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Commit Graph

4144 Commits

Author SHA1 Message Date
Wez Furlong
935c1f4829 pty: use locally set PATH when searching PATH
refs: https://github.com/wez/wezterm/issues/1029
2021-08-16 08:52:56 -07:00
Wez Furlong
769f632a26 gui: avoid making a transparent hole under the cursor 2021-08-16 08:32:49 -07:00
Wez Furlong
3e80854bc7 gui: apply hsv transform to background colors
refs: #1025
2021-08-16 08:07:22 -07:00
Wez Furlong
8f030522f7 docs: update custom_block_glyphs since version for latest release
refs: https://github.com/wez/wezterm/issues/1025
2021-08-16 07:54:26 -07:00
Wez Furlong
ab21910d80 deps: update bitflags -> 1.3 2021-08-15 18:21:17 -07:00
Wez Furlong
57da0a4013 cargo update 2021-08-15 18:17:02 -07:00
Wez Furlong
e1ee1ddd97 gui: disable zone fetch in the renderer
We need a more scalable alternative to this before we can use
it in the renderer.
2021-08-15 15:58:51 -07:00
Wez Furlong
aa9cbd4552 refactor: update a couple of callers to Cell::blank 2021-08-15 15:42:35 -07:00
Wez Furlong
67e4516c03 gui: fix seqno for semantic zone cache 2021-08-15 13:42:09 -07:00
Wez Furlong
a7b20443ba gui: add more generic dragging concept, fixup scrollbar math
Add a more general dragging thingy and use that to know when we
are dragging splits or the scroll thumb.

Fixup scrollbar math, which didn't account for whether the tabbar
was shown and which might cause the scroll thumb to jump around
on first drag (resolves #568)
2021-08-15 13:41:38 -07:00
Wez Furlong
befdc7ac3a Fixed: text_background_opacity was not respected 2021-08-15 08:33:09 -07:00
Wez Furlong
ab8c8dc6c9 gui: add UIItem concept
The idea here is to make it a bit easier to do hit detection for UI
elements; today we've been duplicating position math between the render
and the mouse movement handlers, with both pieces of code knowing the
location of the UI element.

UIItem allows the render phase to record the position, which allows
the mouse phase to be a more independent lookup against the registered
elements.

This makes it easier to add more UI elements in the future.
2021-08-15 07:46:06 -07:00
Wez Furlong
0bbb8cc37c gui: add semantic zone cache 2021-08-14 21:43:53 -07:00
Wez Furlong
3ec6041b0f mux: use tab size when spawning a new tab
Rather than using the configured initial window size, use the
size of the current tab to size the newly spawned tab.

refs: https://github.com/wez/wezterm/issues/920
2021-08-14 18:31:23 -07:00
Wez Furlong
10812c936d docs: update for new 20210814-124438-54e29167 release 2021-08-14 14:15:05 -07:00
Wez Furlong
54e29167ba docs: note about animated gifs in background images 2021-08-14 12:44:38 -07:00
Wez Furlong
ba0aa5432b sync colorschemes with upstream
Built from 7f73027b71141a878cd3705ec664f5af8f3cfec5 in
https://github.com/mbadolato/iTerm2-Color-Schemes.git
2021-08-14 12:12:27 -07:00
Wez Furlong
eabb84b974 gui: fix: respect dynamic color scheme backgrounds
Ensure that we respect the dynamic color scheme that is configured
in a given pane.
2021-08-14 12:12:27 -07:00
Wez Furlong
0a5a4cb642 cleanup: remove bg color from vertex
Now that we have dual-source blending, this is unused
2021-08-14 11:02:56 -07:00
Wez Furlong
ab6c4777cb config: add wezterm.gradient_colors 2021-08-13 23:52:32 -07:00
Wez Furlong
5aa4abbac4 docs: fixup gradient table 2021-08-13 23:09:09 -07:00
Wez Furlong
e234ea7933 gradients: add presets 2021-08-13 22:41:31 -07:00
Wez Furlong
39a5a94915 docs: fix gradient screenshot url 2021-08-13 17:41:39 -07:00
Wez Furlong
615b5b3966 gui: support radial gradients 2021-08-13 17:38:33 -07:00
Wez Furlong
d9e0340a94 gui: add some randomness to gradients to avoid banding 2021-08-13 13:35:55 -07:00
Wez Furlong
746951416b gui: tidy up gradient calculation 2021-08-13 12:14:14 -07:00
Wez Furlong
d59898987a gui: fix lost sync with the cell position in the renderer
If a cell contained a ligature, the math used to track where the
next quad was going to be placed could lose consistency with
the cluster/shaping information and result in offset glyphs.

This was most noticeable to me in tab titles in the tab bar;
my shell dotfiles append `-- something` to the title when a
command is launched, and the `--` is a ligature in my font.

I think I've also seen this mess up positioning in the notcurses
demo as well.

