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unity8
20 folders, 19 files
.bazaar/adjust old print .bzr-builddeb/ Applications/fix dead calendar launcher icon Bottombar/Choose more appropriate values for edge-drag gestures (LP: #1194150) Components/"cast" the .fake for the real plugin Dash/Remove the formFactor binding Greeter/Read background from GSettings or fallback to default_background. Hud/Use AbstractButtons instead of Button { color: "transparent" } that doesn't work. Launcher/Make use of the launcher API defined in unity-api and separate the model from the backend. Notifications/Merged with trunk Panel/review comments SideStage/ cmake/Use ubuntu-mobile icon theme in autopilot targets. debian/install plugin doc/ graphics/Pre-optimize PNGs to speed up builds. plugins/Make sure search is re-trigered after changing form-factor po/Launchpad automatic translations update. src/Added geometry to indicators client setup tests/Fix tryCompare call .bzrignoreimprove the bzr commit hook .gitignore ApplicationArguments.hAdded ApplicationArguments context property to pass gemoetry to shell. CMakeLists.txtAdded ApplicationArguments context property to pass gemoetry to shell. CODINGAdd ppa:ubuntu-unity/next instead. COPYING COPYING.LGPLship required license files LGPL_EXCEPTION.txtship required license files MouseTouchAdaptor.cpp MouseTouchAdaptor.h Shell.qmlShow greeter when powerd tells us too, not just everytime we press the power key buildAdd ppa:ubuntu-unity/next instead. main.cppMake ApplicationArguments context property mockable from within QML code paths.h.inmerged with trunk runRevert local testing changes. run_on_deviceMove to using upstart in run_on_device. runtests.sh unity8.desktop.in unity8.qmlprojectRenamed indicator menus to menu items.