On Windows, GDI returns unintuitive names like "\\.\DISPLAY6" that
may not start numbered at either 0 or 1.
This commit grubs through the various APIs so that we can produce more
meaningful names like "DISPLAY6: Gigabyte M32u on NVIDIA 2080 TI"
instead.
This commit also makes the lua wezterm.window.screens() function
consistent with the internal resolve_geom functions that each different
implementation had, so that we can eliminate those functions in
favor of this new one on the ConnectionOps trait.
Still need to do macOS and verify that this commit doesn't break X11.
Currently implemented on X11 only, this function returns information
about the geometry of the screen(s).
This is taken from the same source of information we use for the
`--position` CLI argument to `wezterm start`.
```
> wezterm.window.screens()
{
"by_name": {
"DisplayPort-1": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
},
"main": {
"height": 2160,
"name": "DisplayPort-1",
"width": 3840,
"x": 0,
"y": 0,
},
"origin_x": 0,
"origin_y": 0,
"virtual_height": 2160,
"virtual_width": 3840,
}
```
`#XYZ` is parsed by `XParseColor` and it requires that the
hex nybbles are present in multiples of 3, and it has different
padding rules for under- or over-specified nybbles.
refs: https://github.com/wez/wezterm/issues/2209
This commit adjusts the config loading code so that we can return
information about the paths the should be watched for a subsequent
reload even in the more common error cases.
refs: #1174
ee5206db50 attempted to fix this by
replacing all DynValue::Null values with a special null userdata.
However, a consequence of that is that it broke:
```
window:get_config_overrides() or {}
```
because a userdata is always true, even if it represents a null value.
This commit fixes that case by being selective with the userdata usage:
we only use it when converting the value portion of a table key/value
pair.
refs: #2177
refs: #2200
This is a bit of an unsatisfactory commit... the bulk of it is
augmenting our calls into XCB to ensure that we check the status of each
request; the idea was that doing so would highlight the source of the
bad drawable error that is being surfaced in #2198, but after doing
that, it still doesn't highlight the offending call.
My conclusion is that either something in MESA/EGL or the IME is
generating calls that we cannot see into and that one of those is
referencing the window id that we just destroyed.
The resolution then is a bit gross: instead of destroying the window
when we need to close it, we first unmap it to remove it from the
screen, then after 2 seconds we destroy it.
refs: https://github.com/wez/wezterm/issues/2198
We need the mux window builder to notify in order for the ConnectionUI
to show up, but we wouldn't trigger the notify (which happens on drop)
until we'd awaited the connection ui completing password auth.
Force it to drop earlier to unblock.
refs: https://github.com/wez/wezterm/issues/2194
Allow iterating all windows at the mux layer.
windows allow iterating tabs.
Tabs allow iterating panes.
Versions of iteration that report additional information (like index,
active and positioning) are also added.
Panes can now reference their containing tab and window objects.
Tabs can now reference their containing window object.
refs: https://github.com/wez/wezterm/issues/1598 (sort of)
refs: https://github.com/wez/wezterm/issues/225
Previously, the mux layer had no internal understanding of titles other
than the Pane::get_title method to return state from a pane.
Users have asked for ways to explicitly set titles on windows and tabs,
so this commit is a step towards that.
The mux window and tab objects now store a title string.
The terminal layer now emits Alert::WindowTitleChanged when the window
title is changed via eg: OSC 0 or OSC 2.
The mux layer will respond to Alert::WindowTitleChanged by resolving the
window that corresponds to the source pane and amending its title.
The MuxWindow and MuxTab objects now provide accessor methods for the
title.
TabInformation (as used by format-tab-title and format-window-title) now
exposes the underlying window_id as well as tab_title and window_title.
The tab title can be changed via the lua MuxTab type, but there is not
currently an escape sequence associated with this.
The defaults for format-tab-title and format-window-title don't
currently consider these new title strings.
refs: https://github.com/wez/wezterm/issues/1598