Let's reserve `JsObject` for something we actually know is an object
23 KiB
Design of wasm-bindgen
This is intended to be a bit of a deep-dive into how wasm-bindgen
works today,
specifically for Rust. If you're reading this far in the future it may no longer
be up to date, but feel free to ping me and I can try to answer questions and/or
update this!
Foundation: ES Modules
The first thing to know about wasm-bindgen
is that it's fundamentally built on
the idea of ES Modules. In other words this tool takes an opinionated stance
that wasm files should be viewed as ES6 modules. This means that you can
import
from a wasm file, use its export
-ed functionality, etc, from normal
JS files.
Now unfortunately at the time of this writing the interface of wasm interop
isn't very rich. Wasm modules can only call functions or export functions that
deal exclusively with i32
, i64
, f32
, and f64
. Bummer!
That's where this project comes in. The goal of wasm-bindgen
is to enhance the
"ABI" of wasm modules with richer types like classes, JS objects, Rust structs,
strings, etc. Keep in mind, though, that everything is based on ES Modules! This
means that the compiler is actually producing a "broken" wasm file of sorts. The
wasm file emitted by rustc, for example, does not have the interface we would
like to have. Instead it requires the wasm-bindgen
tool to postprocess the
file, generating a foo.js
and foo_wasm.wasm
file. The foo.js
file is the
desired interface expressed in JS (classes, types, strings, etc) and the
foo_wasm.wasm
module is simply used as an implementation detail (it was
lightly modified from the original foo.wasm
file).
Polyfill for "JS objects in wasm"
One of the main goals of wasm-bindgen
is to allow working with and passing
around JS objects in wasm. But wait, that's not allowed today! While indeed
true, that's where the polyfill comes in!
The question here is how we shoehorn JS objects into a u32
for wasm to use.
The current strategy for this approach is to maintain two module-local variables
in the generated foo.js
file: a stack and a heap.
Temporary JS objects on the stack
The stack in foo.js
is, well, a stack. JS objects are pushed on the top of the
stack, and their index in the stack is the identifier that's passed to wasm. JS
objects are then only removed from the top of the stack as well. This data
structure is mainly useful for efficiently passing a JS object into wasm without
a sort of "heap allocation". The downside of this, however, is that it only
works for when wasm doesn't hold onto a JS object (aka it only gets a
"reference" in Rust parlance).
Let's take a look at an example.
// foo.rs
wasm_bindgen! {
pub fn foo(a: &JsValue) {
// ...
}
}
Here we're using the special JsValue
type from the wasm-bindgen
library
itself. Our exported function, foo
, takes a reference to an object. This
notably means that it can't persist the object past the lifetime of this
function call.
Now what we actually want to generate is a JS module that looks like (in Typescript parlance)
// foo.d.ts
export function foo(a: any);
and what we actually generate looks something like:
// foo.js
import * as wasm from './foo_wasm';
let stack = [];
function addBorrowedObject(obj) {
stack.push(obj);
return stack.length - 1;
}
export function foo(arg0) {
const idx0 = addBorrowedObject(arg0);
try {
wasm.foo(idx0);
} finally {
stack.pop();
}
}
Here we can see a few notable points of action:
- The wasm file was renamed to
foo_wasm.wasm
, and we can see how the JS module generated here is importing from the wasm file. - Next we can see our
stack
module variable which is used to push/pop items from the stack. - Our exported function
foo
, takes an arbitrary argument,arg0
, which is converted to an index with theaddBorrowedObject
object function. The index is then passed to wasm so wasm can operate with it. - Finally, we have a
finally
which frees the stack slow as it's no longer in used, issuing apop
for what was pushed at the start of the function.
It's also helpful to dig into the Rust side of things to see what's going on
there! Let's take a look at the code that wasm_bindgen!
generates in Rust:
// what the user wrote
pub fn foo(a: &JsValue) {
// ...
}
#[export_name = "foo"]
pub extern fn __wasm_bindgen_generated_foo(arg0: u32) {
let arg0 = unsafe {
ManuallyDrop::new(JsValue::__from_idx(arg0))
};
let arg0 = &*arg0;
foo(arg0);
}
And as with the JS, the notable points here are:
- The original function,
foo
, is unmodified in the output - A generated function here (with a unique name) is the one that's actually exported from the wasm module
- Our generated function takes an integer argument (our index) and then wraps it
in a
JsValue
. There's some trickery here that's not worth going into just yet, but we'll see in a bit what's happening under the hood.
