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mirror of https://github.com/wez/wezterm.git synced 2024-12-25 22:33:52 +03:00
Commit Graph

4325 Commits

Author SHA1 Message Date
Wez Furlong
ab6c4777cb config: add wezterm.gradient_colors 2021-08-13 23:52:32 -07:00
Wez Furlong
5aa4abbac4 docs: fixup gradient table 2021-08-13 23:09:09 -07:00
Wez Furlong
e234ea7933 gradients: add presets 2021-08-13 22:41:31 -07:00
Wez Furlong
39a5a94915 docs: fix gradient screenshot url 2021-08-13 17:41:39 -07:00
Wez Furlong
615b5b3966 gui: support radial gradients 2021-08-13 17:38:33 -07:00
Wez Furlong
d9e0340a94 gui: add some randomness to gradients to avoid banding 2021-08-13 13:35:55 -07:00
Wez Furlong
746951416b gui: tidy up gradient calculation 2021-08-13 12:14:14 -07:00
Wez Furlong
d59898987a gui: fix lost sync with the cell position in the renderer
If a cell contained a ligature, the math used to track where the
next quad was going to be placed could lose consistency with
the cluster/shaping information and result in offset glyphs.

This was most noticeable to me in tab titles in the tab bar;
my shell dotfiles append `-- something` to the title when a
command is launched, and the `--` is a ligature in my font.

I think I've also seen this mess up positioning in the notcurses
demo as well.

The solution is to take the cluster initial cell index rather
than trying to reverse engineer it from incomplete info.
2021-08-13 09:34:36 -07:00
Wez Furlong
cbfb6d59c5 added new window_background_gradient config option 2021-08-12 23:08:38 -07:00
Wez Furlong
690d1e3f5e pty: resolve relative to configured cwd
Otherwise `wezterm start --cwd foo ./something` will refuse to launch

refs: #1005
2021-08-12 10:11:09 -07:00
Wez Furlong
6f78ee4f14 deps: update unicode-segmentation to 1.8 2021-08-11 23:06:17 -07:00
Wez Furlong
6c2f9f2d18 term: restore line length pre-allocation
A while back I made the line lengths lazily grown; the reduction
in memory was nice, and it helped with render performance for
really wide screens.

Unfortunately, it puts a bunch of reallocation into the hot path
of the parser and updating the terminal model when people run
the inevitable `cat giant-file.txt` benchmark.

This commit reinstates pre-allocating lines to match the physical
terminal width, and tweaks the code a bit to take advantage of
const Cell allocation and to avoid some clones (a really micro
optimization).
2021-08-11 23:06:17 -07:00
Wez Furlong
9134da8c07 term: reuse string buffer for flush_print
Avoids allocating and discarding on separate passes
2021-08-11 23:06:17 -07:00
Wez Furlong
c90ccec102 micro-optimize TeenyString and cell width
For simple graphemes, we can avoid subsequently calling
grapheme_column_width and cache that information in TeenyString.

Make blank TeenyString and Cell initializations const.
2021-08-11 23:06:17 -07:00
Wez Furlong
60786dd74d termwiz: fix off-by-one in computing line length
We were over-allocating 1 extra cell in the end-of-line case
2021-08-11 23:06:17 -07:00
Wez Furlong
1e7c7e7059 term: micro optimize flush_print: directly call grapheme_column_width
Saves an additional call through unicode segmentation
2021-08-11 23:06:16 -07:00
Wez Furlong
d51f5f7670 termwiz: improve performance of emoji presentation lookup 2021-08-11 23:06:16 -07:00
Wez Furlong
3370466dc4 config: adjust default mux_output_parser_buffer_size
This size seems to be ~sweet spot for `time cat bigfile`, cutting the
time in half from the prior value.  Making the buffer smaller doesn't
improve things, nor does making it bigger; this is balancing the latency
of applying the update to the model with the back-pressured parsing
latency.
2021-08-11 23:06:16 -07:00
Wez Furlong
99074c6dc3 font: avoid running out of fallbacks!
The recent presentation logic needs to be tweaked to ensure that
we ignore presentation when we reach the fallback font, otherwise
we'll end up in a bad error stack and crash the program.
2021-08-11 22:50:35 -07:00
Wez Furlong
0866e5d213 fonts/shaping: respect the Presentation selection for a cluster
This commit annotates fonts with a boolean that indicates whether
we think it contains glyphs with emoji presentation, and then
passes the cluster.presentation field down to the shaper.

