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Merge pull request #595 from Foltik/patch-1

Fix typo in setup.md

commit10a1282ad4e2b6539bced3b42c47bd8ba53d4a84 authorrmariani <robert@tlon.io> dateFri 2 Aug 2019, 10:41 (7 years ago) parent52df2566093a9d
1 file changed+1−1
learn/hoon/hoon-tutorial/setup.md+1−1
learn/hoon/hoon-tutorial/setup.md+1−1
@@ -65,7 +65,7 @@ You asked dojo to evaluate `17` and it echoed the number back at you. This valu
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6666Generators are the most straightforward way to write Hoon programs. They are a concept in Arvo, and involve saving Hoon code in a `.hoon` text file. While they aren't strictly part of the Hoon language, we'll be dealing with generators throughout this tutorial.
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68−The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. So, to create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen` directory of your ship as a `.hoon` file. To run a generator named `mygen.hoon`, you would type `+myhoon <argument>` in your ship's Dojo.
68+The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. So, to create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen` directory of your ship as a `.hoon` file. To run a generator named `mygen.hoon`, you would type `+mygen <argument>` in your ship's Dojo.
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7070If this doesn't make sense yet, that's okay. In the [next lesson](../list-of-numbers), we will walk you through an example `gate` that is run as a generator.
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