Long-lived JS objects in a slab
The above strategy is useful when JS objects are only temporarily used in Rust, for example only during one function call. Sometimes, though, objects may have a dynamic lifetime or otherwise need to be stored on Rust's heap. To cope with this there's a second half of management of JS objects, a slab.
JS Objects passed to wasm that are not references are assumed to have a dynamic lifetime inside of the wasm module. As a result the strict push/pop of the stack won't work and we need more permanent storage for the JS objects. To cope with this we build our own "slab allocator" of sorts.
A picture (or code) is worth a thousand words so let's show what happens with an example.
// foo.rs
wasm_bindgen! {
pub fn foo(a: JsValue) {
// ...
}
}
Note that the &
is missing in front of the JsValue
we had before, and in
Rust parlance this means it's taking ownership of the JS value. The exported ES
module interface is the same as before, but the ownership mechanics are slightly
different. Let's see the generated JS's slab in action:
import * as wasm from './foo_wasm'; // imports from wasm file
let slab = [];
let slab_next = 0;
function addHeapObject(obj) {
if (slab_next == slab.length)
slab.push(slab.length + 1);
const idx = slab_next;
const next = slab[idx];
slab_next = next;
slab[idx] = { obj, cnt: 1 };
return idx;
}
export function foo(arg0) {
const idx0 = addHeapObject(arg0);
wasm.foo(idx0);
}
export function __wbindgen_object_drop_ref(idx) {
let obj = slab[idx];
obj.cnt -= 1;
if (obj.cnt > 0)
return;
// If we hit 0 then free up our space in the slab
slab[idx] = slab_next;
slab_next = idx;
}
Unlike before we're now calling addHeapObject
on the argument to foo
rather
than addBorrowedObject
. This function will use slab
and slab_next
as a
slab allocator to acquire a slot to store the object, placing a structure there
once its found.
Note here that a reference count is used in addition to storing the object.
That's so we can create multiple references to the JS object in Rust without
using Rc
, but it's overall not too important to worry about here.
Another curious aspect of this generated module is the
__wbindgen_object_drop_ref
function. This is one that's actually imported from
wasm rather than used in this module! This function is used to signal the end of
the lifetime of a JsValue
in Rust, or in other words when it goes out of
scope. Otherwise though this function is largely just a general "slab free"
implementation.
And finally, let's take a look at the Rust generated again too:
// what the user wrote
pub fn foo(a: JsValue) {
// ...
}
#[export_name = "foo"]
pub extern fn __wasm_bindgen_generated_foo(arg0: u32) {
let arg0 = unsafe {
JsValue::__from_idx(arg0)
};
foo(arg0);
}
Ah that looks much more familiar! Not much interesting is happening here, so let's move on to...
Anatomy of JsValue
Currently the JsValue
struct is actually quite simple in Rust, it's:
pub struct JsValue {
idx: u32,
}
// "private" constructors
impl Drop for JsValue {
fn drop(&mut self) {
unsafe {
__wbindgen_object_drop_ref(self.idx);
}
}
}
Or in other words it's a newtype wrapper around a u32
, the index that we're
passed from wasm. The destructor here is where the __wbindgen_object_drop_ref
function is called to relinquish our reference count of the JS object, freeing
up our slot in the slab
that we saw above.
If you'll recall as well, when we took &JsValue
above we generated a wrapper
of ManuallyDrop
around the local binding, and that's because we wanted to
avoid invoking this destructor when the object comes from the stack.
Indexing both a slab and the stack
You might be thinking at this point that this system may not work! There's indexes into both the slab and the stack mixed up, but how do we differentiate? It turns out that the examples above have been simplified a bit, but otherwise the lowest bit is currently used as an indicator of whether you're a slab or a stack index.
Exporting a function to JS
Alright now that we've got a good grasp on JS objects and how they're working,
let's take a look at another feature of wasm-bindgen
: exporting functionality
with types that are richer than just numbers.
The basic idea around exporting functionality with more flavorful types is that
the wasm exports won't actually be called directly. Instead the generated
foo.js
module will have shims for all exported functions in the wasm module.
