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mirror of https://github.com/wez/wezterm.git synced 2024-11-24 07:46:59 +03:00
Commit Graph

10 Commits

Author SHA1 Message Date
Wez Furlong
b1bc74d31f logo: refine appearance a bit more
This commit switches back to wezterm-icon.svg as the source of
the icon, but modifies it:

* Removed mac style title bar + window manipulation icons
* Increases the corner radius
* Adjusts the text position and size

This makes it somewhere between the original and one of the alternate
icons in 98b71cbfb6

I chose to modify the original source as it didn't have padding
baked into the svg file, and I didn't feel like wrestling with
the contributed svg in inkscape to remove it.
2021-12-29 18:14:26 -07:00
Wez Furlong
e9850d318a remove border from the new mac icon
otherwise it looks smaller than the others in the cmd-tab switcher
2021-12-22 20:13:38 -07:00
Wez Furlong
5a60bddba7 logo: switched to alternate logo
refs: https://github.com/wez/wezterm/pull/1454
refs: https://github.com/wez/wezterm/discussions/1142
2021-12-22 20:04:44 -07:00
Wez Furlong
06e35bbd52 ci: maybe enable codesigning on macos
refs: https://github.com/wez/wezterm/issues/482
2021-11-22 11:27:14 -07:00
Wez Furlong
7c18b8efad macos: tweak Info.plist
This adds custom descriptions for when permission is required
to inspect the filesystem.

I've never seen these actually take effect.
2021-02-15 18:08:09 -08:00
Wez Furlong
3c3ba6a30a icon: add padding to mac icon
Converts the svg font to a path so that rendering doesn't
require the full Operator Mono font locally.

Adjust the update script to add 10% padding around the icon
on macOS as @erf suggests that the increased padding looks
better/more consistent with other macOS apps.
2020-12-26 17:08:38 -08:00
Wez Furlong
404844522c wezterm: update icon
I was playing around with inkscape and this simple icon is
the result.

Add a script to generate the various bitmap icons for all three
platforms.  It is intended to run on a Linux host.
2020-12-26 01:49:40 -08:00
Wez Furlong
2ec12b5426 wezterm: fixup packaging for wezterm-gui split
refs: #301
2020-10-24 16:54:36 -07:00
Wez Furlong
4d71a7913a macOS: bundle and use MetalANGLE to enable Metal rendering
This commit adjusts the window layer to have it try to load EGL
implementations on macOS.  This is important as the system
provided OpenGL implementation is deprecated and I wanted to
have a path forward for when it is finally removed.

If EGL fails to initialize, we fall back to the CGL/OpenGL
implementation that we used previously.

I've included binaries built for 64-bit intel from the MetalANGLE
project; here's how I built them:

```
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git --depth 1
git clone https://github.com/kakashidinho/metalangle --depth 1
cd metalangle
PATH=$PWD/../depot_tools:$PATH python scripts/bootstrap.py
PATH=$PWD/../depot_tools:$PATH gclient sync
PATH=$PWD/../depot_tools:$PATH gn --args="is_debug=false angle_enable_metal=true angle_enable_vulkan=false angle_enable_gl=false angle_build_all=false" gen out/Release
PATH=$PWD/../depot_tools:$PATH autoninja -C out/Release
```

Those steps are a little too long to want to put them directly
into the wezterm CI.

It is important for metalangle to be >= 8230df39a5
in order for scaling to be handled correctly when dragging windows
between monitors.

refs: https://github.com/kakashidinho/metalangle/issues/34
2020-10-17 09:34:01 -07:00
Wez Furlong
67a57f12af Add basic install script and icon
The icon comes from "Smoothicons 7" by Corey Marion which I found
as a royalty free icon searching the internet.  I would love to
have a purpose built icon, but this is sufficient for now.

The install script sets up a macOS application bundle that references
the generated wezterm binary and the icon.  The same technique could
be used to generate a .desktop file for linux.

I've changed the default-prog on macos to be `login -pf $USER` as
that is a better default experience on macOS.
2019-03-23 18:41:10 -07:00