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mirror of https://github.com/wez/wezterm.git synced 2024-11-28 01:06:37 +03:00
Commit Graph

643 Commits

Author SHA1 Message Date
Wez Furlong
27d452a20f input: route key up events to pane on win32
refs: https://github.com/wez/wezterm/issues/1509
2022-01-06 09:45:51 -07:00
Wez Furlong
763c4d7f7e term: reintroduce possibility of key_up events
Nothing generates them right now, and the mux client has no
way to represent them on the wire.

I'm considering constraining them to just win32 for now.

refs: https://github.com/wez/wezterm/issues/1509
2022-01-06 09:45:51 -07:00
Wez Furlong
8437d787b8 ls-fonts --text used wrong per-glyph text
It was showing the whole text for the cluster for each shaped
glyph.

Fix it up to map back to the corresponding cell range and
extract the text from the line.

Include the x_advance metric in the output while we're in
there.

refs: https://github.com/wez/wezterm/issues/1333
2022-01-05 23:36:33 -07:00
Wez Furlong
9f6f901f5b launcher: unbreak filtered view
I refactored and accidentally used entries instead of filtered_entries
2022-01-05 19:56:14 -07:00
Wez Furlong
59f5b849c5 gui: treat IME composition region as a giant stretched cursor
That way we get consistent styling for the span of the composing text
2022-01-05 10:52:33 -07:00
Wez Furlong
b05cb1241e force clusters to break around cursor boundary
When rendering the IME composing text, I noticed that for the Korean
input sequence: shift+'ㅅ' followed by 'ㅏ' we'd render the 'ㅆ' (the
shifted first character) in black and the composing 'ㅏ' in white
against the cursor color, and that was very difficult to read,
especially at the default font size.

To resolve this, this commit:

* Forces clustering to break around the cursor boundary, so that
  we treat the cursor position as its own separately styled cluster
* Adjusts cursor/bg rendering so that we always consider the start of
  the cluster for the colors of that run.  We are guaranteed that a
  ligatured sequence will fit in the background area anyway.

This has the effect of "breaking" programming ligatures such as '->'
when cursoring through them, and decomposing them into their individual
'-' and '>' glyphs, which is a reasonable price to pay for being able
to see things better on screen.

refs: https://github.com/wez/wezterm/issues/1504
refs: https://github.com/wez/wezterm/issues/478
2022-01-05 09:20:11 -07:00
Wez Furlong
0d6fbc1aa2 macos: improve ime vs dead key composing
When we translate a dead key, send the composed event immediately
and don't try to route the current key press via the IME.

Improve rendering when in the composing state: overlay the composing
text at the cursor position to show what the composing text would
look like, even though it hasn't been committed to the input stream
yet.

refs: https://github.com/wez/wezterm/issues/1504
2022-01-05 07:50:12 -07:00
Wez Furlong
71dae34b75 macos: improve IME handling
For Korean text input, pressing SHIFT and then typing in certain
keys begins a composition sequence.  Our logic for when to route
via the IME got so distracted by ALT that it didn't consider SHIFT
and didn't send this sequence to the IME, so we'd fail to compose
those sequences.

While poking at this, I realized that we should treat this composition
similarly to dead keys, in that we can signal the term window to
highlight the cursor color and report that status.

There's some further work to do: the composing text should be rendered
by us.  So far our IME integration assumes that the IME itself will
render over the top of our window, but for this particular input
it doesn't do that.

refs: https://github.com/wez/wezterm/issues/1504
2022-01-04 22:51:49 -07:00
Wez Furlong
6d72101879 launcher: restore j/k movement by default
You now press `/` to enter search mode
2022-01-04 20:49:21 -07:00
Wez Furlong
621dcd3b30 launcher: don't fall off bottom of launcher when filtered 2022-01-04 20:49:21 -07:00
Wez Furlong
6927faebfb launcher: refactor and simplify 2022-01-04 20:49:21 -07:00
Autumn Lamonte
c10ff1e41f fix nits 2022-01-04 19:49:06 -08:00
Autumn Lamonte
07a2acb840 #1457 refactor, ClickPosition 2022-01-04 19:49:06 -08:00
Autumn Lamonte
81f4bbd4aa #1457 Initial commit compiles but doesn't yet work 2022-01-04 19:49:06 -08:00
Wez Furlong
1f6e4497e0 launcher: simplify logic
Remove the local awareness of how to spawn into a window and replace
it with using a KeyAssignment to do that instead.

refs: #1485
2022-01-04 09:49:32 -07:00
Wez Furlong
541701d822 refactor tab navigator into launcher menu
The same core code is used to render both the tab navigator
and the launcher.  The context is specified using some flags
so that you don't get an unholy mess in both places.