The most interesting conversion here happens with strings so let's take a look at that.
wasm_bindgen! {
pub fn greet(a: &str) -> String {
format!("Hello, {}!", a)
}
}
Here we'd like to define an ES module that looks like
// foo.d.ts
export function greet(a: string): string;
To see what's going on, let's take a look at the generated shim
import * as wasm from './foo_wasm';
function passStringToWasm(arg) {
const buf = new TextEncoder('utf-8').encode(arg);
const len = buf.length;
const ptr = wasm.__wbindgen_malloc(len);
let array = new Uint8Array(wasm.memory.buffer);
array.set(buf, ptr);
return [ptr, len];
}
function getStringFromWasm(ptr, len) {
const mem = new Uint8Array(wasm.memory.buffer);
const slice = mem.slice(ptr, ptr + len);
const ret = new TextDecoder('utf-8').decode(slice);
return ret;
}
export function greet(arg0) {
const [ptr0, len0] = passStringToWasm(arg0);
try {
const ret = wasm.greet(ptr0, len0);
const ptr = wasm.__wbindgen_boxed_str_ptr(ret);
const len = wasm.__wbindgen_boxed_str_len(ret);
const realRet = getStringFromWasm(ptr, len);
wasm.__wbindgen_boxed_str_free(ret);
return realRet;
} finally {
wasm.__wbindgen_free(ptr0, len0);
}
}
Phew, that's quite a lot! We can sort of see though if we look closely what's happening:
-
Strings are passed to wasm via two arguments, a pointer and a length. Right now we have to copy the string onto the wasm heap which means we'll be using
TextEncoder
to actually do the encoding. Once this is done we use an internal function inwasm-bindgen
to allocate space for the string to go, and then we'll pass that ptr/length to wasm later on. -
Returning strings from wasm is a little tricky as we need to return a ptr/len pair, but wasm currently only supports one return value (multiple return values is being standardized). To work around this in the meantime, we're actually returning a pointer to a ptr/len pair, and then using functions to access the various fields.
-
Some cleanup ends up happening in wasm. The
__wbindgen_boxed_str_free
function is used to free the return value ofgreet
after it's been decoded onto the JS heap (usingTextDecoder
). The__wbindgen_free
is then used to free the space we allocated to pass the string argument once the function call is done.
At this point it may be predictable, but let's take a look at the Rust side of things as well
pub fn greet(a: &str) -> String {
format!("Hello, {}!", a)
}
#[export_name = "greet"]
pub extern fn __wasm_bindgen_generated_greet(
arg0_ptr: *const u8,
arg0_len: usize,
) -> *mut String {
let arg0 = unsafe {
let slice = ::std::slice::from_raw_parts(arg0_ptr, arg0_len);
::std::str::from_utf8_unchecked(slice)
};
let _ret = greet(arg0);
Box::into_raw(Box::new(_ret))
}
Here we can see again that our greet
function is unmodified and has a wrapper
to call it. This wrapper will take the ptr/len argument and convert it to a
string slice, while the return value is boxed up into just a pointer and is
then returned up to was for reading via the __wbindgen_boxed_str_*
functions.
So in general exporting a function involves a shim both in JS and in Rust with
each side translating to or from wasm arguments to the native types of each
language. The wasm-bindgen
tool manages hooking up all these shims while the
wasm_bindgen!
macro takes care of the Rust shim as well.
Most arguments have a relatively clear way to convert them, bit if you've got any questions just let me know!
Importing a function from JS
Now that we've exported some rich functionality to JS it's also time to import
some! The goal here is to basically implement JS import
statements in Rust,
with fancy types and all.
First up, let's say we invert the function above and instead want to generate greetings in JS but call it from Rust. We might have, for example:
wasm_bindgen! {
#[wasm_module = "./greet"]
extern "JS" {
fn greet(a: &str) -> String;
}
}
fn other_code() {
let greeting = greet("foo");
// ...
}
The basic idea of exports is the same in that we'll have shims in both JS and Rust doing the necessary translation. Let's first see the JS shim in action:
import * as wasm from './foo_wasm';
import { greet } from './greet';
// ...
export function __wbg_f_greet(ptr0, len0, wasmretptr) {
const [retptr, retlen] = passStringToWasm(greet(getStringFromWasm(ptr0, len0)));
(new Uint32Array(wasm.memory.buffer))[wasmretptr / 4] = retlen;
return retptr;
}
The getStringFromWasm
and passStringToWasm
are the same as we saw before,
and like with __wbindgen_object_drop_ref
far above we've got this weird export
from our module now! The __wbg_f_greet
function is what's generated by
wasm-bindgen
to actually get imported in the foo.wasm
module.
