shrub/Spec/u3.md
C. Guy Yarvin 8c8fa11104 Rename.
2014-11-06 11:13:57 -08:00

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# u3: noun processing in C.
`u3` is the C library that makes Urbit work. If it wasn't called
`u3`, it might be called `libnoun` - it's a library for making
and storing nouns.
What's a noun? A noun is either a cell or an atom. A cell is an
ordered pair of any two nouns. An atom is an unsigned integer of
any size.
To the C programmer, this is not a terribly complicated data
structure, so why do you need a library for it?
One: nouns have a well-defined computation kernel, Nock, whose
spec fits on a page and gzips to 340 bytes. But the only
arithmetic operation in Nock is increment. So it's nontrivial
to compute both efficiently and correctly.
Two: `u3` is designed to support "permanent computing," ie, a
single-level store which is transparently checkpointed. This
implies a specialized memory-management model, etc, etc.
(Does `u3` depend on the higher levels of Urbit, Arvo and Hoon?
Yes and no. It expects you to load something shaped like an Arvo
kernel, and use it as an event-processing function. But you
don't need to use this feature if you don't want, and your kernel
can be anything you want.)
## c3: C in Urbit
Under `u3` is the simple `c3` layer, which is just how we write C
in Urbit.
When writing C in u3, please of course follow the conventions of
the code around you as regards indentation, etc. It's especially
important that every function have a header comment, even if it
says nothing interesting.
But some of our idiosyncrasies go beyond convention. Yes, we've
done awful things to C. Here's what we did and why we did.
### c3: integer types
First, it's generally acknowledged that underspecified integer
types are C's worst disaster. C99 fixed this, but the `stdint`
types are wordy and annoying. We've replaced them with:
/* Good integers.
*/
typedef uint64_t c3_d; // double-word
typedef int64_t c3_ds; // signed double-word
typedef uint32_t c3_w; // word
typedef int32_t c3_ws; // signed word
typedef uint16_t c3_s; // short
typedef int16_t c3_ss; // signed short
typedef uint8_t c3_y; // byte
typedef int8_t c3_ys; // signed byte
typedef uint8_t c3_b; // bit
typedef uint8_t c3_t; // boolean
typedef uint8_t c3_o; // loobean
typedef uint8_t c3_g; // 32-bit log - 0-31 bits
typedef uint32_t c3_l; // little; 31-bit unsigned integer
typedef uint32_t c3_m; // mote; also c3_l; LSB first a-z 4-char string.
/* Bad integers.
*/
typedef char c3_c; // does not match int8_t or uint8_t
typedef int c3_i; // int - really bad
typedef uintptr_t c3_p; // pointer-length uint - really really bad
typedef intptr_t c3_ps; // pointer-length int - really really bad
Some of these need explanation. A loobean is a Nock boolean -
Nock, for mysterious reasons, uses 0 as true (always say "yes")
and 1 as false (always say "no").
Nock and/or Hoon cannot tell the difference between a short atom
and a long one, but at the `u3` level every atom under `2^31` is
direct. The `c3_l` type is useful to annotate this. A `c3_m` is
a mote - a string of up to 4 characters in a `c3_l`, least
significant byte first. A `c3_g` should be a 5-bit atom. Of
course, C cannot enforce these constraints, only document them.
Use the "bad" - ie, poorly specified - integer types only when
interfacing with external code that expects them.
An enormous number of motes are defined in `i/c/motes.h`. There
is no reason to delete motes that aren't being used, or even to
modularize the definitions. Keep them alphabetical, though.
### c3: variables and variable naming
The C3 style uses Hoon style TLV variable names, with a quasi
Hungarian syntax. This is weird, but works really well, as
long as what you're doing isn't hideous.
A TLV variable name is a random pronounceable three-letter
string, sometimes with some vague relationship to its meaning,
but usually not. Usually CVC (consonant-vowel-consonant) is a
good choice.
You should use TLVs much the way math people use Greek letters.
