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drop our CrossFadeImage in favor of the SDK one. Fixes: https://bugs.launchpad.net/bugs/1227783.
28f4b33Michael Zanetti
Components/CrossFadeImage.qmldeleted−151
@@ -1,151 +0,0 @@
1−/*
2− * Copyright (C) 2013 Canonical, Ltd.
3− *
4− * This program is free software; you can redistribute it and/or modify
5− * it under the terms of the GNU General Public License as published by
6− * the Free Software Foundation; version 3.
7− *
8− * This program is distributed in the hope that it will be useful,
9− * but WITHOUT ANY WARRANTY; without even the implied warranty of
10− * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11− * GNU General Public License for more details.
12− *
13− * You should have received a copy of the GNU General Public License
14− * along with this program. If not, see <http://www.gnu.org/licenses/>.
15− */
16−
17−import QtQuick 2.0
18−
19−Item {
20− property url source
21−
22− /*
23− * true: fade out old image in parallel with fading in the new one.
24− * false: fade in new image above old one.
25− *
26− * The reason why this is required is that crossfading has the isse that in
27− * the middle of the animation, both images are only 50% opaque which make
28− * any background shine through. Not wanted for background images etc, but
29− * wanted for overlays.
30− */
31− property bool crossFade: true
32−
33− /*
34− * true: the very first source url should be faded in already.
35− * false: the very first source url should just be shown without animation.
36− */
37− property bool fadeInFirst: true
38−
39− readonly property size sourceSize: __currentImage.sourceSize
40− readonly property var status: __currentImage ? __currentImage.status : Image.Null
41− readonly property bool running: crossFadeImages.running || nextImageFadeIn.running
42−
43− property Image __currentImage: image1
44− property Image __nextImage: image2
45−
46− function swapImages() {
47− __currentImage.z = 0
48− __nextImage.z = 1
49− if (crossFade) {
50− crossFadeImages.start();
51− } else {
52− nextImageFadeIn.start();
53− }
54−
55− var tmpImage = __currentImage
56− __currentImage = __nextImage
57− __nextImage = tmpImage
58− }
59−
60− onSourceChanged: {
61− // On creation, the souce handler is called before image pointers are set.
62− if (__currentImage === null) {
63− __currentImage = image1;
64− __nextImage = image2;
65− }
66−
67− crossFadeImages.stop();
68− nextImageFadeIn.stop();
69−
70− // Don't fade in initial picture, only fade changes
71− if (__currentImage.source == "" && !fadeInFirst) {
72− __currentImage.source = source;
73− } else {
74− nextImageFadeIn.stop();
75− __nextImage.opacity = 0.0;
76− __nextImage.source = source;
77−
78− // If case the image is still in QML's cache, status will be "Ready" immediately
79− if (__nextImage.status == Image.Ready || __nextImage.source == "") {
80− swapImages();
81− }
82− }
83− }
84−
85− Connections {
86− target: __nextImage
87− onStatusChanged: {
88− if (__nextImage.status == Image.Ready || __nextImage.status == Image.Error) {
89− swapImages();
90− }
91− }
92− }
93−
94− Image {
95− id: image1
96− anchors.fill: parent
97− cache: false
98− asynchronous: true
99− fillMode: Image.PreserveAspectCrop
100− z: 1
101− }
102−
103− Image {
104− id: image2
105− anchors.fill: parent
106− cache: false
107− asynchronous: true
108− fillMode: Image.PreserveAspectCrop
109− z: 0
110− }
111−
112− NumberAnimation {
113− id: nextImageFadeIn
114− target: __nextImage
115− property: "opacity"
116− duration: 400
117− to: 1.0
118− easing.type: Easing.InOutQuad
119−
120− onRunningChanged: {
121− if (!running) {
122− __nextImage.source = "";
123− }
124− }
125− }
126−
127− ParallelAnimation {
128− id: crossFadeImages
129− NumberAnimation {
130− target: __nextImage
131− property: "opacity"
132− duration: 400
133− to: 1.0
134− easing.type: Easing.InOutQuad
135− }
136−
137− NumberAnimation {
138− target: __currentImage
139− property: "opacity"
140− duration: 400
141− to: 0
142− easing.type: Easing.InOutQuad
143− }
144−
145− onRunningChanged: {
146− if (!running) {
147− __nextImage.source = "";
148− }
149− }
150− }
151−}
Greeter/GreeterContent.qml+1−1
@@ -47,7 +47,7 @@ MouseArea {
47 id: wallpaper
47 id: wallpaper
48 objectName: "wallpaper"
48 objectName: "wallpaper"
49 anchors.fill: parent
49 anchors.fill: parent
50− fadeInFirst: false
50+ fillMode: Image.PreserveAspectCrop
51 }
51 }
52
52
53 // See Shell.qml's backgroundSettings treatment for why we need a separate
53 // See Shell.qml's backgroundSettings treatment for why we need a separate
Shell.qml+1
@@ -198,6 +198,7 @@ FocusScope {
198
198
199 anchors.fill: parent
199 anchors.fill: parent
200 source: shell.background
200 source: shell.background
201+ fillMode: Image.PreserveAspectCrop
201 }
202 }
202
203
203 Rectangle {
204 Rectangle {
tests/qmltests/CMakeLists.txt−1
@@ -13,7 +13,6 @@ set(qmltest_DEFAULT_NO_ADD_TEST FALSE)
13set(qmltest_DEFAULT_PROPERTIES ENVIRONMENT "QT_QPA_PLATFORM=minimal")
13set(qmltest_DEFAULT_PROPERTIES ENVIRONMENT "QT_QPA_PLATFORM=minimal")
14add_qml_test(Components AnimationControllerWithSignals)
14add_qml_test(Components AnimationControllerWithSignals)
15add_qml_test(Components Carousel)
15add_qml_test(Components Carousel)
16−add_qml_test(Components CrossFadeImage)
17add_qml_test(Components MathLocal)
16add_qml_test(Components MathLocal)
18add_qml_test(Components OpenEffect)
17add_qml_test(Components OpenEffect)
19add_qml_test(Components RatingStars)
18add_qml_test(Components RatingStars)
tests/qmltests/Components/tst_CrossFadeImage.qmldeleted−125
@@ -1,125 +0,0 @@
1−/*
2− * Copyright 2013 Canonical Ltd.
