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mirror of https://github.com/wez/wezterm.git synced 2024-12-24 22:01:47 +03:00
Commit Graph

6190 Commits

Author SHA1 Message Date
Wez Furlong
144d2a353e add focus state to cache key 2022-08-23 09:41:44 -07:00
Wez Furlong
64a10014cf treat Constant ease-in-and-out as equivalent to "1 fps" case
This doesn't mean that it renders at 1fps, just that it goes through
the simpler path of scheduling on the boundaries rather than at
animation_fps through the intermediate stages, where it would be
useless.
2022-08-23 08:29:57 -07:00
Wez Furlong
f582d35d8e improve blink easing scheduling
We weren't really respecting animation_fps very well. Account
for the last_render time when computing the next frame time.
2022-08-23 08:17:46 -07:00
Wez Furlong
00ddfbf9b8 perf: cache quads by line
Introduces a heap-based quad allocator that we cache on a per-line
basis, so if a line is unchanged we simply need to copy the previously
computed set of quads for it into the gpu quad buffer.

The results are encouraging wrt. constructing those quads; the
`quad_buffer_apply` is the cost of the copy operation, compare with
`render_screen_line_opengl` which is the cost of computing the quads;
it's 300x better at the p50 and >100x better at p95 for a full-screen
updating program:

full 2880x1800 screen top:

```
STAT                                             p50      p75      p95
Key(quad_buffer_apply)                           2.26µs   5.22µs   9.60µs
Key(render_screen_line_opengl)                   610.30µs 905.22µs 1.33ms
Key(gui.paint.opengl)                            35.39ms  37.75ms  45.88ms
```

However, the extra buffering does increase the latency of
`gui.paint.opengl` (the overall cost of painting a frame); contrast the
above with the latency in the same scenario with the current `main`
(rather than this branch):

```
Key(gui.paint.opengl)                            19.14ms  21.10ms  28.18ms
```

Note that for an idle screen this latency is ~1.5ms but that is also true
of `main`.

While the overall latency in the histogram isn't a slam dunk,
running `time cat bigfile` is ~10% faster on my mac.

I'm sure there's something that can be shaved off to get a more
convincing win.
2022-08-23 06:37:12 -07:00
Wez Furlong
9aaa4c4db6 Abstract quad and layer allocation
allows adding an alternative, cacheable, quad backing in a subsequent commit
2022-08-22 19:48:19 -07:00
Wez Furlong
d2b3d7ed94 add cheaper to cache shape info
Use essentially just a couple of very cheap integers as cache keys
for the shape info from a pane
2022-08-22 18:37:11 -07:00
Wez Furlong
5f64adb7f0 start building out box model based render of pane 2022-08-22 11:03:24 -07:00
Wez Furlong
8040a8ae81 revise how uniforms are passed to shader
This is really a proof of concept commit; I want to be able to pass
more structured data into the shader as uniforms and the basic
macros provided by glium make that a bit awkward.

What I came up with is a slightly more dynamic uniform builder
thingy.

I'm using this to pass in a copy of the various blinking easing
functions.

Those are incomplete and unused, but it shows that the technique works.
2022-08-22 10:22:00 -07:00
Wez Furlong
0702a7163e cargo update 2022-08-21 19:59:34 -07:00
Wez Furlong
35ed9ac197 conpty: work around mangled tmux title sequence
refs: https://github.com/wez/wezterm/issues/2442
2022-08-21 18:14:13 -07:00
Wez Furlong
3ae647048e Add Sequoia color schemes
refs: https://github.com/Hiroya-W/wezterm-sequoia-theme/issues/1
2022-08-21 16:50:34 -07:00
Wez Furlong
94e95fca33 docs: changelog for max_fps https://github.com/wez/wezterm/discussions/2419 2022-08-21 15:27:45 -07:00
Wez Furlong
7caaf136e4 compensate for flickery TUI programs by going slower(!)
It's not the first time that I've solved a problem by slowing things
down... in this situation, a couple of very inefficient TUI programs had
flickering outputs in wezterm because they were filling a buffer with a
bunch of spaces to erase a screen before sending the main body of their
updates in a subsequent buffer chunk. wezterm would render the
intervening partially blank frame and appear to flicker.

The resolution is to add a small delay (3ms by default) before sending
data to the terminal model. If the output is readable in that time
we'll accumulate it with the pending set of actions so that the
whole batch can be applied "more atomically".

Take care: `time cat bigfile` is sensitive to this, so we want to
keep the latency as small as possible, and we also want to avoid
accumulating actions and only flushing them at the end of the file.

