Resource gathering + programming game
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Karl Ostmo 536f1dcf47
Inherit parent robot display (#1670)
Closes #1663.

The status quo is that built-children of system robots are visible, even if the system robot is invisible.  So we preserve that behavior for now, with the potential to override it at some future point.  We don't yet have a definite need to make children of system robots invisible, but this PR does at least provide a mechanism to set the foreground and background of child robots (as a stopgap until #1230).

Tested with:

    scripts/play.sh -i scenarios/Challenges/Ranching/beekeeping.yaml --autoplay

| Before | After |
| --- | --- |
| ![Screenshot from 2023-12-01 17-31-00](https://github.com/swarm-game/swarm/assets/261693/9a9a49cb-fee5-424d-a748-9cb3c65ffe8f) | ![Screenshot from 2023-12-01 17-35-19](https://github.com/swarm-game/swarm/assets/261693/4da17e20-8f1a-46fc-ac9c-6154ccb7d4c7) |
2023-12-03 22:04:07 +00:00
.github update to megaparsec-9.6.1 (#1609) 2023-11-08 12:26:23 -06:00
.vscode Account for symlink when applying JSON schemas (#1586) 2023-10-18 14:41:36 +00:00
app render map to PNG format (#1632) 2023-11-20 04:37:49 +00:00
data beekeeping scenario (#1599) 2023-11-28 03:39:28 +00:00
docs/blog Update metadata after publishing latest blog post (#1445) 2023-08-22 17:51:30 +00:00
editors Implement entity tags and commands (#1635) 2023-11-20 00:01:46 +00:00
example Key input handler (#1214) 2023-04-25 16:39:59 +00:00
images 0.4 release blog post (#1444) 2023-08-22 12:35:05 -05:00
scripts Split Step.hs (#1665) 2023-11-28 17:41:14 +00:00
src Inherit parent robot display (#1670) 2023-12-03 22:04:07 +00:00
test Offload subrecords of GameState to other modules (#1667) 2023-11-30 21:57:39 +00:00
web serve static index page (#1648) 2023-11-21 17:10:46 +00:00
.gitignore Boolean expressions of objective prerequisites (#927) 2023-01-25 04:07:00 +00:00
.hlint.yaml more partial function bans (#1564) 2023-10-02 03:13:20 +00:00
.mergify.yml update to megaparsec-9.6.1 (#1609) 2023-11-08 12:26:23 -06:00
.restyled.yaml Fourmolu fixup (#1326) 2023-07-12 18:00:23 +00:00
.stan.toml exclude some stan observations 2021-09-15 06:39:21 -05:00
cabal.haskell-ci Update to support GHC 9.6, mtl-2.3, and bump upper bounds (#1363) 2023-07-11 19:05:14 -05:00
CHANGELOG.md 0.5 release (#1606) 2023-11-01 10:18:16 +00:00
CODE_OF_CONDUCT.md Adopt the Contributor Covenant Code of Conduct 2021-09-19 13:38:33 -05:00
COMMUNITY.md some updates to README and COMMUNITY 2022-10-05 17:52:52 -05:00
CONTRIBUTING.md update CONTRIBUTING guide, and remove info from README (#1512) 2023-09-23 21:46:04 +00:00
DESIGN.md More minor edits (#693) 2022-09-18 12:04:33 +00:00
feedback.yaml Records (#1148) 2023-03-25 11:58:34 +00:00
fourmolu.yaml World description DSL (#1376) 2023-08-17 11:08:42 +00:00
hie.yaml.stack Add cabal to HLS configuration (#131) 2021-10-03 21:14:04 +00:00
LICENSE Update editors (#581) 2022-07-25 00:16:23 +02:00
NOTICE Use a new opaque type for robots instead of strings (#303) 2022-03-02 03:00:44 +00:00
pull_request_template.md Add a pull request template (#1434) 2023-08-20 19:43:27 +00:00
README.md update CONTRIBUTING guide, and remove info from README (#1512) 2023-09-23 21:46:04 +00:00
scenarios Documentation for scenario file format (#612) 2022-07-30 08:02:11 -04:00
stack.yaml Fix the stack build (#1627) 2023-11-15 03:23:23 +00:00
swarm.cabal Offload subrecords of GameState to other modules (#1667) 2023-11-30 21:57:39 +00:00

Swarm

Build Status GitHub release (latest by date) Swarm release on Hackage Contributor Covenant ircchat GitHub Contributors

Swarm is a 2D programming and resource gathering game. Program your robots to explore the world and collect resources, which in turn allows you to build upgraded robots that can run more interesting and complex programs. More info can be found on the Swarm website.

World 0 after scanning a tree and making a log.

Contributing

See CONTRIBUTING.md for information about various ways you can contribute to Swarm development!

Building

If you just want to play the game, head over to the Swarm website for installation instructions. If you want to build Swarm from source (e.g. in order to contribute, or to test out the latest bleeding-edge unreleased features), read on.

  1. Clone the Swarm repository, e.g.

    git clone https://github.com/swarm-game/swarm.git
    
  2. If you don't already have the stack tool:

    1. Get the ghcup tool, a handy one-stop utility for managing all the different pieces of a Haskell toolchain.

    2. Use ghcup to install stack:

      ghcup install stack
      
  3. Now use stack to build and run Swarm:

    cd /path/to/the/swarm/repo
    stack run
    
  4. Go get a snack while stack downloads a Haskell compiler and all of Swarm's dependencies.

  5. You might also want to check out the scripts directory, which contains an assortment of useful scripts for developers.