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mirror of https://github.com/wez/wezterm.git synced 2024-12-29 16:42:13 +03:00
Commit Graph

497 Commits

Author SHA1 Message Date
Wez Furlong
e400f2f524 fixup build on windows
refs: https://github.com/wez/wezterm/issues/695
2021-05-03 21:40:20 -07:00
Wez Furlong
b2b0b8b011 fixup build on linux
refs: https://github.com/wez/wezterm/issues/695
2021-05-03 21:09:08 -07:00
Wez Furlong
0df755b8f0 window: set_inner_size now returns Future<Dimensions>
This should help us reason about whether a resize respected
our request.

This may break linux and windows builds, will fixup once
this is pushed.

refs: https://github.com/wez/wezterm/issues/695
2021-05-03 20:49:22 -07:00
Wez Furlong
772991a1f0 window: remove WindowOpsMut trait
It doesn't serve any purpose and makes it awkward to make
a change in a later commit.

refs: https://github.com/wez/wezterm/issues/695
2021-05-03 20:26:33 -07:00
Wez Furlong
e4d45de9ec cargo fmt 2021-05-02 12:59:31 -07:00
Wez Furlong
6a5582f45a fixup tests for new_window async change 2021-05-02 12:43:00 -07:00
Wez Furlong
6919630810 refactor: new_window is now async
This doesn't really change anything, but it makes it a little
simpler to integrate wgpu in a later commit.
2021-05-02 12:05:28 -07:00
Wez Furlong
45262c3091 macos: fix numpad enter key reporting
refs: https://github.com/wez/wezterm/issues/739
2021-04-27 07:39:10 -07:00
Wez Furlong
ff7f097fb9 macos: fix "reflected" mouse x coordinate values
We were getting abs() of the backing-rect-adjusted value, so we need to
restore the sign to avoid what should be logically cell position "-1"
being treated as cell position "1" and so on.

With this change, the logic in the gui layer successfully clamps the x
coordinate to zero when trying to drag left off the window.
2021-04-23 18:31:44 -07:00
Wez Furlong
aea4fd5020 macos: ensure window is always miniaturizable
We need to keep the miniaturizable flag in even when there is no
titlebar, otherwise the miniaturize action has no effect.
2021-04-15 18:12:14 -07:00
Wez Furlong
2bb0e4e797 macos: use alternative cursor hiding technique
NSCursor hide/unhide must be perfectly balanced otherwise
the cursor can vanish unexpectedly when the mouse leaves
the window, and not come back.

So, let's use NSCursor:setHiddenUntilMouseMoves instead; it's
not 100% fulfilling the promise of the API, but it's close enough
and should avoid the permanent invisibility issue.

refs: https://github.com/wez/wezterm/issues/618
2021-04-10 14:30:06 -07:00
Wez Furlong
1415d16c9f window: x11: explicitly set titles in utf8
closes: https://github.com/wez/wezterm/issues/673
2021-04-10 07:44:51 -07:00
Wez Furlong
16e7457049 x11: notice dynamic changes to Xft.dpi
This commit allows the x11 window implementation to detect changes
in the DPI that occur after a window is created.

These can occur when changing desktop resolution or when changing
the accessibility option for "Large Text" in gnome.

In order to avoid continually polling for the value on every resize,
we look for the `_GTK_EDGE_CONSTRAINTS` atom in our property change
notifications.  This seems to be sent at least as often as the
dpi/scaling changes.

It's also worth noting that some dpi changes don't generate resize
events, so we can't just read the dpi value on every resize, because
we'd miss some of those changes.

Part of this commit changes the font scaling logic: previously
we'd keep a notion of "dpi scale" to apply.  That dates from an
earlier time in wezterm where we didn't think that we knew an
actual dpi value.

The way that worked was that we'd compare our current guestimate
of the DPI against what we though the baseline OS dpi should be to
produce a scaling factor.

On X11 that dpi value is global and we'd effectively always produce
a revised scaling factor of 1 after we'd set up the initial window.