We use the existing buffer size (~1MB) as a threshold: we bump
a count of the number of input bytes that resulted in the current
set of actions, and if that exceeds that buffer size we flush it.

refs: https://github.com/wez/wezterm/issues/2443
2022-08-21 14:40:06 -07:00
Wez Furlong
553f475280 add pane select screenshot to appstream data 2022-08-21 13:15:38 -07:00
Wez Furlong
a6ed7ef7ab docs: fix typo 2022-08-21 12:59:39 -07:00
Wez Furlong
9d6b4a3e17 docs: CopyMode assignments now have their own individual pages
refs: https://github.com/wez/wezterm/issues/2346
2022-08-21 11:05:56 -07:00
Wez Furlong
84df280b38 docs: changelog for https://github.com/wez/wezterm/issues/2350 2022-08-21 09:48:22 -07:00
Wez Furlong
f2f2b83899 respect close confirmation prompt when middle clicking a tab
refs: #2350
2022-08-21 09:34:24 -07:00
Wez Furlong
7be824db62 deps: update zbus 2022-08-21 09:18:32 -07:00
Wez Furlong
de89d650a3 cargo update 2022-08-21 08:51:16 -07:00
grant0417
f792a20f7a Add fig to shells for shell completion 2022-08-21 08:33:19 -07:00
Wez Furlong
f4b8028e5e macos: fixup CI build
weirdly, BOOL is considered bool when I compile locally,
but in the CI:

```
error[E0308]: mismatched types
   --> window/src/os/macos/connection.rs:170:22
    |
170 |     let max_fps = if has_max_fps {
    |                      ^^^^^^^^^^^ expected `bool`, found `i8`
```

I can't explain the difference in behavior (feels like a compiler
bug?) but let's try comparing explicitly against YES
2022-08-21 08:29:17 -07:00
Wez Furlong
99391e39d2 macos: NSScreen::maximumFramesPerSecond is newish
Gate calling it to avoid a runtime failure on eg: Big Sur.

refs: https://github.com/wez/wezterm/issues/2440
2022-08-21 07:21:12 -07:00
Wez Furlong
58eecab4f8 docs: changelog for https://github.com/wez/wezterm/issues/2399 2022-08-20 23:02:29 -07:00
Wez Furlong
3917fc2184 tab bar: force x and + buttons to be square
Use the font height as the basis for the size, rather than the width,
to avoid the buttons being too condensed.

Explicitly use the pixel height for the dimensions so that the
buttons are square.

refs: https://github.com/wez/wezterm/issues/2399
2022-08-20 22:34:19 -07:00
Wez Furlong
b181935303 win32: implement max_fps option 2022-08-20 19:20:41 -07:00
Wez Furlong
dc62aa5198 win32: set ScreenInfo::max_fps 2022-08-20 17:39:51 -07:00
Wez Furlong
944ea1444e docs: fix link 2022-08-20 17:06:32 -07:00
Wez Furlong
78b5ac0eb5 add border size and color config
refs: https://github.com/wez/wezterm/issues/2417
2022-08-20 17:05:17 -07:00
Wez Furlong
8b3a52ba9a colors now override color_scheme
The prior mutually exclusive behavior kept surprising people so let's
just flip this around.

This is potentially a "breaking" change for folks, but I think it is
worth it.
2022-08-20 11:48:22 -07:00
Wez Furlong
8b2ef50ca7 gui-startup event now also works for wezterm ssh.
This is done by adjusting how `wezterm ssh` works; we now set up
the default domain and call into the main `wezterm start` logic.

refs: #284
2022-08-20 08:01:45 -07:00
Wez Furlong
429c18b7ee fixup boundary condition for MoveBackwardZoneOfType
refs: #2346
2022-08-20 07:35:28 -07:00
Wez Furlong
cb75b642f7 Fixup ActivatePaneDirection to respect edge intersection
d2892c6 switched to using recency only, but neglected to verify that
the edges of the candidate panes were actually touching, leading to
some weird results.

This commit uses recency only when the edges intersect, otherwise,
scores 0 for the candidate.

refs: #2374
2022-08-20 07:20:07 -07:00
Wez Furlong
cb09e71214 x11: populate ScreenInfo::max_fps from xrandr 2022-08-20 07:07:58 -07:00
Wez Furlong
2ab330efdd docs: changelog for https://github.com/wez/wezterm/pull/2402 2022-08-20 06:08:30 -07:00
Magnus Groß
ba309931a3 Cache xdg-desktop-portal appearance
This slightly improves the startup time of wezterm.

Right now we query the portal appearance value again over dbus every
time that we access it, for example every time that the user calls
wezterm.gui.get_appearance() from the Lua interface.

Queries over dbus are slow, they usually take a few milliseconds to
complete, for example on my system a portal query over dbus takes around
2 milliseconds to complete.

Wezterm also automatically calls the portal during its own internal
x11/wayland connection initialization, thus right now wezterm queries
the appearance portal setting n+1 times on startup, where n is the
number of times that the user calls get_appearance() from the config.

To fix this problem, we simply cache the portal appearance.

Thus this patch decreases the startup time by 2ms for users that
configure wezterm to follow the global system theme and potentially by
more for users that call get_appearance() in inflational amounts.

