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mirror of https://github.com/wez/wezterm.git synced 2024-12-18 02:42:05 +03:00
Commit Graph

225 Commits

Author SHA1 Message Date
Wez Furlong
ecc500af05 ssh: don't override the ssh config User value 2021-04-08 16:17:49 -07:00
Gus Wynn
dee10c2f21 Support unicode charaters in 2021-04-08 15:42:39 -07:00
Wez Furlong
6830d171cf fixup metrics when line_height==1.0
This was broken by b441be3ac9

For whatever reason, the breakage was only visible with the Iosveka
font on Windows.  I couldn't reproduce it on my other systems, even
though the code technically applies to any system.

The breakage was: the metrics resulted in a difference of about 0.4
pixels being used for the descender with that particular font, resulting
in weird vertical alignment problems.

The offset needs to be computed against the ceil of the cell height,
which removes the fractional offset.

refs: https://github.com/wez/wezterm/issues/661
refs: https://github.com/wez/wezterm/issues/582
2021-04-08 09:48:47 -07:00
Wez Furlong
81946d0144 fix under-invalidation of the selection
The repro scenario for this case was:

* open GNU nano
* hit enter twice
* type hello
* move the text cursor to the top line
* double click on hello
* hit enter

Prior to this commit, the selection would remain on the now-blank line
that previously held `hello`.

refs: #644
2021-04-07 08:43:45 -07:00
Wez Furlong
5cc29d1d8c wezterm-mux-server: keep running after all panes are gone
This has been a commonly requested feature in the past week,
and it's a reasonable one.  The mux server inherited the
close-when-done behavior from when it used to be an alternate
front-end in the same executable as the gui, but it doesn't
need to be that way any more.

We also need to accomodate that case in the client: if the
newly attached domain doesn't result in any panes being imported,
we need to spawn a new command there in order to keep the client
alive.  The pre-existing check for whether the mux was empty had
false positives because the local mux may still reference the
pane from the connection UI, which would finish closing out shortly
after we had decided not to spawn anything, and then the client
would close.

refs: https://github.com/wez/wezterm/issues/631
refs: https://github.com/wez/wezterm/issues/507
2021-04-03 15:00:08 -07:00
Wez Furlong
b441be3ac9 gui: vertically center cell within adjusted line height
When line_height is specified, rather than applying the offset
to just the top of the cell, apply it in equal parts to the top
and the bottom so that the cell is vertically centered.

closes: https://github.com/wez/wezterm/issues/582
2021-04-03 10:41:28 -07:00
Wez Furlong
4112b74f8a spawn local domain when starting gui in mux mode
This allows explicitly spawning commands locally, rather than
in the target mux.

this is similar to 12225a099a

refs: https://github.com/wez/wezterm/issues/468
2021-04-03 09:18:24 -07:00
Wez Furlong
298e0b8d76 hide mouse cursor each time we send key input to a pane
Mouse movement will show the cursor again.

macOS: fix hiding the cursor

refs: https://github.com/wez/wezterm/issues/618
2021-04-02 22:34:58 -07:00
Wez Furlong
4a3e0615f5 tweak ActivateLastTab and add a changelog entry for it
refs: https://github.com/wez/wezterm/pull/610
2021-04-02 09:29:52 -07:00
Alex Gartrell
ee4b4b598c Add ActivateLastTab command
This replicates `last-window` in tmux. To pull this off, I
deliberately store the last tab whenever I'm activating a new one or
spawning a new one. I had to do this explicitly rather than hooking
set_active, because we end up setting the active tab briefly for some
common operations like moving a tab.
2021-04-02 09:14:59 -07:00
Wez Furlong
d45bbed3fd ssh: fix handling wezterm ssh user@host:22 2021-03-29 21:21:31 -07:00
Wez Furlong
32fa186c99 wezterm-gui: add wezterm ssh -oIdentityFile=/some/thing
Allow overriding ssh config options from the command line.

I don't want to replicate the many options that `ssh(1)` has;
this just exposes the `-oNAME=VALUE` syntax.  The config names
are those from `man ssh_config`; `IdentityFile` rather than `-i`.

refs: #457
2021-03-28 08:24:35 -07:00
Wez Furlong
12225a099a fix spawning new tabs via launcher menu
I wonder how long this has been broken... rather than spawning
into domain "local" it would try to spawn into "`local`" and fail
silently because the error message wasn't logged.