This commit changes that logic to just pass down the actual DPI value
to the font code.  That DPI value already accounts for HiDPI scaling
so this is hopefully a NOP change for the other systems.

refs: https://github.com/wez/wezterm/issues/667
2021-04-09 09:23:25 -07:00
Wez Furlong
7a17ae833f macos: add logging around NSOpenGLPixelFormat
This just makes it easier to see when this is slowing things down.

refs: https://github.com/wez/wezterm/issues/452
2021-04-03 20:08:57 -07:00
Wez Furlong
1658627e2c macos: the event loop would keep running until mouse moved after quit
On macos, once all panes were closed, the GUI would request that the app
stop, but it wouldn't actually exit until a UI event occurred.

This was mostly noticeable when running debug builds from another
terminal.

Calling NSApp::abortModal is sufficient to knock us out of that state.
2021-04-03 14:57:20 -07:00
Wez Furlong
7deb215303 macos: recognize CTRL-Tab
macOS only sends key up events for this, so we remap them to
key down events.

closes: https://github.com/wez/wezterm/issues/630
2021-04-03 11:29:03 -07:00
Wez Furlong
fe48951e7a macos: fixup SUPER+SHIFT+[ key decoding
One of the default key assignments was registered as `SUPER+SHIFT+{`
which worked on macOS, but on Linux, would never match because the
keypress over there was (correctly) reporting as `SUPER+{`.

I originally thought that the user reported issue was a linux
normalization problem, but in looking deeper, the issue is really
that macos is doing something funky!

On macos we collect the interpreted key event as a string, and also
the interpretation of that event without any modifiers applied.

For letters this means that eg: `ALT-l` reports as `¬` for the
processed string and `l` for the unmodified string.  That's good!

However, for punctuation we get a backwards result: SUPER+SHIFT+[
produces `[` for the processed text and `{` for the unmodified
text!

This commit tries to detect this, using a heuristic that is
potentially bad on non-US layouts: if both the processed and
unmodified strings are punctuation then we bias to the unmodified
version.

With that change, that key press is correctly reported as `SUPER+{`,
and we can fix the key assignment registration to reflect that.

I quickly checked the behavior of pressing that same physical key
combination with a DEU layout active, and it appears that the unmodified
stuff is also flipped there; we get a lower-case version of something
that I think should be uppercase.  This commit doesn't change that
behavior:

```
key_event KeyEvent { key: Char('ü'), modifiers: NONE,
        raw_key: Some(Char('Ü')),
        raw_modifiers: SHIFT | SUPER,
        raw_code: Some(33),
        repeat_count: 1, key_is_down: true }
```

refs: https://github.com/wez/wezterm/issues/601
2021-04-03 06:32:13 -07:00
Wez Furlong
d7b78b4163 x11: handle setting cursor to None (= hide)
refs: https://github.com/wez/wezterm/issues/618
2021-04-03 05:43:01 -07:00
Wez Furlong
298e0b8d76 hide mouse cursor each time we send key input to a pane
Mouse movement will show the cursor again.

macOS: fix hiding the cursor

refs: https://github.com/wez/wezterm/issues/618
2021-04-02 22:34:58 -07:00
Gus Wynn
b057e1f671 switch to just button 2 2021-04-01 08:38:50 -07:00
Gus Wynn
76041265d6 other_mouse_down as well 2021-04-01 08:38:50 -07:00
Gus Wynn
e84811085e filter mouse buttons 2021-04-01 08:38:50 -07:00
Gus Wynn
0bae61d580 Capture middle mouse events on macos 2021-04-01 08:38:50 -07:00
Wez Furlong
b4876da2aa fix windows build 2021-03-23 22:41:04 -07:00
Wez Furlong
51e22d4c90 remove ConfigBridge, Windows edition 2021-03-23 22:17:44 -07:00
Wez Furlong
e294123215 window: remove ConfigBridge on x11/wayland 2021-03-23 22:11:41 -07:00
Wez Furlong
b876fbabd6 remove the config bridge and have window -> config directly 2021-03-23 21:56:57 -07:00
Wez Furlong
a7c9d9123b window: fix compilation warning when wayland feature disabled 2021-03-21 20:20:24 -07:00
Wez Furlong
a0d39989df simplify Color data type
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:

`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation

This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.

