13 KiB
wasm-bindgen
A CLI and Rust dependency for acting as a polyfill for Wasm host bindings, allowing you to interoperate with JS from wasm with types like strings, JS objects, etc.
This project is a "temporary" polyfill for the host bindings proposal which is intended to empower wasm modules to interact with host objects such as strings, JS objects, etc. This project enables defining JS classes in wasm, taking strings from JS in wasm, and calling into JS with JS objects previously provided.
Currently this tool is Rust-focused but the underlying foundation is language-independent, and it's hoping that over time as this tool stabilizes that it can be used for languages like C/C++!
Notable features of this project includes:
- Exposing Rust structs to JS as classes
- Exposing Rust functions to JS
- Managing arguments between JS/Rust (strings, numbers, classes, objects, etc)
- Importing JS functions with richer types (strings, objects)
- Receiving arbitrary JS objects in Rust, passing them through to JS
- Generates Typescript for now instead of JS (although that may come later)
Planned features include:
- Field setters/getters in JS through Rust functions
- ... and more coming soon!
This project is still very "early days" but feedback is of course always welcome!
Basic usage
Let's implement the equivalent of "Hello, world!" for this crate.
Note: Currently this projects uses nightly Rust which you can acquire through rustup and configure with
rustup default nightly
First up, let's add the wasm target and generate a Rust project:
$ rustup target add wasm32-unknown-unknown
$ cargo new js-hello-world
Now let's add a dependency on this project inside Cargo.toml
as well as
configuring our build output:
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = { git = 'https://github.com/alexcrichton/wasm-bindgen' }
Next up our actual code! We'll write this in src/lib.rs
:
#![feature(proc_macro)]
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
wasm_bindgen! {
pub fn greet(name: &str) -> String {
format!("Hello, {}!", name)
}
}
Here we're wrapping the code we'd like to export to JS in the wasm_bindgen!
macro. We'll see more features later, but it suffices to say that most Rust
syntax fits inside here, it's not too special beyond what it generates!
Next up let's build our project:
$ cargo build --release --target wasm32-unknown-unknown
Note that we're using --release
here because unfortunately the current LLVM
backend for wasm has a few bugs in non-optimized mode. Those bugs will hopefully
get smoothed out over time!
After this you'll have a wasm file at
target/wasm32-unknown-unknown/release/js_hello_world.wasm
. If you'd like you
can use wasm-gc to make this file a little smaller
Now that we've generated the wasm module it's time to run the bindgen tool itself! Let's install it:
$ cargo install --git https://github.com/alexcrichton/wasm-bindgen
This'll install a wasm-bindgen
binary next to your cargo
binary. This tool
will postprocess the wasm file rustc generated, generating a new wasm file and a
set of JS bindings as well. Let's invoke it!
$ wasm-bindgen target/wasm32-unknown-unknown/release/js_hello_world.wasm \
--out-dir .
This is the main point where the magic happens. The js_hello_world.wasm
file
emitted by rustc contains descriptors of how to communicate via richer types
than wasm currently supports. The wasm-bindgen
tool will interpret this
information, emitting a replacement module for the wasm file.
The previous js_hello_world.wasm
file is interpreted as if it were an ES6
module. The js_hello_world.js
file emitted by wasm-bindgen
should have the
intended interface of the wasm file, notably with rich types like strings,
classes, etc.
The wasm-bindgen
tool also emits a secondary file, js_hello_world_wasm.wasm
.
This is the original wasm file but postprocessed a bit. It's intended that the
js_hello_world_wasm.wasm
file, like before, acts like an ES6 module. The
js_hello_world.wasm
file, for example, uses import
to import functionality
from the wasm.
Note that you can also pass a --nodejs
argument to wasm-bindgen
for emitting
Node-compatible JS as well as a --typescript
argument to emit a *.d.ts
file
describing the exported contents.
At this point you'll typically plug these files into a larger build system. Both
files emitted by wasm-bindgen
act like normal ES6 modules (one just happens to
be wasm). As of the time of this writing there's unfortunately not a lot of
tools that natively do this (but they're coming!). In the meantime we can use
the wasm2es6js
utility (aka "hack") from the wasm-bindgen
tool we previously
installed along with the parcel-bundler
packager. Note that these steps will
differ depending on your build system.
Alright first create an index.js
file:
import { greet } from "./js_hello_world";
import { booted } from "./js_hello_world_wasm";
booted.then(() => {
alert(greet("World!"))
});
Then a corresponding index.html
:
<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
</head>
<body>
<script src='./index.js'></script>
</body>
</html>
And run a local server with these files:
# Convert `*.wasm` to `*.js` where the JS internally instantiates the wasm
$ wasm2es6js js_hello_world_wasm.wasm -o js_hello_world_wasm.js --base64
# Install parcel and run it against the index files we use below.
$ npm install -g parcel-bundler
$ parcel index.html
If you open that in a browser you should see a Hello, world!
dialog pop up!
What just happened?
Phew! That was a lot of words and a lot ended up happening along the way. There
were two main pieces of magic happening: the wasm_bindgen!
macro and the
wasm-bindgen
CLI tool.
The wasm_bindgen!
macro
This macro, exported from the wasm-bindgen
crate, is the entrypoint to
exposing Rust functions to JS. This is a procedural macro (hence requiring the
nightly Rust toolchain) which will transform the definitions inside and prepare
appropriate wrappers to receive JS-compatible types and convert them to
Rust-compatible types.
