@@ -16,12 +16,12 @@ Item {
1616 property int sceneHeight: units.gu(20)
1717
1818 // Spread properties
19− property real spreadHeight: sceneHeight * 0.35
19+ property real spreadHeight: sceneHeight * 0.4
2020 property int spreadBottomOffset: sceneHeight * 0.2
2121 property int foldingAreaWidth: flickableWidth * 0.2
2222 property int maxVisibleItems: 7
2323 property int margins: flickableWidth * 0.05
24− property real stackScale: 0.04
24+ property real stackScale: 0.1
2525 property int leftEndFoldedAngle: 70
2626 property int rightEndFoldedAngle: 65
2727 property int unfoldedAngle: 30
@@ -78,27 +78,27 @@ Item {
7878
7979 readonly property int animatedY: sceneHeight - itemHeight - spreadBottomOffset +
8080 (limitedLeftProgress > 0 ?
81− linearAnimation(0, 1, yOffset, 0, leftEasing.value)
81+ 0
82+// linearAnimation(0, 1, yOffset, 0, leftEasing.value)
8283 : limitedRightProgress > 0 ?
83− linearAnimation(0, 1, yOffset, 0, rightEasing.value)
84− : yOffset)
84+ 0
85+// linearAnimation(0, 1, yOffset, 0, rightEasing.value)
86+ : 0)
8587
8688
8789
8890 readonly property int animatedAngle: limitedLeftProgress > 0 ?
89− linearAnimation(0, 2, unfoldedAngle, leftEndFoldedAngle, Math.min(2, leftFoldingAreaProgress))
91+ linearAnimation(0, 2, unfoldedAngle, leftEndFoldedAngle, limitedLeftProgress)
9092 : limitedRightProgress > 0 ?
91− linearAnimation(0, 2, unfoldedAngle, rightEndFoldedAngle, Math.min(2, rightFoldingAreaProgress))
93+ linearAnimation(0, 2, unfoldedAngle, rightEndFoldedAngle, limitedRightProgress)
9294 : unfoldedAngle
9395
9496
95− readonly property real scale: (limitedLeftProgress > 0 ?
96− linearAnimation(0, 1, spreadHeight * (1 - stackScale), spreadHeight, leftEasing.value)
97− : limitedRightProgress > 0 ?
98− linearAnimation(0, 1, spreadHeight * (1 - stackScale), spreadHeight, rightEasing.value)
99− : spreadHeight * (1 - stackScale)
100− ) / itemHeight
101−
97+ readonly property real scale: limitedLeftProgress > 0 ?
98+ linearAnimation(0, 1, 1, 1 + stackScale, leftEasing.value)
99+ : limitedRightProgress > 0 ?
100+ linearAnimation(0, 1, 1, 1 + stackScale, rightEasing.value)
101+ : 1
102102
103103 readonly property real tileInfoOpacity: leftFoldingAreaProgress > 0 ?
104104 linearAnimation(1, 2, 1, 0, leftFoldingAreaProgress)