Refs: https://github.com/wez/wezterm/issues/544
2021-03-21 16:54:22 -07:00
Wez Furlong
4767fcc28c windows: some minor performance improvements
* Make window invalidation more efficient by avoiding spawning a call
  that spawns a call to invalidate the window.  Just directly mark as
  invalidated.

* Suppress default background erase

* hoist the bg_color calc for quads that don't have Cells outside of
  its loop.

refs: https://github.com/wez/wezterm/issues/546
2021-03-21 10:06:43 -07:00
Wez Furlong
f3d01c4d19 windows: fix window_background_opacity
I'm not sure what exactly changed (perhaps it was a Windows updated?)
but window_background_opacity was only taking effect for windows
with no title bar.

I found that explicitly configuring a region makes transparency
work again.

refs: #553
2021-03-21 00:57:09 -07:00
Wez Furlong
86a0f0939c x11: preserve SHIFT modifier for control characters
Basically the same thing as #516, but preserve the SHIFT
modifier for backspace and delete.

refs: #516
refs: #545
2021-03-16 18:32:49 -07:00
Wez Furlong
09081d2189 improve texture upload performance, part 2
Continuing along the same lines as the prior commit, the goal
of this commit is to remove the buffer transformation that was
part of uploading the texture to the GPU provided surface.

In order to do so:

* The sense of our local textures needs to change from bgra32 to rgba32.
  bgra32 was a hangover from earlier versions of our window crate that
  allowed direct-to-fb writes in software mode.  We had to pick bgra32
  for that for the broadest OS compatibility.  I believe that that
  constraint has been totally removed, although there is a chance that
  this will flip the colors on macos.
* There was an additional linear-to-srgb conversion inlined in that
  buffer transformation.  I have no idea where that is needed because
  the source data is carefully constructed as SRGB.  I don't yet know
  how to signal that, but for now I've moved that gamma correction
  into the shader when we sample the texture.

With this change, timg playback now has vtparse as the hottest
region of code.

refs: #537
2021-03-14 09:14:30 -07:00
Wez Furlong
b8dcfba9a4 improve texture upload performance
Two issues highlighted by profiling:

* Clearing the texture takes a non-trivial percentage of the profile.
  The docs suggest that it is better to create a new texture than
  to update large portions of a texture, so add some plumbing so
  that we can do that in the first texture-full case.

* Next on the list is the code that translates from linear BGRA to
  SRGBA.  This is present for reasons that I believe are now legacy,
  but for the moment: those two primitives now have faster and
  easier implementations, so simplify to those.

This improves the timg video playback performance by ~10% for me.

refs: #537
2021-03-13 23:18:15 -08:00
Wez Furlong
333f5f9750 fix a rounding issue when computing block glyphs
The leftmost pixel was being set to at least 1 by the scale
function.

Fix that up by computing the x coordinate without calling
the scale function.

refs: https://github.com/wez/wezterm/issues/536
2021-03-13 11:29:57 -08:00
Wez Furlong
1c1a4ebe05 windows: track per-window config
I hadn't hooked this up fully... and so now I have.
2021-03-10 20:06:02 -08:00
Wez Furlong
21f3f90e34 x11: remove some dead code 2021-03-09 08:21:23 -08:00
Wez Furlong
18cb179227 x11: query Xft.dpi from the root window
We should now be using the root window specified default dpi
if the dpi is left unspecified in the wezterm configuration.

refs: #515
2021-03-08 22:19:44 -08:00
Wez Furlong
aceb4933a9 x11: load XCursor.theme based cursors when available
This requires `xcb-util-image-devel` on fedora, not sure about debian
or other systems so far.