If the presentation doesn't match the current font in the fallback,
then it will be skipped until we exhaust its options.

`wezterm ls-fonts` also shows whether we think a font has emoji
presentation.

refs: #997
2021-08-11 09:11:59 -07:00
Wez Furlong
8d93222000 window: x11: assume default theme if no cursor theme specified
refs: #1007
2021-08-11 08:22:53 -07:00
Wez Furlong
40cb141ad7 docs: for add_to_config_reload_watch_list
refs: #989
2021-08-10 20:44:49 -07:00
Wez Furlong
8cc90dcf33 tidy up add_to_config_reload_watch_list
refs: #989
2021-08-10 20:38:41 -07:00
AusCyberman
e8e40c9704
Added watch_path (#989) 2021-08-10 20:30:43 -07:00
Wez Furlong
5bfdb88849 docs: changelog for #874
closes: https://github.com/wez/wezterm/issues/874
2021-08-10 20:25:31 -07:00
Wez Furlong
48a02faf58 docs: changelog for #932
closes: #932
2021-08-10 20:23:24 -07:00
Wez Furlong
ee71d478c4 window+gui: enable dual source blending
This replaces the slightly gnarly subpixel enabled blending in the
shader with Dual Source Blending, which is a technique where the
fragment shader can specify both the primary color (RGBA) as well
as an additional per-channel mask that can be used to alpha blend
with the destination.

This enables artifact-free alpha blending when used together
with a transparent window background.

refs: https://github.com/wez/wezterm/issues/932
2021-08-10 18:23:18 -07:00
Wez Furlong
1d94fe5fda docs: changelog for macos bright/transparency issue
closes: #653
closes: #716
closes: #1000
2021-08-09 21:01:24 -07:00
Wez Furlong
89f9512cc1 gui: use solid color block for background color quads
like 2facc465ef but for
cells with a background color
2021-08-09 08:48:20 -07:00
Wez Furlong
2facc465ef gui: avoid sampling solid background color
eg: white could have a greyish border from where the texture sampling
was picking up the transparent padding in the texture atlas.
2021-08-09 08:19:27 -07:00
Wez Furlong
80d261977f term: avoid dirtying lines when the cursor moves
Tag CursorPosition with the seqno of the cursor move instead.
This should avoid over-invalidating lines and the selection
if it was just the cursor that moved.
2021-08-08 22:47:10 -07:00
Wez Furlong
23097993e5 docs: changelog for https://github.com/wez/wezterm/issues/641
closes: https://github.com/wez/wezterm/issues/641
2021-08-08 19:21:47 -07:00
Wez Furlong
3c5916d760 termwiz: fix test build when image feature is disabled 2021-08-08 16:43:10 -07:00
Wez Furlong
4427ca3a1c wezterm.terminfo: update to include more tmux extensions
refs: #999
2021-08-08 16:41:14 -07:00
Wez Furlong
2b6ba0dfcc increase default mux_output_parser_buffer_size
refs: #999
2021-08-08 16:41:14 -07:00
Wez Furlong
4d4f780f8b pty: unix: return an error if the executable doesn't exist
Without this check, something, presumably in the guts of rust itself,
generates `fatal runtime error: assertion failed:
output.write(&bytes).is_ok()` on the output stream of the spawned child
when attempting to spawn `wsl.exe` on linux.

refs: #1005
2021-08-08 15:21:41 -07:00
Wez Furlong
827adf3a95 gui: try to gracefully handle both resize and scaling changes
refs: #695
2021-08-08 14:43:41 -07:00
Wez Furlong
eae327efcc model: replace LineBits::DIRTY with a sequence number
Terminal now maintains a sequence number that increments
for each Action that is applied to it.

