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Merge pull request #595 from Foltik/patch-1
10a1282rmariani
learn/hoon/hoon-tutorial/setup.md+1−1
@@ -65,7 +65,7 @@ You asked dojo to evaluate `17` and it echoed the number back at you. This valu
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66Generators are the most straightforward way to write Hoon programs. They are a concept in Arvo, and involve saving Hoon code in a `.hoon` text file. While they aren't strictly part of the Hoon language, we'll be dealing with generators throughout this tutorial.
66Generators are the most straightforward way to write Hoon programs. They are a concept in Arvo, and involve saving Hoon code in a `.hoon` text file. While they aren't strictly part of the Hoon language, we'll be dealing with generators throughout this tutorial.
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68−The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. So, to create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen` directory of your ship as a `.hoon` file. To run a generator named `mygen.hoon`, you would type `+myhoon <argument>` in your ship's Dojo.
68+The simplest type of generator is the **naked generator**. All naked generators are `gates`: functions that take an argument and produce an output. So, to create a generator, all you need to do is write a `gate` and put it into a file in the `/home/gen` directory of your ship as a `.hoon` file. To run a generator named `mygen.hoon`, you would type `+mygen <argument>` in your ship's Dojo.
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70If this doesn't make sense yet, that's okay. In the [next lesson](../list-of-numbers), we will walk you through an example `gate` that is run as a generator.
70If this doesn't make sense yet, that's okay. In the [next lesson](../list-of-numbers), we will walk you through an example `gate` that is run as a generator.
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