At some point this should be more properly styled similar to +by, +in,
and +to, but for now this reduces duplication and makes the ordered map
available to everyone.
Allow one or more whitespace characters before and/or after the equals sign in
name attribute pairs, such as `<hello a = "yo" />` or `<hello a= "yo" />`.
Following the spec at https://www.w3.org/TR/2006/REC-xml11-20060816/#NT-Eq.
Support /=peers= and /=peer=/~ship scries for getting at all peers and
a specific peer's connection state, respectively.
Moves some internal types into zuse for easier external use.
`at` is for when you expect an array of a certain exact structure. If it
has extra elements, that indicates you were mistaken about the strucutre,
so it should fail to match.
RFC 2396 specifies that segments must be zero or more pchars.[1] We were
deviating from this by requiring at least one pchar per segment.
With this change, we support /some//path, and no longer lose the
trailing slash in /some/path/.
[1]: https://tools.ietf.org/html/rfc2396#section-3.3
Considering some of the options here were atoms, not cells, $% wasn't
appropriate, and led to *etyp:abi:ethereum resulting in ford %ride execution
failure. Simply using $? instead would result in a fish-loop, so here we split
the atom cases from the tagged union ones with a $@.
When a ship breaches, we remove all messages that have yet to be
delivered to an app (eg if it's not yet started). We also add
|gall-sear to do this manually, but this shouldn't be needed in normal
operation.
Finally, to unblock ~zod and ~bus on mainnet, we sear one particular
ship automatically on loading hood. It cannot be done manually because
no userpace changes can be made until it's unblocked.
Instead of providing a (unit path), allows for (list path), which better
supports the "update to path and subpath cases".
For example, if /things wants updates about everything, and
/things/specific wants updates about the specific thing, they'll both
need to receive a %fact when the specific thing changes.
Previously, these would have been two separate moves. Now, gall handles
the multi-targeting for you.