2017-12-19 01:49:04 +03:00
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# wasm-bindgen
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2018-02-02 19:14:05 +03:00
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A project for facilitating high-level interactions between wasm modules and JS.
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2018-01-30 08:20:38 +03:00
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[host]: https://github.com/WebAssembly/host-bindings
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2017-12-19 01:49:04 +03:00
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[![Build Status](https://travis-ci.org/alexcrichton/wasm-bindgen.svg?branch=master)](https://travis-ci.org/alexcrichton/wasm-bindgen)
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[![Build status](https://ci.appveyor.com/api/projects/status/559c0lj5oh271u4c?svg=true)](https://ci.appveyor.com/project/alexcrichton/wasm-bindgen)
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2018-02-02 19:14:05 +03:00
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This project is sort of half polyfill for features like the [host bindings
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proposal][host] and half features for empowering high-level interactions between
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JS and wasm-compiled code (currently mostly from Rust). More specifically this
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project allows JS/wasm to communicate with strings, JS objects, classes, etc, as
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opposed to purely integers and floats. Using `wasm-bindgen` for example you can
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define a JS class in Rust or take a string from JS or return one. The
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functionality is growing as well!
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2018-01-30 08:20:38 +03:00
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Currently this tool is Rust-focused but the underlying foundation is
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language-independent, and it's hoping that over time as this tool stabilizes
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that it can be used for languages like C/C++!
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2017-12-19 03:35:36 +03:00
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Notable features of this project includes:
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* Exposing Rust structs to JS as classes
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* Exposing Rust functions to JS
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2017-12-20 07:00:52 +03:00
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* Managing arguments between JS/Rust (strings, numbers, classes, objects, etc)
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* Importing JS functions with richer types (strings, objects)
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2018-02-07 06:04:12 +03:00
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* Importing JS classes and calling methods
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* Receiving arbitrary JS objects in Rust, passing them through to JS
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2017-12-20 06:06:48 +03:00
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* Generates Typescript for now instead of JS (although that may come later)
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2018-02-07 06:04:12 +03:00
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* Catching JS exceptions in imports
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2017-12-19 03:35:36 +03:00
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Planned features include:
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* Field setters/getters in JS through Rust functions
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* ... and more coming soon!
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This project is still very "early days" but feedback is of course always
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2018-02-07 06:04:12 +03:00
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welcome! If you're curious about the design plus even more information about
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what this crate can do, check out the [design doc].
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[design doc]: https://github.com/alexcrichton/wasm-bindgen/blob/master/DESIGN.md
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2017-12-19 03:35:36 +03:00
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## Basic usage
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Let's implement the equivalent of "Hello, world!" for this crate.
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> **Note:** Currently this projects uses *nightly Rust* which you can acquire
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> through [rustup] and configure with `rustup default nightly`
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[rustup]: https://rustup.rs
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First up, let's add the wasm target and generate a Rust project:
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```
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$ rustup target add wasm32-unknown-unknown
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$ cargo new js-hello-world
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```
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Now let's add a dependency on this project inside `Cargo.toml` as well as
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configuring our build output:
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```toml
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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wasm-bindgen = { git = 'https://github.com/alexcrichton/wasm-bindgen' }
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```
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Next up our actual code! We'll write this in `src/lib.rs`:
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```rust
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#![feature(proc_macro)]
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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wasm_bindgen! {
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pub fn greet(name: &str) -> String {
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format!("Hello, {}!", name)
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}
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}
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```
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Here we're wrapping the code we'd like to export to JS in the `wasm_bindgen!`
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macro. We'll see more features later, but it suffices to say that most Rust
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syntax fits inside here, it's not too special beyond what it generates!
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Next up let's build our project:
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```
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$ cargo build --release --target wasm32-unknown-unknown
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```
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Note that we're using `--release` here because unfortunately the current LLVM
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backend for wasm has a few bugs in non-optimized mode. Those bugs will hopefully
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get smoothed out over time!
