This isn't currently possible, but
https://github.com/wez/wezterm/issues/4223 will introduce that
possibility. This commit causes width > 2 to "overflow" into
the heap-stored variant.
Sequences that are long enough to produce a column width > 2 are
likely to already be long enough in bytes to overlow into the
heap-stored variant anyway.
The cursor colors in gogh weren't imported quite right; this
fixes things up so that we use the background color together
with the cursor color from the scheme.
refs: https://github.com/wez/wezterm/issues/4257
* First step towards implementing #4226.
* Added InputSelector config options.
* Format + fix to prepare for PR to resolve#4226.
* Accept suggestion about pop().
* Fix typo.
* Tried fixing stuff from the feedback.
* Fixed typo.
* Fixed small mistake in docs.
* Small fix for label computation.
* Allow uppercase alphabet + add fuzzy_description.
* Minor cleanup.
* Use more standard alphabet (without j/k).
* Fixed docs after previous commit.
* Added key assignments to docs.
* Apply suggestions from code review (2 remaining)
* Updated arcording to feedback (added tests).
* Update docs (1 thing left to do)
* Added version details to the key table.
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Co-authored-by: Wez Furlong <wez@wezfurlong.org>
Root cause is that font-config will try to find a single font that
satisfies a query like `fc-list ':charset=2686 3065'`, but if that
is impossible, there are no results.
The resolution is to split the query up and look for each individual
codepoint.
refs: #4310
Match out bold, semicondensed etc. from the full name.
Allow matching a font based on the full path to the font as
an alternative, because pcf fonts tend to have terrible
metadata and many pixel variants.
refs: https://github.com/wez/wezterm/issues/4256
Previously we'd use the scaled-by-line-height-and-cell-width dimensions
for the text cursor, leading to oddly dimensioned block cursors when
`line_height` or `cell_width` were configured.
This commit captures the native cell dimensions into the RenderMetrics
which makes it feasible for the glyph and sprite rendering logic to
reason about it.
The cursor rendering now renders at the native size and position by
using a transform to scale and translate into the correct spot.
We could potentially use the same technique for eg: braille or
other non-drawing characters
(https://github.com/wez/wezterm/issues/1957) although that is more
complex than just this commit.
refs: https://github.com/wez/wezterm/issues/2882