6.6 KiB
Forking and merging namespaces in ucm
The Unison namespace is a versioned tree of names that map to Unison definitions. You can change this namespace and fork and merge subtrees of it. Let's start by introducing a few definitions into a new namespace, foo
:
x = 42
Loading changes detected in scratch.u.
I found and typechecked these definitions in scratch.u. If you
do an `add` or `update`, here's how your codebase would
change:
⍟ These new definitions are ok to `add`:
x : Nat
.> add
⍟ I've added these definitions:
x : Nat
Let's move x
into a new namespace, master
:
.> rename.term x master.x
Done.
If you want to do some experimental work in a namespace without disturbing anyone else, you can fork
it (which is a shorthand for copy.namespace
). This creates a copy of it, preserving its history.
Note: these copies are very efficient to create as they just have pointers into the same underlying definitions. Create as many as you like.
Let's go ahead and do this:
.> fork master feature1
.> view master.x
.> view feature1.x
Great! We can now do some further work in the feature1
branch, then merge it back into master
when we're ready.
y = "hello"
Loading changes detected in scratch.u.
I found and typechecked these definitions in scratch.u. If you
do an `add` or `update`, here's how your codebase would
change:
⍟ These new definitions are ok to `add`:
y : Text
☝️ The namespace .feature1 is empty.
.feature1> add
⍟ I've added these definitions:
y : Text
.master> merge .feature1
Here's what's changed in the current namespace after the
merge:
Added definitions:
1. y : Text
Tip: You can use `todo` to see if this generated any work to
do in this namespace and `test` to run the tests. Or you
can use `undo` or `reflog` to undo the results of this
merge.
Applying changes from patch...
.master> view y
y : Text
y = "hello"
Note:
merge src
, with one argument, mergessrc
into the current namespace. You can also domerge src dest
to merge into any destination namespace.
Notice that master
now has the definition of y
we wrote.
We can also delete the fork if we're done with it. (Don't worry, even though the history at that path is now empty,
it's still in the history
of the parent namespace and can be resurrected at any time.)
.> delete.namespace .feature1
Done.
.> history .feature1
☝️ The namespace .feature1 is empty.
.> history
Note: The most recent namespace hash is immediately below this
message.
⊙ 1. #733ouv89e4
- Deletes:
feature1.y
⊙ 2. #nomh416gj1
+ Adds / updates:
master.y
= Copies:
Original name New name(s)
feature1.y master.y
⊙ 3. #bsnvm0os4j
+ Adds / updates:
feature1.y
⊙ 4. #gipijd9j3c
> Moves:
Original name New name
x master.x
⊙ 5. #2dhojv53dl
+ Adds / updates:
x
□ 6. #gndb53fevj (start of history)
To resurrect an old version of a namespace, you can learn its hash via the history
command, then use fork #namespacehash .newname
.
Concurrent edits and merges
In the above scenario the destination namespace (master
) was strictly behind the source namespace, so the merge didn't have anything interesting to do (Git would call this a "fast forward" merge). In other cases, the source and destination namespaces will each have changes the other doesn't know about, and the merge needs to something more interesting. That's okay too, and Unison will merge those results, using a 3-way merge algorithm.
Note: When merging nested namespaces, Unison actually uses a recursive 3-way merge, so it finds a different (and possibly closer) common ancestor at each level of the tree.
Let's see how this works. We are going to create a copy of master
, add and delete some definitions in master
and in the fork, then merge.
.> fork master feature2
Done.
Here's one fork, we add z
and delete x
:
z = 99
Loading changes detected in scratch.u.
I found and typechecked these definitions in scratch.u. If you
do an `add` or `update`, here's how your codebase would
change:
⍟ These new definitions are ok to `add`:
z : Nat
.feature2> add
⍟ I've added these definitions:
z : Nat
.feature2> delete.term.verbose x
Name changes:
Original Changes
1. feature2.x ┐ 2. feature2.x (removed)
3. master.x ┘
Tip: You can use `undo` or `reflog` to undo this change.
And here's the other fork, where we update y
and add a new definition, frobnicate
:
master.y = "updated y"
master.frobnicate n = n + 1
Loading changes detected in scratch.u.
I found and typechecked these definitions in scratch.u. If you
do an `add` or `update`, here's how your codebase would
change:
⍟ These new definitions are ok to `add`:
master.frobnicate : Nat -> Nat
master.y : Text
.> update
Okay, I'm searching the branch for code that needs to be
updated...
Done.
.> view master.y
master.y : Text
master.y = "updated y"
.> view master.frobnicate
master.frobnicate : Nat -> Nat
master.frobnicate n =
use Nat +
n + 1
At this point, master
and feature2
both have some changes the other doesn't know about. Let's merge them.
.> merge feature2 master
Here's what's changed in master after the merge:
Added definitions:
1. z : Nat
Removed definitions:
2. x : Nat
Tip: You can use `todo` to see if this generated any work to
do in this namespace and `test` to run the tests. Or you
can use `undo` or `reflog` to undo the results of this
merge.
Applying changes from patch...
Notice that x
is deleted in the merged branch (it was deleted in feature2
and untouched by master
):
.> view master.x
⚠️
The following names were not found in the codebase. Check your spelling.
master.x
And notice that y
has the most recent value, and that z
and frobnicate
both exist as well:
.> view master.y
master.y : Text
master.y = "updated y"
.> view master.z
master.z : Nat
master.z = 99
.> view master.frobnicate
master.frobnicate : Nat -> Nat
master.frobnicate n =
use Nat +
n + 1
FAQ
- What happens if namespace1 deletes a name that namespace2 has updated? A: ???
- ...