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After this you'll have a wasm file at
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`target/wasm32-unknown-unknown/release/js_hello_world.wasm`. If you'd like you
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can use [wasm-gc] to make this file a little smaller
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[wasm-gc]: https://github.com/alexcrichton/wasm-gc
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Now that we've generated the wasm module it's time to run the bindgen tool
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itself! Let's install it:
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```
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$ cargo install --git https://github.com/alexcrichton/wasm-bindgen
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```
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This'll install a `wasm-bindgen` binary next to your `cargo` binary. This tool
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will postprocess the wasm file rustc generated, generating a new wasm file and a
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set of JS bindings as well. Let's invoke it!
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```
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$ wasm-bindgen target/wasm32-unknown-unknown/release/js_hello_world.wasm \
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--out-dir .
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2017-12-19 03:35:36 +03:00
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```
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2018-01-30 08:20:38 +03:00
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This is the main point where the magic happens. The `js_hello_world.wasm` file
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emitted by rustc contains *descriptors* of how to communicate via richer types
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than wasm currently supports. The `wasm-bindgen` tool will interpret this
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information, emitting a **replacement module** for the wasm file.
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The previous `js_hello_world.wasm` file is interpreted as if it were an ES6
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module. The `js_hello_world.js` file emitted by `wasm-bindgen` should have the
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intended interface of the wasm file, notably with rich types like strings,
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classes, etc.
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The `wasm-bindgen` tool also emits a secondary file, `js_hello_world_wasm.wasm`.
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This is the original wasm file but postprocessed a bit. It's intended that the
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`js_hello_world_wasm.wasm` file, like before, acts like an ES6 module. The
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`js_hello_world.wasm` file, for example, uses `import` to import functionality
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from the wasm.
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Note that you can also pass a `--nodejs` argument to `wasm-bindgen` for emitting
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Node-compatible JS as well as a `--typescript` argument to emit a `*.d.ts` file
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describing the exported contents.
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At this point you'll typically plug these files into a larger build system. Both
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files emitted by `wasm-bindgen` act like normal ES6 modules (one just happens to
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be wasm). As of the time of this writing there's unfortunately not a lot of
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tools that natively do this (but they're coming!). In the meantime we can use
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the `wasm2es6js` utility (aka "hack") from the `wasm-bindgen` tool we previously
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installed along with the `parcel-bundler` packager. Note that these steps will
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differ depending on your build system.
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Alright first create an `index.js` file:
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```js
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import { greet } from "./js_hello_world";
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import { booted } from "./js_hello_world_wasm";
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booted.then(() => {
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alert(greet("World!"))
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});
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2017-12-20 06:06:48 +03:00
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```
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2017-12-19 03:35:36 +03:00
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2018-01-30 08:20:38 +03:00
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Then a corresponding `index.html`:
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2017-12-19 03:35:36 +03:00
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```html
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<html>
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<head>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
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</head>
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<body>
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<script src='./index.js'></script>
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</body>
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</html>
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```
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2018-01-30 08:20:38 +03:00
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And run a local server with these files:
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```
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# Convert `*.wasm` to `*.js` where the JS internally instantiates the wasm
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$ wasm2es6js js_hello_world_wasm.wasm -o js_hello_world_wasm.js --base64
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# Install parcel and run it against the index files we use below.
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$ npm install -g parcel-bundler
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$ parcel index.html
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2018-01-30 08:20:38 +03:00
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```
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2017-12-19 03:35:36 +03:00
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If you open that in a browser you should see a `Hello, world!` dialog pop up!
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## What just happened?
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Phew! That was a lot of words and a lot ended up happening along the way. There
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were two main pieces of magic happening: the `wasm_bindgen!` macro and the
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`wasm-bindgen` CLI tool.
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**The `wasm_bindgen!` macro**
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This macro, exported from the `wasm-bindgen` crate, is the entrypoint to
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exposing Rust functions to JS. This is a procedural macro (hence requiring the
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nightly Rust toolchain) which will transform the definitions inside and prepare
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appropriate wrappers to receive JS-compatible types and convert them to
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Rust-compatible types.
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There's a more thorough explanation below of the various bits and pieces of the
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macro, but it suffices for now to say that you can have free functions, structs,
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and impl blocks for those structs in the macro right now. Many Rust features
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aren't supported in these blocks like generics, lifetime parameters, etc.
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Additionally not all types can be taken or returned from the functions. In
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general though simple-ish types should work just fine!