So let's log it, and let's fix it.

refs: https://github.com/wez/wezterm/issues/468
2021-03-27 19:00:55 -07:00
Wez Furlong
53a13e60f5 start up "local" domain when spawning ssh
allows defining launch_menu items to spawn explicitly locally:

```lua
return {
  launch_menu = {
    {
      label = "Local zsh",
      args = {"zsh", "-l"},
      domain = {DomainName="local"},
    },
  }
}
```

refs: https://github.com/wez/wezterm/issues/468
2021-03-27 18:35:28 -07:00
Wez Furlong
e103653923 RemoteSshDomain now uses wezterm-ssh crate
There are a few notable changes as a result:

* A number of `.ssh/config` options are now respected; host matching
  and aliasing and identity file are the main things
* The authentication prompt is inline in the window, rather than
  popping up a separate authentication window

Refs: https://github.com/wez/wezterm/issues/457
2021-03-27 18:12:34 -07:00
Wez Furlong
c6308202cb hyperlinks, selection by word and line deal with wrapping better
These now operate in terms of logical lines so they deal with
lines that have wrapped outside the viewport better than in
previous releases.

closes: https://github.com/wez/wezterm/issues/408
2021-03-26 14:52:00 -07:00
Wez Furlong
0f23c140d1 partial revert of prior commit; it's not quite right
https://github.com/wez/wezterm/issues/408
2021-03-26 13:52:39 -07:00
Wez Furlong
d827be990d speculatively apply hyperlinks to logical lines
This might be all that is needed to make multiline implicit hyperlinks
function, but I need to transfer this commit to another machine to try
it.

refs: https://github.com/wez/wezterm/issues/527
refs: https://github.com/wez/wezterm/issues/408
2021-03-26 13:47:27 -07:00
Wez Furlong
0643e8b0ed add window:get_selection_text_for_pane
refs: https://github.com/wez/wezterm/issues/575
2021-03-25 22:10:29 -07:00
Aaron Abramov
786888ce0a update k9 to 0.11.0 to make it work with rustc@1.51.0
1.51.0 no longer takes non string literals in `panic()`. k9@0.11.0 fixes that
2021-03-25 10:39:00 -07:00
Wez Furlong
dbd7fc28a5 Raise minimum Rust version to 1.51, de-vendor openssl on unix
Rust 1.51 allows addressesing a long-standing TODO which was that we
shouldn't need to build a vendored copy of openssl on most sensible unix
systems.

We do require a vendored copy on macOS and Windows, but due to the way
that Cargo's feature resolver worked, it wasn't possible for this
requirement to be respected.

Rust 1.51 introduces `resolver="2"` which can deal with this feature
resolution!

https://doc.rust-lang.org/nightly/cargo/reference/features.html#feature-resolver-version-2

The upshot of this is that building wezterm on real unix systems that
are not macos will now link against the system libssl, resulting in both
a shorter compile time and less headaches arising from having a slightly
different openssl used by wezterm than the rest of the system.

cc: @jsgf
2021-03-25 09:43:50 -07:00
Wez Furlong
b876fbabd6 remove the config bridge and have window -> config directly 2021-03-23 21:56:57 -07:00
Wez Furlong
f301fc6ecc avoid potential panic when processing double wide cells 2021-03-23 08:13:26 -07:00
Wez Furlong
5d96db3349 fix tests 2021-03-22 20:54:01 -07:00
Wez Furlong
8f856d0b81 font: make system fallback async wrt. rendering
If shaping can't resolve some glyphs, queue the font locator
fallback resolution to another thread; meanwhile, a last resort
glyph is used.