There's a more thorough explanation below of the various bits and pieces of the macro, but it suffices for now to say that you can have free functions, structs, and impl blocks for those structs in the macro right now. Many Rust features aren't supported in these blocks like generics, lifetime parameters, etc. Additionally not all types can be taken or returned from the functions. In general though simple-ish types should work just fine!
The wasm-bindgen
CLI tool
The next half of what happened here was all in the wasm-bindgen
tool. This
tool opened up the wasm module that rustc generated and found an encoded
description of what was passed to the wasm_bindgen!
macro. You can think of
this as the wasm_bindgen!
macro created a special section of the output module
which wasm-bindgen
strips and processes.
This information gave wasm-bindgen
all it needed to know to generate the JS
file that we then imported. The JS file wraps instantiating the underlying wasm
module (aka calling WebAssembly.instantiate
) and then provides wrappers for
classes/functions within.
What else can we do?
Much more! Here's a taste of various features you can use in this project:
// src/lib.rs
#![feature(proc_macro)]
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
wasm_bindgen! {
// Strings can both be passed in and received
pub fn concat(a: &str, b: &str) -> String {
let mut a = a.to_string();
a.push_str(b);
return a
}
// A struct will show up as a class on the JS side of things
pub struct Foo {
contents: u32,
}
impl Foo {
pub fn new() -> Foo {
Foo { contents: 0 }
}
// Methods can be defined with `&mut self` or `&self`, and arguments you
// can pass to a normal free function also all work in methods.
pub fn add(&mut self, amt: u32) -> u32 {
self.contents += amt;
return self.contents
}
// You can also take a limited set of references to other types as well.
pub fn add_other(&mut self, bar: &Bar) {
self.contents += bar.contents;
}
// Ownership can work too!
pub fn consume_other(&mut self, bar: Bar) {
self.contents += bar.contents;
}
}
pub struct Bar {
contents: u32,
opaque: JsObject, // defined in `wasm_bindgen`, imported via prelude
}
#[wasm_module = "./index"] // what ES6 module to import this functionality from
extern "JS" {
fn bar_on_reset(to: &str, opaque: &JsObject);
}
impl Bar {
pub fn from_str(s: &str, opaque: JsObject) -> Bar {
Bar { contents: s.parse().unwrap_or(0), opaque }
}
pub fn reset(&mut self, s: &str) {
if let Ok(n) = s.parse() {
bar_on_reset(s, &self.opaque);
self.contents = n;
}
}
}
}
The generated JS bindings for this invocation of the macro look like this. You can view them in action like so:
and our corresponding index.js
:
import { Foo, Bar, concat } from "./js_hello_world";
import { booted } from "./js_hello_world_wasm";
export function bar_on_reset(s, token) {
console.log(token);
console.log(`this instance of bar was reset to ${s}`);
}
function assertEq(a, b) {
if (a !== b)
throw new Error(`${a} != ${b}`);
console.log(`found ${a} === ${b}`);
}
function main() {
assertEq(concat('a', 'b'), 'ab');
// Note the `new Foo()` syntax cannot be used, static function
// constructors must be used instead. Additionally objects allocated
// corresponding to Rust structs will need to be deallocated on the
// Rust side of things with an explicit call to `free`.
let foo = Foo.new();
assertEq(foo.add(10), 10);
foo.free();
// Pass objects to one another
let foo1 = Foo.new();
let bar = Bar.from_str("22", { opaque: 'object' });
foo1.add_other(bar);
// We also don't have to `free` the `bar` variable as this function is
// transferring ownership to `foo1`
bar.reset('34');
foo1.consume_other(bar);
assertEq(foo1.add(2), 22 + 34 + 2);
foo1.free();
alert('all passed!')
}
booted.then(main);
Feature reference
Here this section will attempt to be a reference for the various features implemented in this project. This is likely not exhaustive but the tests should also be a great place to look for examples.
In the wasm_bindgen!
macro you can have four items: functions, structs,
impls, and foreign modules. Impls can only contain functions. No lifetime
parameters or type parameters are allowed on any of these types. Foreign
modules must have the "JS"
abi and currently only allow integer/string
arguments and integer return values.
All structs referenced through arguments to functions should be defined in the macro itself. Arguments allowed are:
- Integers (not u64/i64)
- Floats
- Borrowed strings (
&str
) - Owned strings (
String
) - Owned structs (
Foo
) defined in the same bindgen macro - Borrowed structs (
&Foo
or&mut Bar
) defined in the same bindgen macro - The
JsObject
type and&JsObject
(not mutable references)
All of the above can also be returned except borrowed references. Strings are implemented with shim functions to copy data in/out of the Rust heap. That is, a string passed to Rust from JS is copied to the Rust heap (using a generated shim to malloc some space) and then will be freed appropriately.
Owned values are implemented through boxes. When you return a Foo
it's
actually turned into Box<RefCell<Foo>>
under the hood and returned to JS as a
pointer. The pointer is to have a defined ABI, and the RefCell
is to ensure
safety with reentrancy and aliasing in JS. In general you shouldn't see
RefCell
panics with normal usage.
JS-values-in-Rust are implemented through indexes that index a table generated as part of the JS bindings. This table is managed via the ownership specified in Rust and through the bindings that we're returning.
All of these constructs currently create relatively straightforward code on the JS side of things, mostly having a 1:1 match in Rust with JS.
License
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.