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----
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> `make: *** No rule to make target ...`
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Run `./init.sh` to update the generated makefile.
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----
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> How can I inspect a compiled font file?
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Use the fontinfo.py tool which outputs JSON describing all properties of
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one or more font files.
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See `misc/fontinfo.py -h` for details.
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Example use: `misc/fontinfo.py build/dist/InterUI-BoldItalic.ttf`
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