With the naive implementation wezterm would be subject to the following
race condition:

1. wezterm calls get_appearance() and caches the value
2. System-wide dark mode changes
3. wezterm subscribes to portal notifications

In that scenario wezterm would miss the dark mode switch entirely and
would cache the wrong value until the dark mode switches again after
wezterm subscribed.

To fix this race condition we call read_setting() again **after** we
have subscribed just to be on the safe side.

Note that while this still introduces a second "redundant" dbus query
for the same value, this time it does not actually block start up since
it happens in another thread.

refs: #2258
2022-08-20 06:06:59 -07:00
Wez Furlong
4fead3171e macos: report max_fps in ScreenInfo
Other platforms can be added later
2022-08-19 21:02:51 -07:00
Wez Furlong
8ca3faa6ee macos: implement max_fps
Use the same technique that we use on x11 systems to schedule/throttle
painting frames.

refs: https://github.com/wez/wezterm/discussions/2419
2022-08-19 20:39:39 -07:00
Wez Furlong
ed9fafbc67 docs: changelog for #2434
Looks like we bonus-fixed an issue we didn't know we had as
part of the pty API adjustments in e6421d1b72

refs: https://github.com/wez/wezterm/issues/2434
refs: https://github.com/wez/wezterm/issues/1396
2022-08-19 19:00:34 -07:00
Lucy
eb65b5fb63 Add control key in docs 2022-08-18 13:50:00 -07:00
Davide Cavalca
0048209bcf Add missing license files 2022-08-17 07:19:12 -07:00
Wez Furlong
f2ee48bdff cargo update 2022-08-14 22:27:23 -07:00
Wez Furlong
f39ae2f762 background: avoid weird wraparound in radial gradients
I was seeing a black "hole" in the center of this gradient:

```
  background = {
    {
      source = {
        Gradient={
          colors = {"rgb(45,26,109)", "black"},
          orientation = {
            Radial={
              cx = 0.75,
              cy = 0.75,
              radius = 1.25,
            }
          },
        }
      },
      width="100%",
      height="100%",
    },
```

setting noise=0 "fixed" it, so this commit localizes that fix
to the center of the gradient by preventing noise from wrapping
around the gradient.
2022-08-14 08:25:31 -07:00
Wez Furlong
f6f36b454b docs: changelog for https://github.com/wez/wezterm/pull/2394 2022-08-12 20:09:48 -07:00
EdenEast
c31b1deb62 chore: Sync color schemes with nightfox changes
This adds `carboxfox` and updated retro tab colors.
2022-08-12 20:09:02 -07:00
Wez Furlong
c8ca80f67e pty: fix doc example 2022-08-12 09:44:49 -07:00
Wez Furlong
517cdc9c1b fixup build for pty api change 2022-08-12 08:45:02 -07:00
Wez Furlong
53febb14ff pty: fixup for macos
e6421d1b72 removed this bit from the
example:

```
-
-    // Note that we're waiting until after we've read the output
-    // to call `wait` on the process.
-    // On macOS Catalina, waiting on the process seems to prevent
-    // its output from making it into the pty.
-    println!("child status: {:?}", child.wait().unwrap());
```

This commit revisits that and puts in place a differently horrible
solution for macos.

The issue is that if we don't put in a short sleep on macos, then
for a short lived process like `whoami` in this example, we end up
reading output like this:

```
; cargo run --example whoami
   Compiling portable-pty v0.8.0 (/Users/wez/wez-personal/wezterm/pty)
    Finished dev [unoptimized + debuginfo] target(s) in 0.60s
     Running `/Users/wez/wez-personal/wezterm/target/debug/examples/whoami`
child status: ExitStatus { code: 0, signal: None }
output: \r\n^D\u{8}\u{8}wez\r\n%
```

where the EOT that we send on Drop somehow gets *prepended* to the output
that we read from the pty with a couple of BELs thrown in.

I'm not sure WTF is happening on macOS for that to occur; feels like
some kind of race wrt. process startup and initializing the pty in the
system.

The reader has to be started before we close it as well, otherwise
the same issue can occur.
2022-08-12 08:37:20 -07:00
Wez Furlong
e6421d1b72 pty: try_clone_writer -> take_writer
This breaking API change allows us to explicitly generate EOF when the
taken writer is dropped.

The examples have been updated to show how to manage read, write
and waiting without deadlock for both linux and windows.
Need to confirm that this is still good on macOS, but my
confidence is high.

I've also removed ssh2 support from this crate as part of this
change. We haven't used it directly in wezterm in a long while
and removing it from here means that there is slightly less code
to keep compiling over and over.

refs: https://github.com/wez/wezterm/discussions/2392
refs: https://github.com/wez/wezterm/issues/1396
2022-08-12 07:56:46 -07:00
Wez Furlong
259210dc2d term: hook flush up to ThreadedWriter
I'd forgotten that this was in here.
The recentish fixes to flush for various terminal queries
likely need this to be 100% good.  Surprised this hasn't
come up as a bug already :-/
2022-08-12 07:55:18 -07:00