The same concept should in general get the same name across
different contexts. When you're working in a given area, you'll
tend to remember the binding from TLV to concept by sheer power
of associative memory. When you come back to it, it's not that
hard to relearn. And of course, when in doubt, comment it.
Variables take pseudo-Hungarian suffixes, matching in general the
suffix of the integer type:
c3_w wor_w; // 32-bit word
Unlike in true Hungarian, there is no change for pointer
variables. Structure variables take a `_u` suffix;
### c3: loobeans
The code (from `defs.h`) tells the story:
# define c3y 0
# define c3n 1
# define _(x) (c3y == (x))
# define __(x) ((x) ? c3y : c3n)
# define c3a(x, y) __(_(x) && _(y))
# define c3o(x, y) __(_(x) || _(y))
In short, use `_()` to turn a loobean into a boolean, `__` to go
the other way. Use `!` as usual, `c3y` for yes and `c3n` for no,
`c3a` for and and `c3o` for or.
## u3: introduction to the noun world
The division between `c3` and `u3` is that you could theoretically
imagine using `c3` as just a generic C environment. Anything to do
with nouns is in `u3`.
### u3: a map of the system
There are two kinds of symbols in `u3`: regular and irregular.
They all start with `u3`, but the regular names follow this
pattern:
prefix purpose header
---------------------------------------------------
u3a_ allocation
u3e_ persistence
u3h_ hashtables
u3i_ noun construction
u3j_ jet control
u3m_ system management
u3n_ nock computation
u3r_ noun access (error returns)
u3t_ profiling
u3v_ arvo
u3x_ noun access (error crashes)
u3z_ memoization
u3 deals with reference-counted, immutable, acyclic nouns. 90%
of what you need to know to program in u3 is just how to get your
refcounts right.
/** Prefix definitions:
***
*** u3a_: fundamental allocators.
*** u3c_: constants.
*** u3e_: checkpointing.
*** u3h_: HAMT hash tables.
*** u3i_: noun constructors
*** u3j_: jets.
*** u3k*: direct jet calls (modern C convention)
*** u3m_: system management etc.
*** u3n_: nock interpreter.
*** u3o_: fundamental macros.
*** u3q*: direct jet calls (archaic C convention)
*** u3r_: read functions which never bail out.
*** u3s_: structures and definitions.
*** u3t_: tracing.
*** u3w_: direct jet calls (core noun convention)
*** u3x_: read functions which do bail out.
*** u3v_: arvo specific structures.
*** u3z_: memoization.
***
*** u3_cr_, u3_cx_, u3_cz_ functions use retain conventions; the caller
*** retains ownership of passed-in nouns, the callee preserves
*** ownership of returned nouns.
***
*** Unless documented otherwise, all other functions use transfer
*** conventions; the caller logically releases passed-in nouns,
*** the callee logically releases returned nouns.
***
*** In general, exceptions to the transfer convention all occur
*** when we're using a noun as a key.
**/
The best way to introduce `u3` is with a simple map of the Urbit
build directory:
g/ u3 implementation
g/a.c allocation
g/e.c persistence
g/h.c hashtables
g/i.c noun construction
g/j.c jet control
g/m.c master state
g/n.c nock execution
g/r.c noun access, error returns
g/t.c tracing/profiling
g/v.c arvo kernel
g/x.c noun access, error crashes
g/z.c memoization/caching
i/ all includes
i/v vere systems headers
i/g u3 headers (matching g/ names)
i/c c3 headers
i/c/defs.h miscellaneous c3 macros
i/c/motes.h symbolic constants
i/c/portable.h portability definitions
i/c/types.h c3 types
i/j jet headers
i/j/k.h jet interfaces (transfer, args)
i/j/q.h jet interfaces (retain, args)
i/j/w.h jet interfaces (retain, core)
j/ jet code
j/dash.c jet structures
j/1 tier 1 jets: basic math
j/2 tier 2 jets: lists
j/3 tier 3 jets: bit twiddling
j/4 tier 4 jets: containers
j/5 tier 5 jets: misc
j/6 tier 6 jets: hoon
v/ vere systems code
outside/ all external bundled code