@@ -1,125 +0,0 @@
1−/*
2− * Copyright 2013 Canonical Ltd.
3− *
4− * This program is free software; you can redistribute it and/or modify
5− * it under the terms of the GNU General Public License as published by
6− * the Free Software Foundation; version 3.
7− *
8− * This program is distributed in the hope that it will be useful,
9− * but WITHOUT ANY WARRANTY; without even the implied warranty of
10− * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11− * GNU General Public License for more details.
12− *
13− * You should have received a copy of the GNU General Public License
14− * along with this program. If not, see <http://www.gnu.org/licenses/>.
15− */
16−
17−import QtQuick 2.0
18−import QtTest 1.0
19−import "../../../Components"
20−
21−TestCase {
22− name: "CrossFadeImage"
23−
24− property alias status: crossFadeImage.status
25− property alias source: crossFadeImage.source
26− property alias crossFade: crossFadeImage.crossFade
27− property alias fadeInFirst: crossFadeImage.fadeInFirst
28− property alias running: crossFadeImage.running
29−
30− CrossFadeImage {
31− id: crossFadeImage
32− }
33−
34− SignalSpy {
35− id: signalSpy
36− target: crossFadeImage
37− }
38−
39− function initTestFunction(argCrossFade, argFadeInFirst) {
40− source = ""
41− crossFade = argCrossFade
42− fadeInFirst = argFadeInFirst
43− compare(status, Image.Null, "Could not reset CrossFadeImage")
44− }
45−
46− function loadImage(url) {
47− console.log("Loading image...")
48− source = url
49−
50− signalSpy.signalName = "statusChanged"
51− signalSpy.wait()
52−
53− if (status == Image.Null) {
54− signalSpy.clear()
55− signalSpy.wait()
56− }
57−
58− if (status == Image.Loading) {
59− signalSpy.clear()
60− signalSpy.wait()
61− }
62−
63− compare(status, Image.Ready, "Image not ready")
64− console.log("Image loaded.")
65− }
66−
67− function waitForAnimation() {
68− signalSpy.signalName = "runningChanged"
69−
70− if (!running) {
71− signalSpy.clear()
72− signalSpy.wait()
73− compare(running, true, "Animation did not start")
74− }
75−
76− signalSpy.clear()
77− console.log("Waiting for animation to finish...")
78− signalSpy.wait()
79− compare(running, false, "Animation did not stop within 5 seconds.")
80− }
81−
82− function cleanupTest() {
83− compare(running, false, "Animation is running after testcase")
84− compare(crossFadeImage.__nextImage.source, "", "nextimage source is not reset")
85− }
86−
87− function test_fadeFirst() {
88− initTestFunction(true, true)
89−
90− loadImage("../../../graphics/phone_background.jpg")
91−
92− waitForAnimation()
93−
94− cleanupTest()
95− }
96−
97− function test_no_fadeFirst() {
98− initTestFunction(true, false)
99−
100− loadImage("../../../graphics/phone_background.jpg")
101−
102− cleanupTest()
103− }
104−
105− function test_crossFade() {
106− initTestFunction(true, false)
107−
108− loadImage("../../../graphics/phone_background.jpg")
109−
110− loadImage("../../../graphics/tablet_background.jpg")
111−
112− // Due to the internal implementation, __currentImage and __nextImage are swapped before the animation starts
113− // Make sure z order reflects that too.
114− compare(crossFadeImage.__currentImage.z > crossFadeImage.__nextImage.z, true, "new image should be above old image")
115− compare(crossFadeImage.__currentImage.opacity < 0.5, true)
116− compare(crossFadeImage.__nextImage.opacity > 0.5, true)
117−
118− waitForAnimation()
119−
120− compare(crossFadeImage.__currentImage.opacity > 0.5, true)
121− compare(crossFadeImage.__nextImage.opacity < 0.5, true)
122−
123− cleanupTest()
124− }
125−}