@@ -16,16 +16,16 @@ Item {
16 property int sceneHeight: units.gu(20)
16 property int sceneHeight: units.gu(20)
18 // Spread properties
18 // Spread properties
19− property real spreadHeight: units.gu(10)
19+ property real spreadHeight: sceneHeight * 0.35
20− property int spreadBottomOffset: units.gu(5)
20+ property int spreadBottomOffset: sceneHeight * 0.2
21− property int foldingAreaWidth: units.gu(20)
21+ property int foldingAreaWidth: flickableWidth * 0.2
22 property int maxVisibleItems: 7
22 property int maxVisibleItems: 7
23− property int margins: units.gu(5)
23+ property int margins: flickableWidth * 0.05
24 property real stackScale: 0.04
24 property real stackScale: 0.04
25 property int leftEndFoldedAngle: 70
25 property int leftEndFoldedAngle: 70
26 property int rightEndFoldedAngle: 65
26 property int rightEndFoldedAngle: 65
27 property int unfoldedAngle: 30
27 property int unfoldedAngle: 30
28− property int stackWidth: units.gu(1)
28+ property int stackWidth: flickableWidth * 0.01
31 // Internal
31 // Internal