The logic that figures out whether/how to map remote windows
to the potential local window needs to account for the workspaces
on any given local/remote pair.
In particular, if we are called with a primary window id that
has say "default" as its workspace, we mustn't decide to place
remote tabs from a window whose workspace is not "default"
into that local window, or else we can end up in a weird
state where we have 3 workspaces on the remote, but have
accidentally folded one of them into the `default` workspace
and thus end up thinking that we have one workspace with two
windows and one other workspace, instead of the intended
3 windows each with a distinct workspace.
refs: https://github.com/wez/wezterm/issues/1978
We need to notice when all of the streams associated with a channel are
closed and remove the channel from the set that we're polling in the
main loop, to avoid continually polling the closed descriptors.
Additionally, if the Session has been dropped, we know that we cannot
be asked to create any new channels, so if there are no more channels
then we can and should exit that dispatch loop and allow the resources
to be cleaned up.
refs: https://github.com/wez/wezterm/issues/1993#issuecomment-1130539934
Avoid using serde for mapping between Lua and Rust for the `Config`
struct.
This improves the build speed of the config crate by 2x; it goes down
from 30 seconds to 9 seconds on my 5950x.
fixes:
* beginning the selection with the top right or bottom left corner
* beginning the selection with the bottom right corner and only select a single line
Also ensure the rust backtrace is printed by the fuzzer
for some reason, cargo-fuzz doesn't do this automatically, which limits
its out-of-the-box utility.
refs: https://github.com/wez/wezterm/pull/1986
The rust xcb bindings seem to have gotten more strict in 1.x;
previously we might generate two DestroyWindow calls for the same
window when closing one and things were fine, but now the second
call generates a protocol error which has the effect of terminating
the program.
This commit ensures that we only generate a single DestroyWindow
call by zeroing out the saved window_id after we emit it.
refs: #1974