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unity8
15 folders, 13 files
.bazaar/ .bzr-builddeb/ .settings/ cmake/Increase max time since we have long running tests data/emit applications-end when we're going down debian/No-change rebuild against Qt 5.4.2. doc/ include/Laggy backends libs/fix some C++ object onwership and lifetime issues plugins/Making a change to count and countEmblemVisible via LauncherModel implicitly sets the alert-state on the affected item... extended LauncherModel's unit-test accordingly. po/Launchpad automatic translations update. qml/Addressed all issues from MP-comments... merged reveal- and hiding-animation into one and limited wiggle to one loop only based upon feedback from Design... this also eliminated the need of a special peeking-qmltest. src/Merge trunk tests/Making a change to count and countEmblemVisible via LauncherModel implicitly sets the alert-state on the affected item... extended LauncherModel's unit-test accordingly. tools/Add fixme .bzrignore .gitignore .project .pydevproject CMakeLists.txtFix build regarding unity-api and add screenshot provider to the mock Utils plugin CODINGWe use autopilot3 now COPYING COPYING.LGPL LGPL_EXCEPTION.txt build.sh run.shMerge trunk run_on_device.sh runtests.shInstead of failing the .sh create a fake "fail" .xml