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unity8
20 folders, 19 files
.bazaar/adjust old print .bzr-builddeb/ Applications/fix dead calendar launcher icon Bottombar/Choose more appropriate values for edge-drag gestures (LP: #1194150) Components/Move to work on GenericScopeView.qml Dash/Move to work on GenericScopeView.qml Greeter/Read background from GSettings or fallback to default_background. Hud/Use AbstractButtons instead of Button { color: "transparent" } that doesn't work. Launcher/Make use of the launcher API defined in unity-api and separate the model from the backend. Notifications/Merged with trunk Panel/review comments SideStage/ cmake/Use ubuntu-mobile icon theme in autopilot targets. debian/install plugin doc/ graphics/Pre-optimize PNGs to speed up builds. plugins/Rename plugin to Powerd po/Launchpad automatic translations update. src/Added geometry to indicators client setup tests/First quick unfinished stab at the category expansion .bzrignoreimprove the bzr commit hook .gitignore ApplicationArguments.hAdded ApplicationArguments context property to pass gemoetry to shell. CMakeLists.txtAdded ApplicationArguments context property to pass gemoetry to shell. CODINGAdd ppa:ubuntu-unity/next instead. COPYING COPYING.LGPLship required license files LGPL_EXCEPTION.txtship required license files MouseTouchAdaptor.cpp MouseTouchAdaptor.h Shell.qmlShow greeter when powerd tells us too, not just everytime we press the power key buildAdd ppa:ubuntu-unity/next instead. main.cppMake ApplicationArguments context property mockable from within QML code paths.h.inmerged with trunk runRevert local testing changes. run_on_deviceMove to using upstart in run_on_device. runtests.sh unity8.desktop.in unity8.qmlprojectRenamed indicator menus to menu items.