2020-10-19 19:22:02 +03:00
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use super::glyphcache::GlyphCache;
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2019-12-24 06:13:15 +03:00
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use super::quad::*;
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2019-10-27 02:59:53 +03:00
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use super::utilsprites::{RenderMetrics, UtilSprites};
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2020-10-26 02:09:47 +03:00
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use ::window::bitmaps::atlas::OutOfTextureSpace;
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2019-10-27 02:59:53 +03:00
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use ::window::glium::backend::Context as GliumContext;
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2021-07-30 22:59:15 +03:00
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use ::window::glium::buffer::Mapping;
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2019-10-27 02:59:53 +03:00
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use ::window::glium::texture::SrgbTexture2d;
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use ::window::glium::{IndexBuffer, VertexBuffer};
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use ::window::*;
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2021-07-30 08:21:46 +03:00
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use std::cell::{Ref, RefCell, RefMut};
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2019-10-27 02:59:53 +03:00
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use std::rc::Rc;
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2020-10-25 02:40:15 +03:00
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use wezterm_font::FontConfiguration;
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2019-10-27 02:59:53 +03:00
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2021-07-30 22:59:15 +03:00
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const INDICES_PER_CELL: usize = 6;
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pub struct MappedQuads<'a> {
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mapping: Mapping<'a, [Vertex]>,
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next: RefMut<'a, usize>,
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capacity: usize,
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}
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impl<'a> MappedQuads<'a> {
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pub fn allocate<'b>(&'b mut self) -> anyhow::Result<Quad<'b>> {
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let idx = *self.next;
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*self.next += 1;
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2021-07-31 02:59:47 +03:00
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let idx = if idx >= self.capacity {
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// We don't have enough quads, so we'll keep re-using
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// the first quad until we reach the end of the render
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// pass, at which point we'll detect this condition
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// and re-allocate the quads.
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0
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} else {
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idx
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};
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2021-07-30 22:59:15 +03:00
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let idx = idx * VERTICES_PER_CELL;
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let mut quad = Quad {
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vert: &mut self.mapping[idx..idx + VERTICES_PER_CELL],
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};
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quad.set_texture_adjust(0., 0., 0., 0.);
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quad.set_has_color(false);
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Ok(quad)
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}
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}
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2021-03-21 22:01:30 +03:00
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pub struct TripleVertexBuffer {
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2021-07-30 08:21:46 +03:00
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pub index: RefCell<usize>,
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pub bufs: RefCell<[VertexBuffer<Vertex>; 3]>,
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pub indices: IndexBuffer<u32>,
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pub capacity: usize,
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2021-07-30 22:59:15 +03:00
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pub next_quad: RefCell<usize>,
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2021-07-30 08:21:46 +03:00
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}
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impl TripleVertexBuffer {
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2021-07-30 22:59:15 +03:00
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pub fn clear_quad_allocation(&self) {
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*self.next_quad.borrow_mut() = 0;
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}
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2021-07-31 02:59:47 +03:00
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pub fn need_more_quads(&self) -> Option<usize> {
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let next = *self.next_quad.borrow();
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if next > self.capacity {
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Some(next)
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} else {
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None
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}
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}
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2021-07-30 22:59:15 +03:00
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pub fn vertex_index_count(&self) -> (usize, usize) {
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let num_quads = *self.next_quad.borrow();
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(num_quads * VERTICES_PER_CELL, num_quads * INDICES_PER_CELL)
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}
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pub fn map<'a>(&'a self, bufs: &'a mut RefMut<VertexBuffer<Vertex>>) -> MappedQuads<'a> {
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let mapping = bufs.slice_mut(..).expect("to map vertex buffer").map();
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MappedQuads {
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mapping,
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next: self.next_quad.borrow_mut(),
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capacity: self.capacity,
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}
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}
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2021-07-30 08:21:46 +03:00
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pub fn current_vb(&self) -> Ref<VertexBuffer<Vertex>> {
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let index = *self.index.borrow();
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let bufs = self.bufs.borrow();
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Ref::map(bufs, |bufs| &bufs[index])
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}
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pub fn current_vb_mut(&self) -> RefMut<VertexBuffer<Vertex>> {
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let index = *self.index.borrow();
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let bufs = self.bufs.borrow_mut();
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RefMut::map(bufs, |bufs| &mut bufs[index])
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}
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pub fn next_index(&self) {
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let mut index = self.index.borrow_mut();
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*index += 1;
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if *index >= 3 {
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*index = 0;
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}
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}
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2021-03-21 22:01:30 +03:00
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}
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2021-01-16 19:00:17 +03:00
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pub struct RenderState {
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2019-10-27 02:59:53 +03:00
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pub context: Rc<GliumContext>,
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pub glyph_cache: RefCell<GlyphCache<SrgbTexture2d>>,
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pub util_sprites: UtilSprites<SrgbTexture2d>,