3− *
4− * This program is free software; you can redistribute it and/or modify
5− * it under the terms of the GNU General Public License as published by
6− * the Free Software Foundation; version 3.
7− *
8− * This program is distributed in the hope that it will be useful,
9− * but WITHOUT ANY WARRANTY; without even the implied warranty of
10− * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11− * GNU General Public License for more details.
12− *
13− * You should have received a copy of the GNU General Public License
14− * along with this program. If not, see <http://www.gnu.org/licenses/>.
15− */
16−
17−import QtQuick 2.0
18−import QtTest 1.0
19−import "../../../Components"
20−
21−TestCase {
22− name: "CrossFadeImage"
23−
24− property alias status: crossFadeImage.status
25− property alias source: crossFadeImage.source
26− property alias crossFade: crossFadeImage.crossFade
27− property alias fadeInFirst: crossFadeImage.fadeInFirst
28− property alias running: crossFadeImage.running
29−
30− CrossFadeImage {
31− id: crossFadeImage
32− }
33−
34− SignalSpy {
35− id: signalSpy
36− target: crossFadeImage
37− }
38−
39− function initTestFunction(argCrossFade, argFadeInFirst) {
40− source = ""
41− crossFade = argCrossFade
42− fadeInFirst = argFadeInFirst
43− compare(status, Image.Null, "Could not reset CrossFadeImage")
44− }
45−
46− function loadImage(url) {
47− console.log("Loading image...")
48− source = url
49−
50− signalSpy.signalName = "statusChanged"
51− signalSpy.wait()
52−
53− if (status == Image.Null) {
54− signalSpy.clear()
55− signalSpy.wait()
56− }
57−
58− if (status == Image.Loading) {
59− signalSpy.clear()
60− signalSpy.wait()
61− }
62−
63− compare(status, Image.Ready, "Image not ready")
64− console.log("Image loaded.")
65− }
66−
67− function waitForAnimation() {
68− signalSpy.signalName = "runningChanged"
69−
70− if (!running) {
71− signalSpy.clear()
72− signalSpy.wait()
73− compare(running, true, "Animation did not start")
74− }
75−
76− signalSpy.clear()
77− console.log("Waiting for animation to finish...")
78− signalSpy.wait()
79− compare(running, false, "Animation did not stop within 5 seconds.")
80− }
81−
82− function cleanupTest() {
83− compare(running, false, "Animation is running after testcase")
84− compare(crossFadeImage.__nextImage.source, "", "nextimage source is not reset")
85− }
86−
87− function test_fadeFirst() {
88− initTestFunction(true, true)
89−
90− loadImage("../../../graphics/phone_background.jpg")
91−
92− waitForAnimation()
93−
94− cleanupTest()
95− }
96−
97− function test_no_fadeFirst() {
98− initTestFunction(true, false)
99−
100− loadImage("../../../graphics/phone_background.jpg")
101−
102− cleanupTest()
103− }
104−
105− function test_crossFade() {
106− initTestFunction(true, false)
107−
108− loadImage("../../../graphics/phone_background.jpg")
109−
110− loadImage("../../../graphics/tablet_background.jpg")
111−
112− // Due to the internal implementation, __currentImage and __nextImage are swapped before the animation starts
113− // Make sure z order reflects that too.
114− compare(crossFadeImage.__currentImage.z > crossFadeImage.__nextImage.z, true, "new image should be above old image")
115− compare(crossFadeImage.__currentImage.opacity < 0.5, true)
116− compare(crossFadeImage.__nextImage.opacity > 0.5, true)
117−
118− waitForAnimation()
119−
120− compare(crossFadeImage.__currentImage.opacity > 0.5, true)
121− compare(crossFadeImage.__nextImage.opacity < 0.5, true)
122−
123− cleanupTest()
124− }
125−}