Rust 1.51 allows addressesing a long-standing TODO which was that we
shouldn't need to build a vendored copy of openssl on most sensible unix
systems.
We do require a vendored copy on macOS and Windows, but due to the way
that Cargo's feature resolver worked, it wasn't possible for this
requirement to be respected.
Rust 1.51 introduces `resolver="2"` which can deal with this feature
resolution!
https://doc.rust-lang.org/nightly/cargo/reference/features.html#feature-resolver-version-2
The upshot of this is that building wezterm on real unix systems that
are not macos will now link against the system libssl, resulting in both
a shorter compile time and less headaches arising from having a slightly
different openssl used by wezterm than the rest of the system.
cc: @jsgf
It is only used by applications that repaint on a resize event,
and us rewrapping makes it harder to have an ideal view afterwards.
This change makes us more consistent with VTE's behavior in this case.
This helps with https://github.com/wez/wezterm/issues/574 but doesn't
completely resolve it.
If shaping can't resolve some glyphs, queue the font locator
fallback resolution to another thread; meanwhile, a last resort
glyph is used.
That thread can trigger an invalidation once the fallback resolve
is complete, the window is invalidated and the last resort glyph
is replaced by the resolve glyph.
refs: https://github.com/wez/wezterm/issues/559
refs: https://github.com/wez/wezterm/issues/508
Keep track of the glyphs we've already advised about (until the
config is reloaded) so that we don't keep spamming the user.
refs: https://github.com/wez/wezterm/issues/559
* Check built-in fonts before asking the system for codepoint coverage
* If one of the earlier stages resolved some fonts, skip the remaining
stages and speculatively shape what we have. This avoids triggering
the system font lookup for fonts that are present in the font_dirs
or that are built-in, such as powerline symbols.
refs: https://github.com/wez/wezterm/issues/559
Default `allow_square_glyphs_to_overflow_width="WhenFollowedBySpace"`,
and expand its meaning from mostly square glyphs to glyphs that are
also wider than they are tall.
refs: https://github.com/wez/wezterm/issues/565
There's something fishy with colorspaces and blending.
This commit removes the `window::Color` type and replaces
it and the confusing array of color types exposed by the
`palette` crate with a pair of much simpler types:
`LinearRgb` - a tuple of f32 linear color components
`SrgbaPixel` - the u32 sRGBA pixel representation
This doesn't change anything about rendering, it just
makes it a bit simpler and makes the SrgbaPixel -> LinearRgb
conversion happen slightly earlier which shaves off some
ad-hoc conversions.
Refs: https://github.com/wez/wezterm/issues/544
hoist the underlyine glyph retrieval out of the loop.
Precompute some color conversions (less effective until
the gamma branch is merged).
refs: https://github.com/wez/wezterm/issues/546