That thread can trigger an invalidation once the fallback resolve
is complete, the window is invalidated and the last resort glyph
is replaced by the resolve glyph.

refs: https://github.com/wez/wezterm/issues/559
refs: https://github.com/wez/wezterm/issues/508
2021-03-22 20:42:03 -07:00
dependabot[bot]
f032c5202a build(deps): bump windows from 0.4.0 to 0.5.0
Bumps [windows](https://github.com/microsoft/windows-rs) from 0.4.0 to 0.5.0.
- [Release notes](https://github.com/microsoft/windows-rs/releases)
- [Changelog](https://github.com/microsoft/windows-rs/blob/master/docs/changelog.md)
- [Commits](https://github.com/microsoft/windows-rs/commits)

Signed-off-by: dependabot[bot] <support@github.com>
2021-03-22 13:55:43 -07:00
Wez Furlong
22522dc39e render more symbol/icon/emoji at double width by default
Default `allow_square_glyphs_to_overflow_width="WhenFollowedBySpace"`,
and expand its meaning from mostly square glyphs to glyphs that are
also wider than they are tall.

refs: https://github.com/wez/wezterm/issues/565
2021-03-22 11:36:45 -07:00
Wez Furlong
4fa85e7037 gui: avoid closing pty pane when double-activating search overlay
This is another variation on dcb6fec28f

refs: #572
2021-03-22 08:35:10 -07:00
Wez Furlong
a5f4803b0b fix panic when egl doesn't have OPENGL_API
refs: #566
2021-03-21 20:51:02 -07:00
Wez Furlong
a0d39989df simplify Color data type
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:

`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation

This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.

Refs: https://github.com/wez/wezterm/issues/544
2021-03-21 16:54:22 -07:00
Wez Furlong
59ec969a26 gui: micro-optimize some aspects of rendering
hoist the underlyine glyph retrieval out of the loop.
Precompute some color conversions (less effective until
the gamma branch is merged).

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 13:40:24 -07:00
Wez Furlong
20e3d4d982 gui: use triple-buffering of vertexbuffers
The internet says that this is a recommended way to avoid stalling
when updating the vertex data.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 12:01:30 -07:00
Wez Furlong
1994a2ea2d gui: improve vertex buffer map/write/release performance
Switches from using a dynamic vertex buffer to an immutable
vertex buffer.  This feels counter-intuitive to me; the purpose
of dynamic is to sustain frequent updates, but mapping the buffer
needs to synchronize with the GPU, and if we are rapidly invalidating
the window that can stall painting by tens of milliseconds.

Switching to an immutable buffer avoids the stall and makes
quad mapping more consistently < 10ms, but its still not
ideal.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:28:17 -07:00
Wez Furlong
4767fcc28c windows: some minor performance improvements
* Make window invalidation more efficient by avoiding spawning a call
  that spawns a call to invalidate the window.  Just directly mark as
  invalidated.

* Suppress default background erase

* hoist the bg_color calc for quads that don't have Cells outside of
  its loop.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:06:43 -07:00
Wez Furlong
8015791dd0 fixup initial pty dimensions to account for font/dpi size
refs: https://github.com/wez/wezterm/issues/563
2021-03-20 13:17:32 -07:00
Wez Furlong
3d0f3eaeec gui: avoid doing work when WM sends spurious resize events
refs: #557
2021-03-19 08:11:39 -07:00
Wez Furlong
ba7add140e Attach gui window invalidation to pty output event
I'm not convinced that this is 100% good, but @fanzeyi reported
some latency when using tmux to mirror two sessions.  The session
that was accepting interactive input responded quickly, but the
mirroring session was laggy.

This change connects the mux pane output event to window invalidation,
which should cause repaints to happen more often.

I couldn't reproduce the scenario above on my M1 mac, but that may
just be because M1 has dark magicks.
2021-03-17 20:20:08 -07:00
Wez Furlong
5681cd9b64 gui: update windows dep to 0.4 2021-03-14 15:25:33 -07:00
Wez Furlong
04b7cedd02 fix animated gif playback
A casualty of b8dcfba9a4 was that
the decoded gif would get reset each time the texture filled up.

Take care to move that cached into the newly minted glyphcache.
2021-03-14 10:29:02 -07:00
Wez Furlong
09081d2189 improve texture upload performance, part 2
Continuing along the same lines as the prior commit, the goal
of this commit is to remove the buffer transformation that was
part of uploading the texture to the GPU provided surface.