refs: #524
2021-03-08 22:00:42 -08:00
Wez Furlong
387579cfb4 use xcb-util's cursor constants 2021-03-08 08:36:31 -08:00
Wez Furlong
3f3de0f544 refactor: move x11 cursor code to its own file 2021-03-08 08:30:29 -08:00
Wez Furlong
41a0148c50 x11: fix reporting shift modifiers for SHIFT-Enter, Space, Tab
refs: https://github.com/wez/wezterm/issues/516
2021-03-07 22:13:53 -08:00
Benoit de Chezelles
683d8e96e8 windows: Add option to treat left ctrl-alt as altgr
The previous behavior was to always treat ctrl-alt as altgr on Windows,
this has been done to better support altgr through a VNC session,
but this is very unintuitive when you don't need this behavior.

ref: #472
2021-03-07 12:52:03 -08:00
Wez Furlong
fae9b35368 fixup macos build
refs: https://github.com/wez/wezterm/issues/291
2021-03-07 12:49:31 -08:00
Wez Furlong
ba5d50ba9e add window-resized event
This is to support <https://github.com/wez/wezterm/issues/291>.

The window resized event happens asynchronously wrt. processing
a window resize, triggering at the end of the normal window
resize handling.

This commit introduces the notion of whether we are in full screen
mode or not in the underlying event callback, which is useful to
gate the desired feature, which is: when in full screen mode,
increase the padding for the window to center its content.

While poking around at this, I noticed that we weren't passing
the per-window config down to the code that computes the quad
locations for the window.

This commit also changes the font size increase/decrease behavior
so that in full screen mode it doesn't try to resize the window.

```lua
local wezterm = require 'wezterm';

wezterm.on("window-resized", function(window, pane)
  local window_dims = window:get_dimensions();
  local pane_dims = pane:get_dimensions();
  local overrides = window:get_config_overrides() or {}

  if not window_dims.is_full_screen then
    if not overrides.window_padding then
      -- not changing anything
      return;
    end
    overrides.window_padding = nil;
  else
    -- Use only the middle 33%
    local third = math.floor(window_dims.pixel_width / 3)
    local new_padding = {
      left = third,
      right = third,
      top = 0,
      bottom = 0
    };
    if overrides.window_padding and new_padding.left == overrides.window_padding.left then
      -- padding is same, avoid triggering further changes
      return
    end
    overrides.window_padding = new_padding

  end
  window:set_config_overrides(overrides)
end);

return {
}
```
2021-03-07 11:54:15 -08:00
Wez Furlong
a3429d189b fixup build on windows 2021-03-04 23:23:09 -08:00
Wez Furlong
a736492497 fixup build on x11/wayland 2021-03-04 23:16:18 -08:00
Wez Furlong
cfed798e79 window: allow window layer to hold per-window config
This is to allow for eg: hotkey to change window decorations
(https://wezfurlong.org/wezterm/config/lua/window/set_config_overrides.html)

So far only macos actually keeps a per-window config.
Hopefully this still compiles for windows and x11.
2021-03-04 23:05:44 -08:00
Wez Furlong
1178639a22 windows: implement decoration setting, change to bitfield
Can now set `window_decorations = "TITLE|RESIZE"` or variations
on those flags.  `NONE` is a shortcut for no flags.
2021-03-04 09:40:38 -08:00
Wez Furlong
945b6b726f windows: allow disabling titlebar, fixup dragging 2021-03-04 08:37:29 -08:00
Wez Furlong
1ca9fb3555 x11: allow disabling the titlebar
I've kept resizing in there because it doesn't appear to render
a border in mutter and seems useful.

I think I'll probably change WindowDecorations to bitflags so
that the user can control this, but first need to verify what
windows supports for this.
2021-03-04 08:02:13 -08:00
Wez Furlong
4834a29791 macos: support disabling the titlebar
This isn't fully baked yet, so I'm not documenting it yet.
2021-03-03 22:47:31 -08:00
Wez Furlong
f7c26d1866 egl: log error if make_current fails
I see this trigger in debug builds only.  Not sure why yet.
2021-02-28 12:32:58 -08:00
Wez Furlong
d4c6f52771 window: fix build on windows 2021-02-28 00:38:14 -08:00
Wez Furlong
04ecd16493 remove --front-end CLI option
Can use `--config front_end="Software"` instead.
2021-02-27 23:59:04 -08:00
Wez Furlong
38e6a1bc4c window: fix ToggleFullScreen on Windows
closes: https://github.com/wez/wezterm/issues/177
2021-02-26 19:39:35 -08:00
Wez Furlong
3e44abcca8 Adopt new shaper logic in gui
Connect the gui to the new shaping logic; this means that we
can now correctly render fg/bg color when the cursor moves
through the cells that comprise a ligature.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
ee17e4e174 Add shaper post-processing function
This function is intended to deal with certain kinds of ligatures
and certain combining sequences that don't have corresponding glyphs.

