Avoid a "flash" of a single black but likely overly stretched and
awkwardly interpolated frame while we wait for big/animated/complex
images to load and decode.
For corrupt images, or images with an incorrect or typo'd filename in
the config, this prevents us from punting and just showing a transparent
background instead of something reasonable.
There were a couple of layers of issue here:
* In the ImageDataType::decode method, we didn't detect and do something
reasonable when the decoded image had 0 frames, later leading to
a panic in glyphcache when trying to index frame 0 of an empty vec.
* We shouldn't have been using ImageDataType::decode for window
background images
* Make the fallback/placeholder black rather than fully transparent
in the more modern decoder thread routine that we use for image
decoding at the gui layer.
refs: #3614
Attempting to run when SURFACE_VIEW_FORMATS isn't successful,
so the alternative approach is to more gracefully report the
error.
refs: https://github.com/wez/wezterm/issues/3565
Further constrain the hiding logic for key-down events, so that
we are less likely to hide for things ctrl-shift-c when the user
is mousing around and copy/pasting.
Also, consider CapsLock to be a modifier for this and other
similar purposes.
refs: #3570
refs: #3306
The main part of the problem is that NSWindow::isZoomed lies to us
sometimes.
This is a relatively gross workaround.
Add missing invalidation after setting the content size; that prevents
janky when dragging the window between monitors.
Removed some redundant Dimensions computation from that method; nothing
ever read it.
refs: https://github.com/wez/wezterm/issues/3503
It's a little limited in the scope of its detection: we have a built-in
list of tiling WM environments and if the current one is on the list
then we set an appropriate value for this option.
The list currently has just a single entry.
We need access to the underlying raw/physical key in order
to correctly encode in some modes, so we need the full KeyEvent
struct for that.
Move the encoder up so it sits alongside the win32 input mode
encoder.
This should give us better results for both shifted/unshifted
and the "base layout" (US english) representations of a number
of keys.
Note that this is still not 100% technically correct: the unshifted
keys require knowledge of the keyboard layout that we don't have
at this OS-independent layer.
Right now we're assuming a US layout to unshift punctuation, which
is not right if you're not using that layout. To resolve that,
more work is needed on each OS to be able to extract that information
and then to store it in the KeyEvent.
refs: https://github.com/wez/wezterm/issues/3479
refs: https://github.com/wez/wezterm/issues/2546
We were missing encoding of these for the base xterm encoding
(I haven't daily driven a keyboard with a numpad in over 10 years!).
Improve mapping for the kitty protocol.
refs: https://github.com/wez/wezterm/issues/3478
This commit teaches the termwiz layer about positional modifiers,
and expands our modifier concept to also pass through led states
such as caps lock and num lock.
Those aren't actually keyboard modifiers, but the state is useful
to recognize.
Adjust the shift key normalization so that we don't uppercase
alpha characters when both SHIFT and CAPS_LOCK are held.
This processing will remove both SHIFT and CAPS_LOCK in that
situation.
Add a method to KeyEvent that will undo the OS keyboard layer
normalization of positional to generic modifier key presses.
eg: the OS may map LeftControl -> Control, but we actually
prefer to have LeftControl so if we can unambiguously reverse
that mapping, we do so.
refs: #3476
refs: #3475
The stack trace in https://github.com/wez/wezterm/issues/3425
shows a recursive borrow triggered indirectly by spawning
a subprocess and having that trigger the wndproc.
This commit doesn't really fix the recursive problem, but may
sidestep it, and it's probably best to avoid always running
the `wsl` command to get this list anyway, similar to the
change in 25255d90d6
refs: https://github.com/wez/wezterm/issues/3425
These conditions were from the earliest days of panes and aren't
needed any more, especially because they make it hard to have
consistent behavior!
refs: https://github.com/wez/wezterm/issues/3450
I think the future for this is to extend the Pattern type to accept
a list of regexes and use a RegexSet to unambiguously handle multiple
patterns with captures.
That might help a little with https://github.com/wez/wezterm/issues/3247
but the stated use in that issue may not even work with the rust
regex crate.
For now we do the simple thing and match the user's patterns
first.
refs: https://github.com/wez/wezterm/issues/3456
Allows prompting the user to select from a list and then
triggering some action on the selected item.
This is the guts of the launcher menu hooked up to user-supplied
arbitrary entries.
I dug out my pixelbook which has intel graphics and runs linux
to try to make sense of this issue, but I'm baffled.
It doesn't appear to NaN going in, but we end up with something
weird happening if we don't fixup the alpha.
Relevant entry to the discussion/background on this is:
https://github.com/wez/wezterm/issues/1180#issuecomment-1496102764
I don't think it's worth sweating over this, so let's just suck it
up.
refs: https://github.com/wez/wezterm/issues/1180
* character select pgup/down support for bigger jumps
* fix jerky selected_row clamping, keeps selected center offset
* die dead code
Co-authored-by: Wez Furlong <wez@wezfurlong.org>
* thx silly rustisms
Co-authored-by: Wez Furlong <wez@wezfurlong.org>
* charselect movements now spcified by amount, or 0 which does full pgsz
* rustfmt
---------
Co-authored-by: Wez Furlong <wez@wezfurlong.org>
In the spawn initial mux case, we didn't verify that the mux
had no windows with the requested workspace, so we'd start up
with just the default session spawned by the mux when it starts
up.
This commit tries a bit harder to confirm that there is matching
domain/workspace combo before deciding that it is sufficient.
refs: #2734