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**The `wasm-bindgen` CLI tool**
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The next half of what happened here was all in the `wasm-bindgen` tool. This
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tool opened up the wasm module that rustc generated and found an encoded
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description of what was passed to the `wasm_bindgen!` macro. You can think of
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this as the `wasm_bindgen!` macro created a special section of the output module
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which `wasm-bindgen` strips and processes.
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This information gave `wasm-bindgen` all it needed to know to generate the JS
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file that we then imported. The JS file wraps instantiating the underlying wasm
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module (aka calling `WebAssembly.instantiate`) and then provides wrappers for
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classes/functions within.
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## What else can we do?
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2018-01-30 08:20:38 +03:00
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Much more! Here's a taste of various features you can use in this project:
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2017-12-19 03:35:36 +03:00
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```rust
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// src/lib.rs
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#![feature(proc_macro)]
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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wasm_bindgen! {
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// Strings can both be passed in and received
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pub fn concat(a: &str, b: &str) -> String {
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let mut a = a.to_string();
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a.push_str(b);
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return a
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}
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// A struct will show up as a class on the JS side of things
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pub struct Foo {
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contents: u32,
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}
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impl Foo {
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pub fn new() -> Foo {
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Foo { contents: 0 }
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}
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// Methods can be defined with `&mut self` or `&self`, and arguments you
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// can pass to a normal free function also all work in methods.
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pub fn add(&mut self, amt: u32) -> u32 {
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self.contents += amt;
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return self.contents
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}
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// You can also take a limited set of references to other types as well.
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pub fn add_other(&mut self, bar: &Bar) {
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self.contents += bar.contents;
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}
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// Ownership can work too!
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pub fn consume_other(&mut self, bar: Bar) {
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self.contents += bar.contents;
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}
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}
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pub struct Bar {
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contents: u32,
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opaque: JsValue, // defined in `wasm_bindgen`, imported via prelude
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}
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2018-01-30 08:20:38 +03:00
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#[wasm_module = "./index"] // what ES6 module to import this functionality from
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extern "JS" {
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fn bar_on_reset(to: &str, opaque: &JsValue);
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}
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impl Bar {
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pub fn from_str(s: &str, opaque: JsValue) -> Bar {
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Bar { contents: s.parse().unwrap_or(0), opaque }
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}
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pub fn reset(&mut self, s: &str) {
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if let Ok(n) = s.parse() {
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bar_on_reset(s, &self.opaque);
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self.contents = n;
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}
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}
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}
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}
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```
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2018-01-16 02:12:38 +03:00
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The generated JS bindings for this invocation of the macro [look like
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2018-01-20 21:20:01 +03:00
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this][bindings]. You can view them in action like so:
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2018-01-20 20:47:44 +03:00
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2018-01-30 08:20:38 +03:00
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[bindings]: https://gist.github.com/alexcrichton/12ccab3a18d7db0e0d7d777a0f4951b5
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and our corresponding `index.js`:
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2017-12-19 20:33:47 +03:00
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2018-01-30 08:53:33 +03:00
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```js
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import { Foo, Bar, concat } from "./js_hello_world";
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import { booted } from "./js_hello_world_wasm";
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export function bar_on_reset(s, token) {
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console.log(token);
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console.log(`this instance of bar was reset to ${s}`);
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}
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function assertEq(a, b) {
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if (a !== b)
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throw new Error(`${a} != ${b}`);
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console.log(`found ${a} === ${b}`);
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}
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function main() {
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assertEq(concat('a', 'b'), 'ab');
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// Note the `new Foo()` syntax cannot be used, static function
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// constructors must be used instead. Additionally objects allocated
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// corresponding to Rust structs will need to be deallocated on the
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// Rust side of things with an explicit call to `free`.