It isn't hooked up to the gui yet, but does have unit tests that
are probably mostly correct.

refs: https://github.com/wez/wezterm/issues/478
2021-02-22 19:17:24 -08:00
Wez Furlong
4e2b2eddba split shaders, adjust srgb opengl render settings
https://learnopengl.com/Advanced-Lighting/Gamma-Correction suggests
some good practices:

* Only enable SRGB output on the final draw call, so that all prior
  stages can operate on linear values and avoid converting to/from
  linear multiple times.
* The SRGBA textures automatically linearize when sampled, but:
  * The RGB data must be SRGB (non-linear)
  * The A channel is assumed to be linear!

This commit nudges us closer to that by:

* Converting the freetype coverage map from its linear value to
  non-linear when rasterizing.
* Splitting the shader files into one per stage (background, lines,
  glyphs) and only setting outputs_srgb for the glyph stage

refs: #491
2021-02-20 17:12:36 -08:00
Wez Furlong
41cb9d3f38 wayland: attempt to handle seat changes that impact the keyboard
A couple of times today while debugging things on wayland, I lost
keyboard input to wezterm.

I don't know if that is strictly a wezterm bug, or just a general
wayland bug (not long after, the whole mutter session hung, and
somehow wedged all processes with my uid).

So, this is a quick stab in that direction.
2021-02-13 21:07:22 -08:00
Wez Furlong
b4ded64e14 wayland: fix an issue with key repeat potentially hanging/spinning 2021-02-13 19:47:06 -08:00
Wez Furlong
f697de82fc wayland: fix initial window decoration, toggle full screen
This fixes a longstanding issue under mutter where client side
decorations are in use.  The decorations were being drawn too
early in the initialization of the window which could leave them
off-screen and weird.  This was masked by a couple of mutter
related bugs with client side decorations.

With these changes I now get sane decorations under mutter,
and the toggle fullscreen action is now enabled as well!

closes: #224
2021-02-13 11:02:04 -08:00
Wez Furlong
894d056947 wayland: allow matching raw modifiers for raw:123 key bindings 2021-02-13 09:11:55 -08:00
Greg V
58e2a181f2 wayland: do not create OpenGL context before the configure event
The existing code seems to use "configure" for just resizes,
so introduce a "start" flag in pending events to handle the
initial configure.
2021-02-12 16:56:24 -08:00
Wez Furlong
a14e3669f2 window: update smithay-client-toolkit
However, I'm not able to create wayland windows any more on my nvidia
system (either with or without this change).

I don't know if this is specific to my nvidia drivers or something else
:-/

refs: https://github.com/wez/wezterm/issues/476
2021-02-12 08:19:51 -08:00
Wez Furlong
d9275e110c deps: update metrics from 0.12 -> 0.14 2021-02-03 23:50:29 -08:00
Wez Furlong
0c6f0cac1b x11: track primary selection and clipboard requests separately
otherwise we get confused about the state of these and paste
the wrong thing
2021-02-01 07:50:48 -08:00
Wez Furlong
f541e923de macos: also respect use_dead_keys = false
refs: #410
2021-01-31 17:32:11 -08:00
Wez Furlong
6bfadfac0a macos: handle dead keys without IME
Dead key processing respects the
`send_composed_key_when_left_alt_is_pressed` and
`send_composed_key_when_right_alt_is_pressed` options.