The generated foo.js
we see imports from the ./greet
module with the greet
name (was the function import in Rust said) and then the __wbg_f_greet
function is shimming that import.
There's some tricky ABI business going on here so let's take a look at the generated Rust as well:
fn greet(a: &str) -> String {
extern {
fn __wbg_f_greet(a_ptr: *const u8, a_len: usize, ret_len: *mut usize) -> *mut u8;
}
unsafe {
let a_ptr = a.as_ptr();
let a_len = a.len();
let mut __ret_strlen = 0;
let mut __ret_strlen_ptr = &mut __ret_strlen as *mut usize;
let _ret = __wbg_f_greet(a_ptr, a_len, __ret_strlen_ptr);
String::from_utf8_unchecked(
Vec::from_raw_parts(_ret, __ret_strlen, __ret_strlen)
)
}
}
Here we can see that the greet
function was generated but it's largely just a
shim around the __wbg_f_greet
function that we're calling. The ptr/len pair
for the argument is passed as two arguments and for the return value we're
receiving one value (the length) indirectly while directly receiving the
returned pointer.
Exporting a struct to JS
So far we've covered JS objects, importing functions, and exporting functions.
This has given us quite a rich base to build on so far, and that's great! We
sometimes, though, want to go even further and define a JS class
in Rust. Or
in other words, we want to expose an object with methods from Rust to JS rather
than just importing/exporting free functions.
The wasm_bindgen!
macro currently allows an impl
block in Rust which does
just this:
wasm_bindgen! {
pub struct Foo {
internal: i32,
}
impl Foo {
pub fn new(val: i32) -> Foo {
Foo { internal: val }
}
pub fn get(&self) -> i32 {
self.internal
}
pub fn set(&mut self, val: i32) {
self.internal = val;
}
}
}
This is a typical Rust struct
definition for a type with a constructor and a
few methods. By encasing it in the wasm_bindgen!
macro we're ensuring that the
types and methods are also available to JS. If we take a look at the generated
JS code for this we'll see:
import * as wasm from './foo_wasm';
export class Foo {
constructor(ptr) {
this.ptr = ptr;
}
free() {
const ptr = this.ptr;
this.ptr = 0;
wasm.__wbindgen_foo_free(ptr);
}
static new(arg0) {
const ret = wasm.foo_new(arg0);
return new Foo(ret);
}
get() {
return wasm.foo_get(this.ptr);
}
set(arg0) {
wasm.foo_set(this.ptr, arg0);
}
}
That's actually not much! We can see here though how we've translated from Rust to JS:
- Associated functions in Rust (those without
self
) turn intostatic
functions in JS. - Methods in Rust turn into methods in wasm.
- Manual memory management is exposed in JS as well. The
free
function is required to be invoked to deallocate resources on the Rust side of things.
It's intended that new Foo()
is never used in JS. When wasm-bindgen
is run
with --debug
it'll actually emit assertions to this effect to ensure that
instances of Foo
are only constructed with the functions like Foo.new
in JS.
One important aspect to note here, though, is that once free
is called the JS
object is "neutered" in that its internal pointer is nulled out. This means that
future usage of this object should trigger a panic in Rust.
The real trickery with these bindings ends up happening in Rust, however, so let's take a look at that.
// original input to `wasm_bindgen!` omitted ...
#[export_name = "foo_new"]
pub extern fn __wasm_bindgen_generated_Foo_new(arg0: i32) -> u32
let ret = Foo::new(arg0);
Box::into_raw(Box::new(WasmRefCell::new(ret))) as u32
}
#[export_name = "foo_get"]
pub extern fn __wasm_bindgen_generated_Foo_get(me: u32) -> i32 {
let me = me as *mut WasmRefCell<Foo>;
wasm_bindgen::__rt::assert_not_null(me);
let me = unsafe { &*me };
return me.borrow().get();
}
#[export_name = "foo_set"]
pub extern fn __wasm_bindgen_generated_Foo_set(me: u32, arg1: i32) {
let me = me as *mut WasmRefCell<Foo>;
::wasm_bindgen::__rt::assert_not_null(me);
let me = unsafe { &*me };
me.borrow_mut().set(arg1);
}
#[no_mangle]
pub unsafe extern fn __wbindgen_foo_free(me: u32) {
let me = me as *mut WasmRefCell<Foo>;
wasm_bindgen::__rt::assert_not_null(me);
(*me).borrow_mut(); // ensure no active borrows
drop(Box::from_raw(me));
}
As with before this is cleaned up from the actual output but it's the same idea
as to what's going on! Here we can see a shim for each function as well as a
shim for deallocating an instance of Foo
. Recall that the only valid wasm
types today are numbers, so we're required to shoehorn all of Foo
into a
u32
, which is currently done via Box
(like std::unique_ptr
in C++).