The solution is to take the cluster initial cell index rather
than trying to reverse engineer it from incomplete info.
2021-08-13 09:34:36 -07:00
Wez Furlong
cbfb6d59c5 added new window_background_gradient config option 2021-08-12 23:08:38 -07:00
Wez Furlong
690d1e3f5e pty: resolve relative to configured cwd
Otherwise `wezterm start --cwd foo ./something` will refuse to launch

refs: #1005
2021-08-12 10:11:09 -07:00
Wez Furlong
6f78ee4f14 deps: update unicode-segmentation to 1.8 2021-08-11 23:06:17 -07:00
Wez Furlong
6c2f9f2d18 term: restore line length pre-allocation
A while back I made the line lengths lazily grown; the reduction
in memory was nice, and it helped with render performance for
really wide screens.

Unfortunately, it puts a bunch of reallocation into the hot path
of the parser and updating the terminal model when people run
the inevitable `cat giant-file.txt` benchmark.

This commit reinstates pre-allocating lines to match the physical
terminal width, and tweaks the code a bit to take advantage of
const Cell allocation and to avoid some clones (a really micro
optimization).
2021-08-11 23:06:17 -07:00
Wez Furlong
9134da8c07 term: reuse string buffer for flush_print
Avoids allocating and discarding on separate passes
2021-08-11 23:06:17 -07:00
Wez Furlong
c90ccec102 micro-optimize TeenyString and cell width
For simple graphemes, we can avoid subsequently calling
grapheme_column_width and cache that information in TeenyString.

Make blank TeenyString and Cell initializations const.
2021-08-11 23:06:17 -07:00
Wez Furlong
60786dd74d termwiz: fix off-by-one in computing line length
We were over-allocating 1 extra cell in the end-of-line case
2021-08-11 23:06:17 -07:00
Wez Furlong
1e7c7e7059 term: micro optimize flush_print: directly call grapheme_column_width
Saves an additional call through unicode segmentation
2021-08-11 23:06:16 -07:00
Wez Furlong
d51f5f7670 termwiz: improve performance of emoji presentation lookup 2021-08-11 23:06:16 -07:00
Wez Furlong
3370466dc4 config: adjust default mux_output_parser_buffer_size
This size seems to be ~sweet spot for `time cat bigfile`, cutting the
time in half from the prior value.  Making the buffer smaller doesn't
improve things, nor does making it bigger; this is balancing the latency
of applying the update to the model with the back-pressured parsing
latency.
2021-08-11 23:06:16 -07:00
Wez Furlong
99074c6dc3 font: avoid running out of fallbacks!
The recent presentation logic needs to be tweaked to ensure that
we ignore presentation when we reach the fallback font, otherwise
we'll end up in a bad error stack and crash the program.
2021-08-11 22:50:35 -07:00
Wez Furlong
0866e5d213 fonts/shaping: respect the Presentation selection for a cluster
This commit annotates fonts with a boolean that indicates whether
we think it contains glyphs with emoji presentation, and then
passes the cluster.presentation field down to the shaper.

If the presentation doesn't match the current font in the fallback,
then it will be skipped until we exhaust its options.

`wezterm ls-fonts` also shows whether we think a font has emoji
presentation.

refs: #997
2021-08-11 09:11:59 -07:00
Wez Furlong
8d93222000 window: x11: assume default theme if no cursor theme specified
refs: #1007
2021-08-11 08:22:53 -07:00
Wez Furlong
40cb141ad7 docs: for add_to_config_reload_watch_list
refs: #989
2021-08-10 20:44:49 -07:00
Wez Furlong
8cc90dcf33 tidy up add_to_config_reload_watch_list
refs: #989
2021-08-10 20:38:41 -07:00
AusCyberman
e8e40c9704
Added watch_path (#989) 2021-08-10 20:30:43 -07:00
Wez Furlong
5bfdb88849 docs: changelog for #874
closes: https://github.com/wez/wezterm/issues/874
2021-08-10 20:25:31 -07:00
Wez Furlong
48a02faf58 docs: changelog for #932
closes: #932
2021-08-10 20:23:24 -07:00
Wez Furlong
ee71d478c4 window+gui: enable dual source blending
This replaces the slightly gnarly subpixel enabled blending in the
shader with Dual Source Blending, which is a technique where the
fragment shader can specify both the primary color (RGBA) as well
as an additional per-channel mask that can be used to alpha blend
with the destination.

This enables artifact-free alpha blending when used together
with a transparent window background.

refs: https://github.com/wez/wezterm/issues/932
2021-08-10 18:23:18 -07:00
Wez Furlong
1d94fe5fda docs: changelog for macos bright/transparency issue
closes: #653
closes: #716
closes: #1000
2021-08-09 21:01:24 -07:00
Wez Furlong
89f9512cc1 gui: use solid color block for background color quads
like 2facc465ef but for
cells with a background color
2021-08-09 08:48:20 -07:00
Wez Furlong
2facc465ef gui: avoid sampling solid background color
eg: white could have a greyish border from where the texture sampling
was picking up the transparent padding in the texture atlas.
2021-08-09 08:19:27 -07:00
Wez Furlong
80d261977f term: avoid dirtying lines when the cursor moves
Tag CursorPosition with the seqno of the cursor move instead.
This should avoid over-invalidating lines and the selection
if it was just the cursor that moved.
2021-08-08 22:47:10 -07:00