Changes to lines are tagged with the current sequence number.

This makes it a bit easier to reason about when an individual
line has changed relative to some point in "time"; the consumer
of the terminal can sample the current sequence number and then
can later determine which lines have changed since that point
in time.

refs: https://github.com/wez/wezterm/issues/867
2021-08-08 12:45:08 -07:00
Wez Furlong
2e158f58f3 x11: avoid make_current assertion for wezterm connect unix
The connection UI show/close could cause an assertion/bad alloc
error when it closes.
2021-08-08 12:27:16 -07:00
Wez Furlong
fdc924bc7f docs: changelog for #695 2021-08-08 08:03:13 -07:00
Wez Furlong
5905a1f919 docs: changelog for #973
closes: https://github.com/wez/wezterm/issues/973
2021-08-08 07:53:51 -07:00
Wez Furlong
9617c742cf gui: try harder to deal with tiling wm resizing + dpi changes
refs: #695
2021-08-07 22:32:52 -07:00
Wez Furlong
5a9bd14d89 gui: fix newlines in copied text
Use the newer logical line method in pane rather than going
via the hyperlink function, so that we can better reason
about physical vs. logical line breaks, and get the results
very slightly faster too.

refs: #874
2021-08-07 19:16:29 -07:00
Wez Furlong
6d9957e6e3 term, gui: allow tracking multiple buttons
We were previously only remembering the most recently pressed
button, but that's a lossy thing to do.

This commit remembers the button presses so that we can correctly
report all press/release events.

refs: #973
2021-08-07 18:37:38 -07:00
Wez Furlong
19206cc96c docs: changelog for https://github.com/wez/wezterm/issues/884 2021-08-07 16:47:36 -07:00
Wez Furlong
1344b243d8 gui: allow dispatching resize events during creation
I think this is the heart of the initial size issues:
during creation, if the dpi or size is different, we generate
a resize event, but because it is dispatched before we've
assigned self.window, we weren't able to resize the window
to fit.

This commit passes the Window object down to the resize
handler so that it can do that; the diff is conceptually
small but there is corresponding fanout around ensuring
that the Window is passed down through all the resize
related codepaths that need it.

refs: #1002
refs: #695
2021-08-07 10:07:32 -07:00
Wez Furlong
e143db2b7f gui: tidy up initial resize/scale adjustment
It seems like this is making things worse on X11/Wayland.
Let's try simply skipping it--that seems fine on X11/Wayland,
but needs to be verified on macOS and Windows.

refs: #1002
refs: #695
2021-08-07 09:45:33 -07:00
Wez Furlong
45576eeeab wayland: make use of the frame callback
This commit ties our invalidation requests together with the surface
frame callback request so that we can throttle our frame rate if
we're busy, but still remain largely idle if we're not changing
any content.

refs: https://github.com/wez/wezterm/issues/884
2021-08-07 09:30:36 -07:00
Wez Furlong
609f9358eb wayland: use non-blocking eglSwapInterval
https://emersion.fr/blog/2018/wayland-rendering-loop/ suggests that
it is best practice to do this so that the compositor doesn't
cause an application to block forever if the window is moved to
an off-screen state.

That article also suggests using the frame callback to schedule
paints; this commit has that code included, but I've left it
disabled because it causes us to repaint at the monitor refresh
rate which is often more frequently than we would anyway;
in our problem scenario we're painting once per second and we
just want to make sure that that doesn't block.

So hopefully this makes the sway/scratchpad experience better!

refs: https://github.com/wez/wezterm/issues/884
2021-08-07 08:31:15 -07:00
Wez Furlong
e9ad43765c fix build on macos 2021-08-06 21:44:45 -07:00