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mirror of https://github.com/wez/wezterm.git synced 2024-12-29 16:42:13 +03:00
Commit Graph

6622 Commits

Author SHA1 Message Date
Wez Furlong
36a884b872 Add compositing to colorize text
Defines a couple of compositing operators so that we can support having
both colored background and colored text.
2018-01-22 22:32:48 -08:00
Wez Furlong
fb53f2c16b remove cairo dependency
It's a PITA to make it work with pixels without scaling and blurring
2018-01-22 18:54:18 -08:00
Wez Furlong
aef4e340e8 add xcb_util, set window name 2018-01-22 09:02:28 -08:00
Wez Furlong
3ea7bbc501 compute descender, render cell box, fixup GRAY handling 2018-01-22 08:13:00 -08:00
Wez Furlong
31f35554a4 Add text color, improve resize render performance 2018-01-21 17:14:56 -08:00
Wez Furlong
306414baa9 Add double buffering to eliminate flicker
Actually, the flicker was caused by the back pixel setting on the
window; I spent a long time running this down and finally got the
clue from this crusade against flicker:
http://www.ruska.it/michal/flicker.html
2018-01-21 10:25:40 -08:00
Wez Furlong
aa18b273f9 remove sdl. use cairo + xcb
The spacing between glyphs seems too wide.  Need to figure this out.
A bunch of the integer vs float changes in this diff were a result
of trying to run this down, but success has been limited, and in fact
the spacing has increased as a result of making this more correct(!)
2018-01-21 01:32:59 -08:00
Wez Furlong
67c04e7a2a start playing around with xcb+cairo 2018-01-20 14:54:11 -08:00
Wez Furlong
efb566e4bf move this pixelformat thing to be a constant 2018-01-18 07:31:24 -08:00
Wez Furlong
144d8cc3eb start pulling in cairo 2018-01-18 07:20:29 -08:00
Wez Furlong
df64bce18a add some docs, make slightly more efficient when computing cluster size vec 2018-01-17 00:17:22 -08:00
Wez Furlong
93c10590ca println -> debug build only logging 2018-01-17 00:07:31 -08:00
Wez Furlong
06b47bfc58 move FontHolder -> Font
Also change the constructor to pass in a fontconfig pattern
2018-01-17 00:01:34 -08:00
Wez Furlong
79bf022f68 move font code into main source
Initially I wanted to make the font code separate from
the main wterm executable in the hope that it would be
reusable.  However, we do need to be able to reach in
to both the font implementation and the SDL texture
implementation in order to capture the glyph data
into textures, so let's just embrace it all being
in the same crate.
2018-01-16 23:32:23 -08:00
Wez Furlong
739d25c21b cargo fmt with larger column allowance 2018-01-16 23:03:16 -08:00
Wez Furlong
471f3d0800 populate GlyphInfo.text only in debug builds 2018-01-16 23:01:55 -08:00
Wez Furlong
611e4b3505 fixup bearing_x handling and unicode width
Trigger x-scaling based on the x_advance rather than the bitmap width.
Also account for the unicode width of the fragment when scaling.

The use of bearing_x was incorrect; we were subtracting it rather
than adding it and making the glyphs look terrible at smaller sizes.
2018-01-16 22:50:47 -08:00
Wez Furlong
a5535d4c5b scale emoji bitmaps to match size of preferred font 2018-01-16 00:24:49 -08:00
Wez Furlong
2d5c54a642 implement fallback and rendering for color emoji 2018-01-15 22:45:25 -08:00
Wez Furlong
02bab4fcc7 Add fontconfig support to locate fonts
Also restructure things a little bit to facilitate more robust
fallback implementation.
2018-01-15 17:32:31 -08:00
Wez Furlong
d82860ef5a Render text on sdl using harfbuzz and freetype 2018-01-14 23:34:59 -08:00
Wez Furlong
c53ca64c33 kick things off with a readme 2017-12-07 08:20:29 -08:00