The net result of this is that the tab navigator now supports
fuzzy matching.

refs: #664
refs: 1485
2022-01-04 09:35:07 -07:00
Wez Furlong
142f3c7d81 launcher now has fuzzy matching
Just start typing text to build up the fuzzy matching term.
The list of items updates to match the results.

refs: #664
refs: #1485
2022-01-04 08:45:15 -07:00
Wez Furlong
68fb416b34 launcher: fix subtraction overflow for tall windows 2022-01-04 08:05:31 -07:00
Wez Furlong
99f94f8425 launcher overlay: fix build on windows 2022-01-04 08:01:37 -07:00
Wez Furlong
9919745d4e launcher: tidy up key/mod display impl to make it look nicer
Make things a little more compact and display friendly

refs: #1485
2022-01-03 23:38:36 -07:00
Wez Furlong
05ec80d945 gui: dedup and sort key assignment launcher entries
refs: #1485
2022-01-03 23:28:37 -07:00
Wez Furlong
509122c152 Improve launcher menu
* Allow selecting the first few rows by number
* Allow scrolling through long lists of items
* Add actions from key assignments to list

refs: #1485
refs: #1413
2022-01-03 23:07:54 -07:00
Wez Furlong
f002b16ee1 refactor launcher entries to make it easier to build command palette
refs: #1485
2022-01-03 18:27:58 -07:00
Wez Furlong
ad96d84745 fonts: remove descender adjustment
It seems like we don't need this any more; things look better
without it.

refs: #1203
refs: #1499
2022-01-03 14:52:19 -07:00
Wez Furlong
cc507951d0 gui: fix new tab hover colors
refs: #1498
2022-01-03 12:52:58 -07:00
Wez Furlong
34dd0b6688 add mapping from phys to keycode, tidy up windows event processing
refs: #1483
2022-01-03 10:56:32 -07:00
Wez Furlong
5f26746286 window/gui: remove raw/phys fallback fields from KeyEvent
Since we now have RawKeyEvent and a sane way to indicate handling,
we don't need these any more, and it simplifies key dispatch to
remove them.

refs: #1483
2022-01-03 09:13:55 -07:00
Wez Furlong
0224f65fed gui: avoid glitchy live resize
Pass down whether we are in a live resize to the gui layer, so that
we don't incorrectly assume that the scale has changed, and fight
with the window manager.

Built this on my mac: will need to fixup for windows and linux.

refs: https://github.com/wez/wezterm/issues/1491
2022-01-03 08:29:05 -07:00
Wez Furlong
028026049d add window:dead_key_is_active window:leader_is_active
This commit adds a couple of helper methods that provide insight into
the state of the keyboard layer.

The intent is for users to add status information about the keyboard
state.

This commit also ensures that we schedule an update when the leader
key duration expires, and ensures that we close out the leader state
for an invalid key press.

refs: #686
closes: #688

```lua
local wezterm = require 'wezterm';

wezterm.on("update-right-status", function(window, pane)
  local leader = ""
  if window:leader_is_active() then
    leader = "LEADER"
  end
  local dead = ""
  if window:dead_key_active() then
    dead = "DEAD"
  end
  window:set_right_status(leader .. " " .. dead)
end);

return {
  leader = { key="a", mods="CTRL" },
  colors = {
    dead_key_cursor = "orange",
  },
}
```
2022-01-02 19:41:21 -07:00
Wez Furlong
c29212be49 add colors.dead_key_cursor to signal dead and leader key processing
When set, the cursor will change to this color during dead key
or leader key processing.

```lua
return {
  colors = {
    dead_key_cursor = "orange",
  },
}
```

refs: #686
refs: #688
2022-01-02 17:49:32 -07:00
Wez Furlong
79ab6e8103 window: add deadkeystatus event
Plumbs it for Windows.
Doesn't do anything useful with it yet.

refs: #688
2022-01-02 17:00:18 -07:00
Wez Furlong
d5726ba91a window: add RawKeyEvent concept
on macos only (for now), we generate a RawKeyEvent prior to
dead key or IME composition and route it to the window to give it
a chance to handle the event.

RawKeyEvent handling is scoped only to key assignments, not generating
input for the terminal.