In order to do so:

* The sense of our local textures needs to change from bgra32 to rgba32.
  bgra32 was a hangover from earlier versions of our window crate that
  allowed direct-to-fb writes in software mode.  We had to pick bgra32
  for that for the broadest OS compatibility.  I believe that that
  constraint has been totally removed, although there is a chance that
  this will flip the colors on macos.
* There was an additional linear-to-srgb conversion inlined in that
  buffer transformation.  I have no idea where that is needed because
  the source data is carefully constructed as SRGB.  I don't yet know
  how to signal that, but for now I've moved that gamma correction
  into the shader when we sample the texture.

With this change, timg playback now has vtparse as the hottest
region of code.

refs: #537
2021-03-14 09:14:30 -07:00
Wez Furlong
b8dcfba9a4 improve texture upload performance
Two issues highlighted by profiling:

* Clearing the texture takes a non-trivial percentage of the profile.
  The docs suggest that it is better to create a new texture than
  to update large portions of a texture, so add some plumbing so
  that we can do that in the first texture-full case.

* Next on the list is the code that translates from linear BGRA to
  SRGBA.  This is present for reasons that I believe are now legacy,
  but for the moment: those two primitives now have faster and
  easier implementations, so simplify to those.

This improves the timg video playback performance by ~10% for me.

refs: #537
2021-03-13 23:18:15 -08:00
Wez Furlong
693a717db2 improve output parsing performance and throughput
I've been meaning to do this for a while; this commit moves
the escape sequence parsing into the thread that reads the
pty output which achieves two goals:

* Large escape sequences (eg: image protocols) that span multiple
  4k buffers can be processed without ping-ponging between the
  reader thread and the main gui thread
* That parsing can happen in the reader thread, keeping the gui
  thread more responsive.

These changes free up the CPU during intensive operations such
as timg video playback.

This is a slight layering violation, in that this processing
really belongs to local pane (or any pane that embeds Terminal),
rather than generically at the Mux layer, but it's not any
worse a violation than `advance_bytes` already was.

refs: https://github.com/wez/wezterm/issues/537
2021-03-13 19:19:05 -08:00
Wez Furlong
333f5f9750 fix a rounding issue when computing block glyphs
The leftmost pixel was being set to at least 1 by the scale
function.

Fix that up by computing the x coordinate without calling
the scale function.

refs: https://github.com/wez/wezterm/issues/536
2021-03-13 11:29:57 -08:00
Wez Furlong
3d642461f8 fixup pty pixel size calculation
Derive the pixels from the rows/cols rather than the available space.

refs: https://github.com/wez/wezterm/issues/535
2021-03-13 09:31:13 -08:00
Wez Furlong
f4105cb42f avoid excess capacity when dealing with iterm2 image protocol
Using a boxed slice means that we hold exactly the memory required
for the file data, rather than the next-power-of-two, which can
be wasteful when a large number of images are being sent to
the terminal.

This is a API breaking change for termwiz, so bump its version.

refs: #534
2021-03-13 08:10:48 -08:00
Wez Furlong
dd5db065dc remove stray debug print 2021-03-13 08:06:03 -08:00
Wez Furlong
9be7b8f6ec and fixup the test build
refs: #534
2021-03-13 01:03:04 -08:00
Wez Furlong
26f9d91e43 set an upper bound on the image/frame caches
While adding gif support I let this become unbounded.
This commit resolves that by categorizing images as either
single frame or animations.

Single frame images are decoded and held entirely in the texture
atlas, so occupy no additional space beyond the image file contents
and their sprite region in the texture atlas.

Animations are decoded into a set of frame bitmaps.  There can be
up to 16 animations (each with their full set of frames) cached.
The individual frames may also exist within the texture atlas
if space permits.

refs: #534
2021-03-13 00:47:38 -08:00
Wez Furlong
48a3674c9a wayland: fix a panic during initialization 2021-03-12 22:48:37 -08:00
Wez Furlong
4ec48b1245 gifs: start at frame 0, not 1!
This fixes the panic that @mborejdo reported in
<https://matrix.to/#/!PirwUBcuIlTXwNveYz:matrix.org/$skjhC1EgMG5x0Wte0i6JquMHkQK2mST2zJoB_qrLMRc?via=matrix.org>
2021-03-12 08:39:53 -08:00