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let foo = Foo.new();
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assertEq(foo.add(10), 10);
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foo.free();
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// Pass objects to one another
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let foo1 = Foo.new();
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let bar = Bar.from_str("22", { opaque: 'object' });
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foo1.add_other(bar);
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// We also don't have to `free` the `bar` variable as this function is
|
|
|
|
// transferring ownership to `foo1`
|
|
|
|
bar.reset('34');
|
|
|
|
foo1.consume_other(bar);
|
|
|
|
|
|
|
|
assertEq(foo1.add(2), 22 + 34 + 2);
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|
|
|
foo1.free();
|
|
|
|
|
|
|
|
alert('all passed!')
|
|
|
|
}
|
|
|
|
|
|
|
|
booted.then(main);
|
2017-12-19 03:35:36 +03:00
|
|
|
```
|
|
|
|
|
|
|
|
## Feature reference
|
|
|
|
|
|
|
|
Here this section will attempt to be a reference for the various features
|
2018-01-30 08:54:52 +03:00
|
|
|
implemented in this project. This is likely not exhaustive but the [tests]
|
|
|
|
should also be a great place to look for examples.
|
|
|
|
|
|
|
|
[tests]: https://github.com/alexcrichton/wasm-bindgen/tree/master/tests
|
2017-12-19 03:35:36 +03:00
|
|
|
|
2017-12-19 08:43:16 +03:00
|
|
|
In the `wasm_bindgen!` macro you can have four items: functions, structs,
|
2018-01-16 02:12:38 +03:00
|
|
|
impls, and foreign modules. Impls can only contain functions. No lifetime
|
2017-12-19 08:43:16 +03:00
|
|
|
parameters or type parameters are allowed on any of these types. Foreign
|
|
|
|
modules must have the `"JS"` abi and currently only allow integer/string
|
|
|
|
arguments and integer return values.
|
2017-12-19 03:35:36 +03:00
|
|
|
|
|
|
|
All structs referenced through arguments to functions should be defined in the
|
|
|
|
macro itself. Arguments allowed are:
|
|
|
|
|
|
|
|
* Integers (not u64/i64)
|
|
|
|
* Floats
|
|
|
|
* Borrowed strings (`&str`)
|
|
|
|
* Owned strings (`String`)
|
|
|
|
* Owned structs (`Foo`) defined in the same bindgen macro
|
|
|
|
* Borrowed structs (`&Foo` or `&mut Bar`) defined in the same bindgen macro
|
2018-02-07 02:04:46 +03:00
|
|
|
* The `JsValue` type and `&JsValue` (not mutable references)
|
2017-12-19 03:35:36 +03:00
|
|
|
|
|
|
|
All of the above can also be returned except borrowed references. Strings are
|
|
|
|
implemented with shim functions to copy data in/out of the Rust heap. That is, a
|
|
|
|
string passed to Rust from JS is copied to the Rust heap (using a generated shim
|
|
|
|
to malloc some space) and then will be freed appropriately.
|
|
|
|
|
|
|
|
Owned values are implemented through boxes. When you return a `Foo` it's
|
|
|
|
actually turned into `Box<RefCell<Foo>>` under the hood and returned to JS as a
|
|
|
|
pointer. The pointer is to have a defined ABI, and the `RefCell` is to ensure
|
|
|
|
safety with reentrancy and aliasing in JS. In general you shouldn't see
|
|
|
|
`RefCell` panics with normal usage.
|
|
|
|
|
2017-12-19 20:30:57 +03:00
|
|
|
JS-values-in-Rust are implemented through indexes that index a table generated
|
|
|
|
as part of the JS bindings. This table is managed via the ownership specified in
|
|
|
|
Rust and through the bindings that we're returning.
|
|
|
|
|
2017-12-19 03:35:36 +03:00
|
|
|
All of these constructs currently create relatively straightforward code on the
|
2018-01-16 02:12:38 +03:00
|
|
|
JS side of things, mostly having a 1:1 match in Rust with JS.
|
2017-12-19 03:35:36 +03:00
|
|
|
|
2017-12-19 01:49:04 +03:00
|
|
|
# License
|
|
|
|
|
|
|
|
This project is licensed under either of
|
|
|
|
|
|
|
|
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0)
|
|
|
|
* MIT license ([LICENSE-MIT](LICENSE-MIT) or
|
|
|
|
http://opensource.org/licenses/MIT)
|
|
|
|
|
|
|
|
at your option.
|
|
|
|
|
|
|
|
### Contribution
|
|
|
|
|
|
|
|
Unless you explicitly state otherwise, any contribution intentionally submitted
|
|
|
|
for inclusion in this project by you, as defined in the Apache-2.0 license,
|
|
|
|
shall be dual licensed as above, without any additional terms or conditions.
|