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2021-02-21 04:02:21 +03:00
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pub glyph_prog: glium::Program,
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2021-07-30 08:21:46 +03:00
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pub glyph_vertex_buffer: TripleVertexBuffer,
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2019-10-27 02:59:53 +03:00
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}
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2021-01-16 19:00:17 +03:00
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impl RenderState {
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2019-10-27 02:59:53 +03:00
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pub fn new(
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context: Rc<GliumContext>,
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fonts: &Rc<FontConfiguration>,
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metrics: &RenderMetrics,
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2020-10-26 02:09:47 +03:00
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mut atlas_size: usize,
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2019-12-15 08:43:05 +03:00
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) -> anyhow::Result<Self> {
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2020-10-26 02:09:47 +03:00
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loop {
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2021-01-06 01:16:21 +03:00
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let glyph_cache =
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RefCell::new(GlyphCache::new_gl(&context, fonts, atlas_size, metrics)?);
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2020-10-26 02:09:47 +03:00
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let result = UtilSprites::new(&mut *glyph_cache.borrow_mut(), metrics);
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match result {
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Ok(util_sprites) => {
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2021-02-21 04:02:21 +03:00
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// Last prog outputs srgb for gamma correction
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2021-07-31 03:27:24 +03:00
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let glyph_prog = Self::compile_prog(&context, true, Self::glyph_shader)?;
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2020-10-26 02:09:47 +03:00
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2021-07-31 02:59:47 +03:00
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let glyph_vertex_buffer = Self::compute_vertices(&context, 1024)?;
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2020-10-26 02:09:47 +03:00
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return Ok(Self {
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context,
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glyph_cache,
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util_sprites,
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2021-02-21 04:02:21 +03:00
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glyph_prog,
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2021-07-30 08:21:46 +03:00
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glyph_vertex_buffer,
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2020-10-26 02:09:47 +03:00
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});
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}
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2021-03-14 10:18:15 +03:00
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Err(OutOfTextureSpace {
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size: Some(size), ..
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}) => {
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2020-10-26 02:09:47 +03:00
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atlas_size = size;
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}
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2021-03-14 10:18:15 +03:00
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Err(OutOfTextureSpace { size: None, .. }) => {
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2020-10-26 02:09:47 +03:00
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anyhow::bail!("requested texture size is impossible!?")
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2019-10-27 02:59:53 +03:00
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}
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};
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}
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}
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2021-02-21 04:02:21 +03:00
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fn compile_prog(
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context: &Rc<GliumContext>,
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outputs_srgb: bool,
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fragment_shader: fn(&str) -> (String, String),
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) -> anyhow::Result<glium::Program> {
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let mut errors = vec![];
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for version in &["330", "300 es"] {
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let (vertex_shader, fragment_shader) = fragment_shader(version);
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let source = glium::program::ProgramCreationInput::SourceCode {
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vertex_shader: &vertex_shader,
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fragment_shader: &fragment_shader,
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outputs_srgb,
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tessellation_control_shader: None,
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tessellation_evaluation_shader: None,
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transform_feedback_varyings: None,
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uses_point_size: false,
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geometry_shader: None,
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};
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log::trace!("compiling a prog with version {}", version);
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match glium::Program::new(context, source) {
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Ok(prog) => {
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return Ok(prog);
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}
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Err(err) => errors.push(err.to_string()),
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};
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}
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anyhow::bail!("Failed to compile shaders: {}", errors.join("\n"))
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}
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2021-07-31 02:59:47 +03:00
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pub fn reallocate_quads(&mut self, num_quads: usize) -> anyhow::Result<()> {
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let glyph_vertex_buffer = Self::compute_vertices(&self.context, num_quads)?;
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2019-10-27 02:59:53 +03:00
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2021-07-30 08:21:46 +03:00
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self.glyph_vertex_buffer = glyph_vertex_buffer;
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2019-10-27 02:59:53 +03:00
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Ok(())
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}
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2021-02-21 04:02:21 +03:00
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fn glyph_shader(version: &str) -> (String, String) {
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(
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format!(
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2021-07-31 17:28:52 +03:00
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"#version {}\n{}",
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2021-02-21 04:02:21 +03:00
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version,
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include_str!("glyph-vertex.glsl")
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),
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2021-07-31 17:28:52 +03:00
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format!("#version {}\n{}", version, include_str!("glyph-frag.glsl")),
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2021-02-21 04:02:21 +03:00
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)
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}
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2019-10-27 02:59:53 +03:00
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/// Compute a vertex buffer to hold the quads that comprise the visible
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/// portion of the screen. We recreate this when the screen is resized.