A raw key event can be marked as handled to prevent moving on to
performing composition and generating cooked key input.

refs: https://github.com/wez/wezterm/issues/877
2022-01-02 15:04:27 -07:00
Wez Furlong
69e8d9144c gui: allow matching keys with a physical position
```lua
local wezterm = require 'wezterm'

return {
  debug_key_events = true,
  keys = {
    {key="phys:Q", action=wezterm.action{SendString="woot"}},
  },
}
```

The above will send "woot" to the pane whenever the key in same
physical position as Q on an ANSI standard US keyboard is pressed.

refs: https://github.com/wez/wezterm/issues/1483
2022-01-02 01:20:21 -07:00
Wez Furlong
b15907f61f input-types: introduce PhysKeyCode type
Based on the mac constants of the equivalent functionality;
may need some tweaking for other OS's.

refs: https://github.com/wez/wezterm/issues/1483
2022-01-01 21:35:37 -07:00
Wez Furlong
ea7030ae11 clarify the purpose of wezterm start in the --help output
This makes it a bit more understandable/discoverable.

refs: #1478
2022-01-01 12:44:38 -07:00
Wez Furlong
8251e04c63 gui: invalidate windows resources when icon changes
I noticed that by myself and another user who built from source
still had the old icon show up.
2022-01-01 12:15:03 -07:00
Wez Furlong
907b92b3ea gui: box: better job at avoiding overflowing bounds
This makes the x button overflow look better when the tab titles are
wide
2022-01-01 09:03:19 -07:00
Wez Furlong
7e8e215dc7 gui: remove adjust from vertex
This comes from a time where our quads were always locked to grid
positions.  We don't need it any more: we can simply add the adjustments
to the quad positions that we set.

Removing it makes the vertex a bit smaller and reduces the amount
of GPU accessible memory we need to use.
2022-01-01 08:11:10 -07:00
Wez Furlong
0184038c55 gui: invalidate window after window:perform_action
closes: #1475
2021-12-31 10:02:15 -07:00
Wez Furlong
7efc6a6cb8 gui: ensure that the tab bar occupies a full pixel height
Otherwise we get weird vertical misalignment effects in the
terminal cell area for eg: the top of a `z` glyph being drawn
at a half pixel height.
2021-12-30 20:06:05 -07:00
Wez Furlong
1e7d552844 fonts: replace font_ptr with a font id
I'm running down a weird thing where the main font renders weirdly
when the title font is 12 pt vs the main font 10 pt.

I thought there might have been a cache invalidation issue and
realized that we could have an A-B-A style issue with the font_ptr
stuff, so I replaced it with an incrementing id.

That didn't fix the thing I was looking at, but does feel a bit
nicer overall.
2021-12-30 19:09:30 -07:00
Wez Furlong
00a393b3d1 gui: bundle and use Roboto for title font on Linux + Windows
The default we use on macOS looks decent.  Roboto is a similar
looking font that we can use for the other platforms.
I may make it the same on all three once I've had a chance
to compare it on a mac.
2021-12-30 17:51:22 -07:00
Wez Furlong
97c8cda974 gui: ls-fonts: include title font in ls-fonts output 2021-12-30 16:51:30 -07:00
Wez Furlong
561efcb8d1 gui: invalidate fancy tab bar on config reload
Otherwise we won't pick up font changes as quickly
2021-12-30 16:50:44 -07:00
Wez Furlong
07af7e0c4b gui: constrain fancy tab size to fit the width
closes: https://github.com/wez/wezterm/issues/1470
2021-12-30 09:20:51 -07:00
Wez Furlong
e5dd859ecc gui: tidy up metrics/line widths for X and + tab bar buttons 2021-12-29 09:00:50 -07:00
Wez Furlong
5608e9477b termwiz: make seqno a required param for Line
Previously, we would implicitly set it to the special SEQ_ZERO
value, but since that value always flags the row as changed,
it causes some over-invalidation issues downstream in wezterm.

This commit makes that parameter required, so that the code that
is creating a new Line always passes down the seqno from that event.

refs: #1472
2021-12-29 08:34:59 -07:00
Wez Furlong
93a9b5a7fe gui: add Poly content drawing to box model; use it for x and + buttons
This should make those buttons look a bit more consistent
2021-12-28 23:24:18 -07:00
Wez Furlong
74caa9c173 gui: fixup bottom alignment of tab bar buttons 2021-12-28 21:53:08 -07:00
Wez Furlong
add3863871 gui: add x close button in fancy tabs
closes: #1351
2021-12-28 19:15:45 -07:00