@@ -16,12 +16,12 @@ Item {
16 property int sceneHeight: units.gu(20)
16 property int sceneHeight: units.gu(20)
18 // Spread properties
18 // Spread properties
19− property real spreadHeight: sceneHeight * 0.35
19+ property real spreadHeight: sceneHeight * 0.4
20 property int spreadBottomOffset: sceneHeight * 0.2
20 property int spreadBottomOffset: sceneHeight * 0.2
21 property int foldingAreaWidth: flickableWidth * 0.2
21 property int foldingAreaWidth: flickableWidth * 0.2
22 property int maxVisibleItems: 7
22 property int maxVisibleItems: 7
23 property int margins: flickableWidth * 0.05
23 property int margins: flickableWidth * 0.05
24− property real stackScale: 0.04
24+ property real stackScale: 0.1
25 property int leftEndFoldedAngle: 70
25 property int leftEndFoldedAngle: 70
26 property int rightEndFoldedAngle: 65
26 property int rightEndFoldedAngle: 65
27 property int unfoldedAngle: 30
27 property int unfoldedAngle: 30
@@ -78,27 +78,27 @@ Item {
79 readonly property int animatedY: sceneHeight - itemHeight - spreadBottomOffset +
79 readonly property int animatedY: sceneHeight - itemHeight - spreadBottomOffset +
80 (limitedLeftProgress > 0 ?
80 (limitedLeftProgress > 0 ?
81− linearAnimation(0, 1, yOffset, 0, leftEasing.value)
82+// linearAnimation(0, 1, yOffset, 0, leftEasing.value)
82 : limitedRightProgress > 0 ?
83 : limitedRightProgress > 0 ?
83− linearAnimation(0, 1, yOffset, 0, rightEasing.value)
85+// linearAnimation(0, 1, yOffset, 0, rightEasing.value)
88 readonly property int animatedAngle: limitedLeftProgress > 0 ?
90 readonly property int animatedAngle: limitedLeftProgress > 0 ?
89− linearAnimation(0, 2, unfoldedAngle, leftEndFoldedAngle, Math.min(2, leftFoldingAreaProgress))
91+ linearAnimation(0, 2, unfoldedAngle, leftEndFoldedAngle, limitedLeftProgress)
90 : limitedRightProgress > 0 ?
92 : limitedRightProgress > 0 ?
91− linearAnimation(0, 2, unfoldedAngle, rightEndFoldedAngle, Math.min(2, rightFoldingAreaProgress))
93+ linearAnimation(0, 2, unfoldedAngle, rightEndFoldedAngle, limitedRightProgress)
92 : unfoldedAngle
94 : unfoldedAngle
95− readonly property real scale: (limitedLeftProgress > 0 ?
97+ readonly property real scale: limitedLeftProgress > 0 ?
96− linearAnimation(0, 1, spreadHeight * (1 - stackScale), spreadHeight, leftEasing.value)
98+ linearAnimation(0, 1, 1, 1 + stackScale, leftEasing.value)
97− : limitedRightProgress > 0 ?
99+ : limitedRightProgress > 0 ?
98− linearAnimation(0, 1, spreadHeight * (1 - stackScale), spreadHeight, rightEasing.value)
100+ linearAnimation(0, 1, 1, 1 + stackScale, rightEasing.value)
99− : spreadHeight * (1 - stackScale)
101+ : 1
103 readonly property real tileInfoOpacity: leftFoldingAreaProgress > 0 ?
103 readonly property real tileInfoOpacity: leftFoldingAreaProgress > 0 ?
104 linearAnimation(1, 2, 1, 0, leftFoldingAreaProgress)
104 linearAnimation(1, 2, 1, 0, leftFoldingAreaProgress)