See doc changes included in this commit for more info.

refs: https://github.com/wez/wezterm/issues/410
2021-01-31 17:06:30 -08:00
Wez Furlong
b201e43b94 window: doc comment for opacity config
refs: #445
2021-01-30 08:08:11 -08:00
Wez Furlong
baf168e458 window: slightly condense opaque/shadow setting logic
refs: #445
2021-01-30 08:02:48 -08:00
Zeyi (Rice) Fan
6b9401365c
Only disable drop shadow on macOS when window background opacity is transparent (#445)
* only set shadow when background is transparent

* set opaque correctly
2021-01-30 07:58:53 -08:00
Wez Furlong
8dad34fa61 more configuration options for Copy/Paste
* Adds `CopyTo` and `PasteFrom` assignments that specify the
  destination/source.
* Adds `default_clipboard_copy_destination` and `default_paste_source`
  config options that specify the default destination/source for
  existing `Copy` and `Paste` operations (for @bew)
* Deprecating `PastePrimarySelection` in favor of `PasteFrom`.
* Added `CTRL-Insert` -> `Copy` (for @Babar)

Aside from the new key assignment, these changes shouldn't change
the default behavior, but do make it easier to consider changing
that in a later commit.

They should allow for example:

* Set `default_clipboard_copy_destination = "PrimarySelection"` to
  prevent populating the clipboard by default when using the mouse.
* Overriding the CTRL-Insert, CTRL-SHIFT-C to explicitly populate
  the clipboard
* Set `default_paste_source = "PrimarySelection"` for middle click
  to paste the selection.
* Overriding SHIFT-Insert, CTRL-SHIFT-V to explicitly paste from
  the clipboard.

refs: #417
2021-01-27 10:20:17 -08:00
Wez Furlong
aee37784e5 Windows: fix initial window size when display scaling != 100%
The heart of this issue was that the resize callbacks have two
layers of state; one in the low level window and one in the application
level window.

On Windows, the system triggers the low level callback prior to
opengl being initialized.  Since the application level depends on
the opengl state, there are some code paths where it NOPs and
returns early if opengl isn't yet initialized.

When the system-wide display scaling is set to say 200%, the application
layer can't know the effective DPI of the window it is creating because
it doesn't know which monitor will be used or what its DPI will be.

New windows are created at the default DPI of 96, and we rely on the
resize events to detect the actual DPI and adjust the scaling in
the window.

The early call of the resize callback meant that the low level and
application level size/dpi state was out of sync and the result was
that the window had half as many pixels as it should, but that the
terminal model was still sized as though it had the correct amount
(twice as many as visible).  This resulted in the window being too
small for the viewport.

The resolution is simple: we now suppress emitting the resize processing
until opengl has been initialized.

The test scenario for this is:

* Set system scaling to 100%
* Launch wezterm
* Set system scaling to 200%
* Observe that wezterm scales to match
* Press CTRL-SHIFT-N to spawn a new window
* Observe that the new window size matches the other window (previously
  this one would be half the size)

While I was looking at this, I noticed that the manifest didn't
match the DPI awareness that we have in the code, so update that.

refs: https://github.com/wez/wezterm/issues/427
2021-01-18 09:27:04 -08:00
Wez Furlong
0ef89f3de0 window: remove some dead code on Windows
Since removing non-GL usage, this code is dead.
2021-01-17 10:29:49 -08:00
Wez Furlong
697d41aeb1 Render the various underline styles
```
$ printf "\x1b[58;2;255;0;0m\x1b[4msingle\x1b[21mdouble\x1b[60mcurly\x1b[61mdotted\x1b[62mdashed\x1b[0m"
```

