Resource gathering + programming game
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Karl Ostmo ca4a2b809d
topography sublibrary (#1836)
Towards #1043.

The eventual goal of this sublibrary split is to have a self contained library that can compose 2D grids of arbitrary content (perhaps colored pixels, or boolean values).  This could be useful outside of the `swarm` game.

I would also like to write unit tests for the structure recognizer that are independent of the `Entity` type.

# Major Changes

## Direction module
* Moved `Swarm.Language.Syntax.Direction` to `swarm-util`, since both `swarm-lang` and `swarm-topology` depend on it, but not on each other.
* Removed the re-export of direction things from `Swarm.Language.Syntax`

## Structure module

The `Swarm.Game.Scenario.Topography.Structure` module has been split into two:
* `Swarm.Game.Scenario.Topography.Structure`
* `Swarm.Game.Scenario.Topography.Structure.Type`

The former retains the YAML parsing logic.  The latter is agnostic of `Enitiy` type and the palette .
At some future point, I might want to move the YAML parsing to this sublibrary while still retaining independence of `Entity` type.

## Structure recognizer

The structure recognizer is independent of the content of Cells (i.e. it does not need to know what an `Entity` is), except:
1. during initialization
2. when retrieving the original cell content after recognition

Type parameters for three kinds of data have been added to the recognizer:
1. `Cell`/`PCell`
2. `Entity`
3. `EntityName`

Eventually it may be possible to eliminate one or two of these type parameters, with some refactoring.
2024-06-02 20:53:34 +00:00
.github Bump checkout and setup-node actions to v4 (#1853) 2024-05-18 13:29:50 +00:00
.vscode extensible terrain (#1775) 2024-02-29 06:22:21 +00:00
app Implement GitHub authentication (#1856) 2024-05-22 00:27:21 +00:00
data Add lens entity and recipe for detonator (#1876) 2024-05-29 18:23:08 +00:00
docs topography sublibrary (#1836) 2024-06-02 20:53:34 +00:00
editors Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
example Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
images 0.4 release blog post (#1444) 2023-08-22 12:35:05 -05:00
scripts topography sublibrary (#1836) 2024-06-02 20:53:34 +00:00
src topography sublibrary (#1836) 2024-06-02 20:53:34 +00:00
test topography sublibrary (#1836) 2024-06-02 20:53:34 +00:00
tournament Implement GitHub authentication (#1856) 2024-05-22 00:27:21 +00:00
web Render command matrix (#1658) 2024-01-26 01:02:14 +00:00
.gitignore refactoring towards tournament server (#1801) 2024-04-22 18:55:06 +00:00
.hlint.yaml Upload and parse scenarios (#1798) 2024-04-25 20:11:11 +00:00
.mergify.yml Support GHC 9.8, bump upper bounds, and update CI (#1828) 2024-05-10 14:43:41 -05:00
.restyled.yaml Fourmolu fixup (#1326) 2023-07-12 18:00:23 +00:00
.stan.toml exclude some stan observations 2021-09-15 06:39:21 -05:00
cabal.haskell-ci Support GHC 9.8, bump upper bounds, and update CI (#1828) 2024-05-10 14:43:41 -05:00
CHANGELOG.md 0.5 release (#1606) 2023-11-01 10:18:16 +00:00
CODE_OF_CONDUCT.md Adopt the Contributor Covenant Code of Conduct 2021-09-19 13:38:33 -05:00
COMMUNITY.md some updates to README and COMMUNITY 2022-10-05 17:52:52 -05:00
CONTRIBUTING.md Minor update to CONTRIBUTING.md (#1862) 2024-05-22 13:22:27 +00:00
cspell.json autopopulate spellchecker (#1749) 2024-01-28 01:54:13 +00:00
DESIGN.md More minor edits (#693) 2022-09-18 12:04:33 +00:00
feedback.yaml Type synonyms (#1865) 2024-06-01 21:09:50 +00:00
fourmolu.yaml World description DSL (#1376) 2023-08-17 11:08:42 +00:00
hie.cabal.yaml Recommend cabal (#1822) 2024-05-06 00:09:33 +00:00
hie.stack.yaml Recommend cabal (#1822) 2024-05-06 00:09:33 +00:00
LICENSE Update editors (#581) 2022-07-25 00:16:23 +02:00
NOTICE Use a new opaque type for robots instead of strings (#303) 2022-03-02 03:00:44 +00:00
pull_request_template.md Add a pull request template (#1434) 2023-08-20 19:43:27 +00:00
README.md Recommend cabal (#1822) 2024-05-06 00:09:33 +00:00
scenarios Documentation for scenario file format (#612) 2022-07-30 08:02:11 -04:00
stack.yaml Dependency updates (#1765) 2024-02-12 20:04:28 +00:00
swarm.cabal topography sublibrary (#1836) 2024-06-02 20:53:34 +00:00

Swarm

Build Status GitHub release (latest by date) Swarm release on Hackage Contributor Covenant ircchat GitHub Contributors

Swarm is a 2D programming and resource gathering game. Program your robots to explore the world and collect resources, which in turn allows you to build upgraded robots that can run more interesting and complex programs. More info can be found on the Swarm website.

World 0 after scanning a tree and making a log.

Contributing

See CONTRIBUTING.md for information about various ways you can contribute to Swarm development!

Building

If you just want to play the game, head over to the Swarm website for installation instructions. If you want to build Swarm from source (e.g. in order to contribute, or to test out the latest bleeding-edge unreleased features), read on.

  1. Clone the Swarm repository, e.g.

    git clone https://github.com/swarm-game/swarm.git
    
  2. If you don't already have the cabal tool:

    1. Get the ghcup tool, a handy one-stop utility for managing all the different pieces of a Haskell toolchain.

    2. Use ghcup to install a supported version of GHC:

      ghcup install ghc 9.6.4
      
    3. Use ghcup to install cabal:

      ghcup install cabal
      
  3. Now use cabal to build and run Swarm:

    cd /path/to/the/swarm/repo
    cabal run -O0 swarm:exe:swarm
    

    (Note that we recommend turning off optimizations with -O0 since they don't seem to make much difference to the speed of the resulting executable, but they make a big difference in compilation time.)

  4. Go get a snack while cabal downloads and builds all of Swarm's dependencies.

  5. You might also want to check out the scripts directory, which contains an assortment of useful scripts for developers.