Note, though, that there's an extra layer here, WasmRefCell
. This type is the
same as RefCell
and can be mostly glossed over.
The purpose for this type, if you're interested though, is to uphold Rust's
guarantees about aliasing in a world where aliasing is rampant (JS).
Specifically the &Foo
type means that there can be as much alaising as you'd
like, but crucially &mut Foo
means that it is the sole pointer to the data (no
other &Foo
to the same instance exists). The RefCell
type in libstd is a
way of dynamically enforcing this at runtime (as opposed to compile time where
it usually happens). Baking in WasmRefCell
is the same idea here, adding
runtime checks for aliasing which are typically happening at compile time. This
is currently a Rust-specific feature which isn't actually in the wasm-bindgen
tool itself, it's just in the Rust-generated code (aka the wasm_bindgen!
macro).
Importing a class from JS
Just like with functions after we've started exporting we'll also want to
import! Now that we've exported a class
to JS we'll want to also be able to
import classes in Rust as well to invoke methods and such. Since JS classes are
in general just JS objects the bindings here will look pretty similar to the JS
object bindings describe above.
As usual though, let's dive into an example!
wasm_bindgen! {
#[wasm_module = "./bar"]
extern struct Bar {
fn new() -> Bar;
fn get(&self) -> i32;
fn set(&self, val: i32);
}
}
fn run() {
let bar = Bar::new();
let x = bar.get();
bar.set(x + 3);
}
Here we're going to do the opposite of the above example and instead import our class and use it from Rust. First up, let's look at the JS:
import * as wasm from './foo_wasm';
import { Bar } from './bar';
// other support functions omitted...
export function __wbg_s_Bar_new() {
return addHeapObject(Bar.new());
}
export function __wbg_s_Bar_get(ptr) {
return Bar.prototype.get.call(getObject(ptr));
}
export function __wbg_s_Bar_set(ptr, arg0) {
Bar.prototype.set.call(getObject(ptr), arg0)
}
Like when importing functions from JS we can see a bunch of shims are generated
for all the relevant functions. The new
static function is translated directly
to Bar.new
(where Bar
is imported at the top), and then when returning we're
sure to call addHeapObject
as we're passing ownership to Rust (which just
declares -> Bar
, no sigils).
The get
and set
functions are methods so they go through Bar.prototype
,
and otherwise their first argument is implicitly the JS object itself which is
loaded through getObject
like we saw earlier.
Some real meat starts to show up though on the Rust side of things, so let's take a look:
pub struct Bar {
obj: JsValue,
}
impl Bar {
fn new() -> Bar {
extern {
fn __wbg_s_Bar_new() -> u32;
}
unsafe {
let ret = __wbg_s_Bar_new();
Bar { obj: JsValue::__from_idx(ret) }
}
}
fn get(&self) -> i32 {
extern {
fn __wbg_s_Bar_get(ptr: u32) -> i32;
}
unsafe {
let ptr = self.obj.__get_idx();
let ret = __wbg_s_Bar_get(ptr);
return ret
}
}
fn set(&self, val: i32) {
extern {
fn __wbg_s_Bar_set(ptr: u32, val: i32);
}
unsafe {
let ptr = self.obj.__get_idx();
__wbg_s_Bar_set(ptr, val);
}
}
}
In Rust we're seeing that a new type, Bar
, is generated for this import of a
class. The type Bar
internally contains a JsValue
as an instance of Bar
is meant to represent a JS object stored in our module's stack/slab. This then
works mostly the same way that we saw JS objects work in the beginning.
When calling Bar::new
we'll get an index back which is wrapped up in Bar
(which is itself just a u32
in memory when stripped down). Each function then
passes the index as the first argument and otherwise forwards everything along
in Rust.
Wrapping up
That's currently at least what wasm-bindgen
has to offer! If you've got more
questions though please don't hesitate to ask or open an issue!