13 KiB
Maintainers' Guide
Branch organization
The essence of this branching scheme is that you create "release branches" of independently releasable units of work. These can then be released by their maintainers when ready.
Master branch
Master is what's released on the network. Deployment instructions are in the next section, but tagged releases should always come from this branch.
Feature branches
Anyone can create feature branches. For those with commit access to urbit/urbit, you're welcome to create them in this repo; otherwise, fork the repo and create them there.
Usually, new development should start from master, but if your work depends on work in another feature branch or release branch, start from there.
If, after starting your work, you need changes that are in master, merge it into your branch. If you need changes that are in a release branch or feature branch, merge it into your branch, but understand that your work now depends on that release branch, which means it won't be released until that one is released.
Release branches
Release branches are code that is ready to release. All release branch names
should start with next/
.
All code must be reviewed before being pushed to a release branch. Thus, feature branches should be PR'd against a release branch, not master.
Create new release branches as needed. You don't need a new one for every PR, since many changes are relatively small and can be merged together with little risk. However, once you merge two branches, they're now coupled and will only be released together -- unless one of the underlying commits is separately put on a release branch.
Here's a worked example. The rule is to make however many branches are useful, and no more. This example is not prescriptive; the developers making the changes may add, remove, or rename branches in this flow at will.
Suppose you (plural, the dev community at large) complete some work in a
userspace app, and you put it in next/landscape
. Separately, you make a small
JS change. If you PR it to next/landscape
, then it will only be released at
the same time as the app changes. Maybe this is fine, or maybe you want this
change to go out quickly, and the change in next/landscape
is relatively
risky, so you don't want to push it out on Friday afternoon. In this case, put
the change in another release branch, say next/js
. Now either can be released
independently.
Suppose you do further work that you want to PR to next/landscape
, but it
depends on your fixes in next/js
. Simply merge next/js
into either your
feature branch or next/landscape
and PR your finished work to
next/landscape
. Now there is a one-way coupling: next/landscape
contains
next/js
, so releasing it will implicitly release next/js
. However, you can
still release next/js
independently.
This scheme extends to other branches, like next/base
or next/os1.1
or
next/ford-fusion
. Some branches may be long-lived and represent simply the
"next" release of something, while others will have a definite lifetime that
corresponds to development of a particular feature or numbered release.
Since they are "done", release branches should be considered "public", in the sense that others may depend on them at will. Thus, never rebase a release branch.
When cutting a new release, you can filter branches with git branch --list 'next/*'
or by typing "next/" in the branch filter on Github. This will give
you the list of branches which have passed review and may be merged to master
and released. When choosing which branches to release, make sure you understand
the risks of releasing them immediately. If merging these produces nontrivial
conflicts, consider asking the developers on those branches to merge between
themselves. In many cases a developer can do this directly, but if it's
sufficiently nontrivial, this may be a reviewed PR of one release branch into
another.
Standard release branches
While you can always create non-standard release branches to stage for a particular release, most changes should go through the following:
- next/base -- changes to the %base desk in pkg/arvo
- next/garden -- changes to the %garden desk
- next/landscape -- changes to the %landscape desk
- next/bitcoin -- changes to the %bitcoin desk
- next/webterm -- changes to the %webterm desk
- next/vere -- changes to the runtime
Other cases
Outside contributors can generally target their PRs against master unless specifically instructed. Maintainers should retarget those branches as appropriate.
If a commit is not something that goes into a release (eg changes to README or CI), it may be committed straight to master.
If a hotfix is urgent, it may be PR'd straight to master. This should only be done if you reasonably expect that it will be released soon and before anything else is released.
If a series of commits that you want to release is on a release branch, but you really don't want to release the whole branch, you must cherry-pick them onto another release branch. Cherry-picking isn't ideal because those commits will be duplicated in the history, but it won't have any serious side effects.
Hotfixes
Here lies an informal guide for making hotfix releases and deploying them to the network.
Take this PR, as an example. This constituted a great hotfix. It's a single commit, targeting a problem that existed on the network at the time. Here's how it should be released and deployed OTA.
If the thing is acceptable to merge, merge it to master
Unless it's very trivial, it should probably have a single "credible looking" review from somebody else on it.
You should avoid merging the PR in GitHub directly. Instead, use the
sh/merge-with-custom-msg
script -- it will produce a merge commit with
message along the lines of:
Merge branch FOO (#PR_NUM)
* FOO:
bar: ...
baz: ...
Signed-off-by: SIGNER <signer@example.com>
We do this as it's nice to have the commit log information in the merge commit,
which GitHub's "Merge PR" button doesn't do (at least by default).
sh/merge-with-custom-msg
performs some useful last-minute urbit-specific
checks, as well.
You might want to alias sh/merge-with-custom-msg
locally, to make it easier
to use. My .git/config contains the following, for example:
[alias]
mu = !sh/merge-with-custom-msg
so that I can type e.g. git mu origin/foo 1337
.
Prepare a release commit
If you're making a Vere release, just play it safe and update all the pills.