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2019-12-22 01:17:50 +03:00
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/// The idea is that we want to minimize any heavy lifting and computation
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2019-10-27 02:59:53 +03:00
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/// and instead just poke some attributes into the offset that corresponds
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/// to a changed cell when we need to repaint the screen, and then just
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/// let the GPU figure out the rest.
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fn compute_vertices(
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context: &Rc<GliumContext>,
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2021-07-31 02:59:47 +03:00
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num_quads: usize,
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2021-07-30 08:21:46 +03:00
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) -> anyhow::Result<TripleVertexBuffer> {
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2021-07-30 22:59:15 +03:00
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let verts = vec![Vertex::default(); num_quads * VERTICES_PER_CELL];
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let mut indices = vec![];
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indices.reserve(num_quads * INDICES_PER_CELL);
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for q in 0..num_quads {
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let idx = (q * VERTICES_PER_CELL) as u32;
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2019-12-23 05:57:54 +03:00
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// Emit two triangles to form the glyph quad
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indices.push(idx + V_TOP_LEFT as u32);
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indices.push(idx + V_TOP_RIGHT as u32);
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indices.push(idx + V_BOT_LEFT as u32);
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indices.push(idx + V_TOP_RIGHT as u32);
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indices.push(idx + V_BOT_LEFT as u32);
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indices.push(idx + V_BOT_RIGHT as u32);
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2019-12-24 06:13:15 +03:00
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}
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2021-03-21 22:01:30 +03:00
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let buffer = TripleVertexBuffer {
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2021-07-30 08:21:46 +03:00
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index: RefCell::new(0),
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bufs: RefCell::new([
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2021-03-22 06:51:02 +03:00
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VertexBuffer::dynamic(context, &verts)?,
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VertexBuffer::dynamic(context, &verts)?,
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VertexBuffer::dynamic(context, &verts)?,
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2021-07-30 08:21:46 +03:00
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]),
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2021-07-31 02:59:47 +03:00
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capacity: num_quads,
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2021-07-30 08:21:46 +03:00
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indices: IndexBuffer::new(
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2019-10-27 02:59:53 +03:00
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context,
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glium::index::PrimitiveType::TrianglesList,
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&indices,
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)?,
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2021-07-30 22:59:15 +03:00
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next_quad: RefCell::new(0),
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2021-07-30 08:21:46 +03:00
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};
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Ok(buffer)
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2019-10-27 02:59:53 +03:00
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}
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pub fn recreate_texture_atlas(
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&mut self,
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fonts: &Rc<FontConfiguration>,
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metrics: &RenderMetrics,
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size: Option<usize>,
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2021-01-16 19:12:45 +03:00
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) -> anyhow::Result<()> {
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// We make a a couple of passes at resizing; if the user has selected a large
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// font size (or a large scaling factor) then the `size==None` case will not
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// be able to fit the initial utility glyphs and apply_scale_change won't
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// be able to deal with that error situation. Rather than make every
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// caller know how to deal with OutOfTextureSpace we try to absorb
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// and accomodate that here.
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let mut size = size;
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let mut attempt = 10;
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loop {
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match self.recreate_texture_atlas_impl(fonts, metrics, size) {
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Ok(_) => return Ok(()),
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Err(err) => {
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attempt -= 1;
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if attempt == 0 {
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return Err(err);
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}
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if let Some(&OutOfTextureSpace {
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size: Some(needed_size),
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2021-03-14 10:18:15 +03:00
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..
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2021-01-16 19:12:45 +03:00
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}) = err.downcast_ref::<OutOfTextureSpace>()
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{
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size.replace(needed_size);
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continue;
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}
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return Err(err);
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}
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}
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}
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}
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fn recreate_texture_atlas_impl(
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&mut self,
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fonts: &Rc<FontConfiguration>,
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metrics: &RenderMetrics,
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size: Option<usize>,
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2019-12-15 08:43:05 +03:00
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) -> anyhow::Result<()> {
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2021-01-16 19:00:17 +03:00
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let size = size.unwrap_or_else(|| self.glyph_cache.borrow().atlas.size());
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2021-03-14 20:29:02 +03:00
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let mut new_glyph_cache = GlyphCache::new_gl(&self.context, fonts, size, metrics)?;
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self.util_sprites = UtilSprites::new(&mut new_glyph_cache, metrics)?;
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let mut glyph_cache = self.glyph_cache.borrow_mut();
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// Steal the decoded image cache; without this, any animating gifs
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// would reset back to frame 0 each time we filled the texture
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std::mem::swap(
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&mut glyph_cache.image_cache,
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&mut new_glyph_cache.image_cache,
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);
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*glyph_cache = new_glyph_cache;
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2019-10-27 02:59:53 +03:00
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Ok(())
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}
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}
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