refs: https://github.com/wez/wezterm/issues/415
2021-01-05 23:46:15 -08:00
Wez Furlong
b5e5f2a764 window: fix painting on x11
Need to clear paint_all otherwise we don't settle and flush buffers.
2020-12-30 09:42:16 -08:00
Wez Furlong
cc4cdd81b3 window: remove avx code in bitmaps/mod.rs
I don't think it is worth the complexity of keeping this around;
we rarely do direct bitmap stuff any more.
2020-12-29 14:26:57 -08:00
Wez Furlong
c73e1d3924 window: remove PaintContext 2020-12-29 13:53:20 -08:00
Wez Furlong
38a0137660 window: remove now-dead code on Windows 2020-12-29 13:42:18 -08:00
Wez Furlong
1ca2aeaeb4 window: remove now-dead code for x11/wayland 2020-12-29 13:40:50 -08:00
Wez Furlong
1af1c85818 window: fixup build for x11/wayland 2020-12-29 13:35:59 -08:00
Wez Furlong
4f80fd9bcd window: macos: remove dead code 2020-12-29 13:29:59 -08:00
Wez Furlong
cf6914c5d8 window: remove non-opengl paint, rename paint_opengl -> paint 2020-12-29 13:25:35 -08:00
Wez Furlong
972c07a692 window: update examples for opengl-only-ness 2020-12-29 13:15:16 -08:00
Wez Furlong
5a3c6a6b15 window: macos: remove non-opengl back buffer 2020-12-29 12:52:44 -08:00
Wez Furlong
709682079e window: macos: refactor now opengl is always enabled
Hoist opengl out of a submodule.
2020-12-29 12:47:25 -08:00
Wez Furlong
cf418c34e3 window: consolidate opengl_initialize with created callback
Since we now always init opengl and fail to create a window if that
fails, may as well combine these two callbacks.
2020-12-29 12:44:39 -08:00
Wez Furlong
ec7d511750 window: implicitly enable_opengl at new_window creation 2020-12-29 12:31:25 -08:00
Wez Furlong
4c22de9f6d window: make opengl always required 2020-12-29 12:13:23 -08:00
Wez Furlong
7cf68365a5 deps: misc updates 2020-12-29 09:24:34 -08:00
Wez Furlong
c68bf92bcd window: implement FullScreen for x11
refs: https://github.com/wez/wezterm/issues/177
2020-12-28 10:59:53 -08:00
Wez Furlong
f8f8dc7240 remove now-dead code 2020-12-27 22:37:52 -08:00
Wez Furlong
d302f82335 window+gui: macOS: add native_macos_fullscreen_mode option
Defaults to false.  If set to true, the ToggleFullScreen action
prefers native macOS fullscreen mode.

refs: https://github.com/wez/wezterm/issues/177
2020-12-27 22:34:31 -08:00
Wez Furlong
cd997cbe48 window+gui: migrate prefer_egl to WindowConfiguration 2020-12-27 22:06:04 -08:00
Wez Furlong
228356105e window+gui: migrate enable_wayland to WindowConfiguration 2020-12-27 22:00:51 -08:00
Wez Furlong
fb53f98295 window+gui: migrate windows dead keys config to WindowConfiguration
untested as I'm on a mac, but seems like it might compile...
2020-12-27 21:56:16 -08:00
Wez Furlong
44ca61da66 window+gui: introduce WindowConfiguration trait
This adopts a similar technique to that used to pass the wezterm
config to the term crate, but this time it is for passing it to
the window crate.

The use_ime option has been ported over to this new mechanism.
2020-12-27 21:51:56 -08:00
Wez Furlong
7ae52cd2b5 wezterm: plumbing for FullScreen action
Hooks up toggling fullscreen mode on macos, with plumbing for
other systems.

I prefer not to use the "modern fullscreen" mode because I find
the transition animations in macOS are horrendously slow.

I'll make an option to allow selecting whether that is used or not
in a follow-on diff.

refs: https://github.com/wez/wezterm/issues/177
2020-12-27 19:15:47 -08:00
Wez Furlong
cbf29c2e53 window: x11: remove SHIFT state from KeyCode::Char(_)
When we decode a key event from X11 into a `KeyCode::Char(_)` variant,
that result has already factored in the result of the SHIFT modifier
state.

That makes SHIFT largely useless for unicode keys; we do want to
preserve the SHIFT modifier for keys such as the arrow keys.

This commit removes SHIFT from the `KeyEvent::modifiers` for
`KeyCode::Char(_)` variants so that those modifiers don't get
in the way of keymap lookups.

refs: https://github.com/wez/wezterm/issues/394
2020-12-25 10:29:30 -08:00