mirror of
https://github.com/urbit/shrub.git
synced 2024-12-21 09:51:36 +03:00
39c707e596
* origin/ed/chore-update-contributing: contributing.md: removed interface dev instructions from root-level doc, integrated into existing interface-specific doc contributing.md: added more pre-req detail to the beginning of the edit contributing.md: Added a new section outlining how to develop urbit's interface Signed-off-by: Jared Tobin <jared@tlon.io>
135 lines
5.0 KiB
Markdown
135 lines
5.0 KiB
Markdown
## Introduction
|
|
|
|
Thanks for your interest in contributing to the Urbit interface. This section
|
|
specifically focuses on Landscape development. Landscape lets you integrate your
|
|
ship with front-end web applications accessed through the browser. It has a core
|
|
set of applications that accept contributions.
|
|
|
|
Related to Landscape is [Gall][gall], the Arvo vane that controls userspace
|
|
applications. Landscape applications will usually make good use of Gall, but
|
|
it's not strictly required if a Landscape application is not interacting with
|
|
ships directly.
|
|
|
|
Create a development ship, then once your ship is running, mount to Unix with
|
|
`|mount %`. This will create a folder named 'home' in your pier in Unix. The
|
|
'home' desk contains the working state of your ship -- like a Git repository,
|
|
when you want to make a change to it, `|commit %home`.
|
|
|
|
## Contributing to Landscape applications
|
|
|
|
[nix](https://github.com/NixOS/nix) and `git-lfs` should be installed at
|
|
this point, and have been used to `make build` the project.
|
|
|
|
Designing interfaces within urbit/urbit additionally requires that the [instructions](https://urbit.org/using/develop/#creating-a-development-ship) for fake `~zod` initialization have been followed.
|
|
|
|
Once your fake ship is running and you see
|
|
```
|
|
~zod:dojo>
|
|
```
|
|
in your console, be sure to 'mount' your ship's working state (what we call 'desks') to your local machine via the
|
|
`|mount %` command. This will ensure that code you modify locally can be
|
|
committed to your ship and initialized.
|
|
|
|
To begin developing Urbit's frontend, you'll need to sync your
|
|
currently-running fake ship with the urbit/urbit repo's code. Find the
|
|
`urbitrc-sample` file found at `urbit/pkg/interface/urbitrc-sample` (in this folder). Open it
|
|
using your preferred code editor and you should see the following:
|
|
|
|
```
|
|
module.exports = {
|
|
URBIT_PIERS: [
|
|
"/Users/user/ships/zod/home",
|
|
]
|
|
};
|
|
```
|
|
|
|
Edit the path between quotes `/Users/user/ships/zod/home` with wherever your
|
|
fake ship is located on your machine. This zod location path *must* end in `../home` to correctly intitalize
|
|
any code you write. Any code edited within the `urbit/urbit`will now be able to be synced to your running
|
|
ship, and previewed in the browser.
|
|
|
|
To set up urbit's Javascript environment, you'll need node (ideally installed
|
|
via [nvm](https://github.com/nvm-sh/nvm)) and gulp, which will be installed
|
|
via node.
|
|
|
|
Perform the following steps to get the above set up for urbit's apps:
|
|
|
|
```
|
|
## go to urbit's interface directory and install the required tooling
|
|
cd urbit/pkg/interface
|
|
npm install
|
|
npm install -g gulp
|
|
|
|
## assuming you are still in `urbit/pkg/interface`,
|
|
## open a single app directory, and watch it for changes
|
|
cd contacts/
|
|
gulp watch
|
|
```
|
|
|
|
Any changes made to any files within the `/contacts` directory will now
|
|
trigger a gulp rebuild when saved. To sync these changes to your running
|
|
ship, enter dojo and input the following:
|
|
|
|
```
|
|
|commit %home
|
|
```
|
|
|
|
Your urbit should take a moment to process the changes, and will emit a
|
|
`>=`. Refreshing your browser will display the newly-rendered interface.
|
|
|
|
Once you are done editing code, and wish to commit changes to git, stop
|
|
`gulp watch` and run `gulp bundle-prod` to ensure you are only
|
|
committing 1 minified line of compiled js and not 3000+.
|
|
|
|
An additional note:
|
|
|
|
As compiled Javascript is not present in the urbit/urbit repository,
|
|
you'll need to run `.sh/build-interface` in order to see changes that
|
|
have been committed to any given branch you might be working on. It's
|
|
always a good idea to run the above command before starting development
|
|
to ensure you can see collaborators' changes.
|
|
|
|
Please also ensure your pull request fits our standards for
|
|
[Git hygiene][contributing].
|
|
|
|
[contributing]: /CONTRIBUTING.md#git-practice
|
|
[arvo]: /pkg/arvo
|
|
[interface]:/pkg/interface
|
|
|
|
## Linting
|
|
|
|
The Urbit interface uses Eslint to lint the JavaScript code. To install the
|
|
linter and for usage through the command, do the following:
|
|
```bash
|
|
$ cd ./pkg/interface
|
|
$ npm install
|
|
$ npm run lint
|
|
```
|
|
|
|
To use the linter, run npm scripts
|
|
```bash
|
|
$ npm run lint # lints all files in `interface`
|
|
$ npm run lint-file ./chat/**/*.js # lints all .js files in `interface/chat`
|
|
$ npm run lint-file ./chat/src/index.js # lints a single chosen file
|
|
```
|
|
|
|
### Gall
|
|
|
|
Presently, Gall documentation is still in [progress][gall], but a good
|
|
reference. For examples of Landscape apps that use Gall, see the code for
|
|
[Chat][chat] and [Publish][publish].
|
|
|
|
## Creating your own applications
|
|
|
|
If you'd like to create your own application for Landscape, the easiest way to
|
|
get started is using the [create-landscape-app][cla] repository template. It
|
|
provides a brief wizard when you run it with `npm start`, and has good
|
|
documentation for its everyday use -- just create a repo [using its
|
|
template][template], install and then start it, and you'll soon be up and
|
|
running.
|
|
|
|
[cla]: https://github.com/urbit/create-landscape-app
|
|
[template]: https://github.com/urbit/create-landscape-app/generate
|
|
[gall]: https://urbit.org/docs/learn/arvo/gall/
|
|
[chat]: /pkg/arvo/app/chat.hoon
|
|
[publish]: /pkg/arvo/app/publish.hoon |