To produce multi pills, you will need to set up an environment with the
appropriate desks with the appropriate contents, doing something like the
following (where >
denotes an urbit command and %
denotes a unix shell
command):
> |merge %garden our %base
> |merge %landscape our %base
> |merge %bitcoin our %base
> |merge %webterm our %base
% rsync -avL --delete pkg/arvo/ zod/base/
% for desk in garden landscape bitcoin webterm; do \
rsync -avL --delete pkg/$desk/ zod/$desk/ \
done
> |commit %base
> |commit %garden
> |commit %landscape
> |commit %bitcoin
> |commit %webterm
> .multi/pill +solid %base %garden %landscape %bitcoin %webterm
> .brass-multi/pill +brass %base %garden %landscape %bitcoin %webterm
And then of course:
> .solid/pill +solid
> .brass/pill +brass
> .ivory/pill +ivory
For an Urbit OS release, after all the merge commits, make a release with the commit message "release: urbit-os-v1.0.xx". This commit should have up-to-date artifacts from pkg/interface and a new version number in the desk.docket-0 of any desk which changed. If neither the pill nor the JS need to be updated (e.g if the pill was already updated in the previous merge commit), consider making the release commit with --allow-empty.
If anything in pkg/interface
has changed, ensure it has been built and
deployed properly. You'll want to do this before making a pill, since you want
the pill to have the new files/hash. For most things, it is sufficient to run
npm install; npm run build:prod
in pkg/interface
.
However, if you've made a change to Landscape's JS, then you will need to build
a "glob" and upload it to bootstrap.urbit.org. To do this, run npm install; npm run build:prod
in pkg/interface
, and add the resulting
pkg/arvo/app/landscape/index.[hash].js
to a fakezod at that path (or just create a
new fakezod with urbit -F zod -B bin/solid.pill -A pkg/arvo
). Run
:glob|make
, and this will output a file in fakezod/.urb/put/glob-0vXXX.glob
.
Upload this file to bootstrap.urbit.org, and modify +hash
at the top of
pkg/arvo/app/glob.hoon
to match the hash in the filename of the .glob
file.
Amend pkg/arvo/app/landscape/index.html
to import the hashed JS bundle, instead
of the unversioned index.js. Do not commit the produced index.js
and
make sure it doesn't end up in your pills (they should be less than 10MB each).
Tag the resulting commit
What you should do here depends on the type of release being made.
First, for Urbit OS releases:
If it's a very trivial hotfix that you know isn't going to break anything, tag
it as urbit-os-vx.y
. Here 'x' is the major version and 'y' is an OTA patch
counter. Change urbit-os
to e.g. landscape
or another desk if that's what you're
releasing. If you're releasing changes to more than one desk, add a separate
tag for each desk (but only make one announcment email/post, with all of the
desks listed).
Use an annotated tag, i.e.
git tag -a urbit-os-vx.y
The tag format should look something like this:
urbit-os-vx.y
This release will be pushed to the network as an over-the-air update.
Release notes:
[..]
Contributions:
[..]
You can get the "contributions" section by the shortlog between the last release and this release:
git shortlog LAST_RELEASE..
I originally tried to curate this list somewhat, but now just paste it verbatim. If it's too noisy, yell at your colleagues to improve their commit messages.
Try to include a high-level summary of the changes in the "release notes" section. You should be able to do this by simply looking at the git log and skimming the commit descriptions (or perhaps copying some of them in verbatim). If the commit descriptions are too poor to easily do this, then again, yell at your fellow contributors to make them better in the future.
If it's not a trivial hotfix, you should probably make any number of release
candidate tags (e.g. urbit-os-vx.y.rc1
, urbit-os-vx.y.rc2
, ..), test
them, and after you confirm one of them is good, tag the release as
urbit-os-vx.y
.
For Vere releases:
Tag the release as urbit-vx.y
. The tag format should look something like
this:
urbit-vx.y
Note that this Vere release will by default boot fresh ships using an Urbit OS
va.b.c pill.
Release binaries:
(linux64)
https://bootstrap.urbit.org/urbit-vx.y-linux64.tgz
(macOS)
https://bootstrap.urbit.org/urbit-vx.y-darwin.tgz
Release notes:
[..]
Contributions:
[..]
Ensure the Vere release is marked as the 'latest' release and upload the two
.tgz
files to the release as darwin.tgz
and linux64.tgz
;
this allows us to programmatically retrieve the latest release at
urbit.org/install/mac/latest/ and
urbit.org/install/linux64/latest,
respectively.
The same schpeel re: release candidates applies here.
Note that the release notes indicate which version of Urbit OS the Vere release will use by default when booting fresh ships. Do not include implicit Urbit OS changes in Vere releases; this used to be done, historically, but shouldn't be any longer. If there are Urbit OS and Vere changes to be released, make two separate releases.
Deploy the update
(Note: the following steps are automated by some other Tlon-internal
tooling. Just ask ~nidsut-tomdun
for details.)
For Urbit OS updates, this means copying the files into ~zod's %home desk. The changes should be merged into /~zod/kids and then propagated through other galaxies and stars to the rest of the network.
For consistency, I create a release tarball and then rsync the files in.
$ wget https://github.com/urbit/urbit/archive/urbit-os-vx.y.tar.gz
$ tar xzf urbit-os-vx.y.tar.gz
$ herb zod -p hood -d "+hood/mount /=home="
$ rsync -zr --delete urbit-urbit-os-vx.y/pkg/arvo/ zod/home
$ herb zod -p hood -d "+hood/commit %home"
$ herb zod -p hood -d "+hood/merge %kids our %home"
For Vere updates, this means simply shutting down each desired ship, installing the new binary, and restarting the pier with it.
Announce the update
Post an announcement to urbit-dev. The tag annotation, basically, is fine here -- I usually add the %cz hash (for Urbit OS releases) and the release binary URLs (for Vere releases). Check the urbit-dev archives for examples of these announcements.
Post the same announcement to the group feed of Urbit Community.