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mirror of https://github.com/wez/wezterm.git synced 2024-11-24 07:46:59 +03:00
Commit Graph

761 Commits

Author SHA1 Message Date
Wez Furlong
ab944341d8 Minor tweaks 2022-03-29 08:55:25 -07:00
David Rios
45072fa475 Overhaul scroll thumb calculation
- Simplify scroll thumb calculations
- Correct thumb position when dragging with mouse
- Support border OS parameters
- Use usize for OS borders, to explicitly only accept positive integers
- Get correct tab height when using fancy tab bar
- Correctly draw depending on tab bar position
- Adjust minimum thumb size to be 1/2 of a cell height, so it has consistent size across platforms and screen densities

Fixes #1525
2022-03-29 08:55:25 -07:00
Wez Furlong
ec022275e5 factor in notch/borders during resize
refs: #1737
2022-03-28 07:06:17 -07:00
Wez Furlong
b65cf803d7 fonts: show aliases in ls-fonts --list-system output 2022-03-27 20:21:09 -07:00
Wez Furlong
53fc926b1c gui: fix wonky logic for simple_dpi_change
The condition should be: dpi-changed && (close-enough-stuff)
but was (dpi-changed && (some-close-enough-stuff)) ||
(other-close-enough-stuff).

The net result was toggling non-native full screen on macos could
falsely try to do scale change handling even though the dpi was
unchanged, because the window resized by only a couple of pixels.
2022-03-27 16:28:07 -07:00
Wez Furlong
4e343eb1e5 macos: try to avoid the notch
Flesh out the get_os_parameters impl for macOS.  When running on a
system that provides `NSScreen::safeAreaInsets`, use that to determine
the border required to avoid the "notch" on certain models of mac.

In the GUI layer: when the os parameters include a border, adjust
the render position to account for it.

This is a bit of a speculative change, as I don't have a mac with
a notch.

refs: https://github.com/wez/wezterm/issues/1737
2022-03-26 22:47:42 -07:00
David Rios
fca3559a0f
Implement native window dragging on Windows (#1771)
Implement native window dragging on Windows
2022-03-26 17:28:43 -07:00
Wez Furlong
4035860f45 update retro tab bar hover state in more cases
refs: https://github.com/wez/wezterm/issues/1764
2022-03-26 09:45:12 -07:00
David Rios
a95b081620 Improve the responsiveness of the drawn border 2022-03-26 07:27:54 -07:00
David Rios
b036bb3b05 Improve RESIZE window_decoration on Windows 2022-03-26 07:27:54 -07:00
Wez Furlong
409ff74b84 gui: speculative improvement for resize/scaling issue
I think this may help with #1745 and #1566 but I'm not on a mac
at the moment(!)
2022-03-22 06:41:22 -07:00
Wez Furlong
7fc7201ae5 add swallow_mouse_click_on_window_focus option
Separates out window vs pane click-to-focus behavior more distinctly,
and fixes up the behavior when
swallow_mouse_click_on_window_focus=false.

refs: #1540
2022-03-19 07:41:34 -07:00
Wez Furlong
5f1b0cff18 gui: move last_mouse_terminal_coords to per-pane state 2022-03-19 07:10:18 -07:00
Wez Furlong
4007ccbcd2 track focused pane in the client info
wezterm cli spawn, and wezterm cli split-pane can use this information
to pick a default for the pane id when invoked from outside of wezterm.

refs: https://github.com/wez/wezterm/issues/1531
2022-03-18 19:24:54 -07:00
Wez Furlong
9db419a3f8 pretty print output in the debug overlay 2022-03-18 07:34:41 -07:00
Wez Furlong
ace8253498 allow debug overlay to run async chunks
allows eg: `window:effective_config()` to print the config for the
window
2022-03-17 09:17:02 -07:00
Wez Furlong
d290f532d4 fix hang with open crate when spawning the browser
The `open` crate blocks forever when spawning the browser via xdg-open,
which feels kinda "wrong" to me, but does offer a method that can stick
that in a background thread, so that's what we do here.

refs: #1721
2022-03-15 07:50:08 -07:00
David Rios
aaad2be606
Detect mouse leaving the window (#1679)
* Detect mouse leaving the window

* Implement leave

* Use new API

* Fix mouse leave

* Fix mouse leave on Wayland

* Mouse leave on X11

* Detect mouse leaving window on macOS

* Fix example

refs:  #1434
2022-03-11 08:26:09 -08:00
David Rios
3b05dac0c6 Use newer windows crate 2022-03-11 07:40:39 -08:00
Greg V
9879005f87 add support for XF86Copy/XF86Paste keys 2022-03-11 06:43:18 -08:00
Wez Furlong
ce3dd00444 fix panic when spawning invalid command via reused gui instance
refs: #1696
2022-03-09 10:33:29 -07:00
Wez Furlong
22cea37959 deps: textwrap -> 0.15 2022-03-03 07:19:21 -07:00
Wez Furlong
18c63c0526 fix copying trailing whitespace from wrapped lines
refs: #1635
2022-02-12 09:47:03 -07:00
Wez Furlong
dbf190d414 gui: changing cursor color with escape sequences > force_reverse_video_cursor
refs: 1625
2022-02-08 06:46:31 -07:00
Wez Furlong
0826fb060c Add separate animation_fps config for easing
and adjust animation scheduling to avoid excessive scheduling
if the time we compute is later than an already scheduled time
2022-02-07 23:02:52 -07:00
Wez Furlong
39babc1f1e fix overflow calc
refs: #1627
2022-02-07 07:49:51 -07:00
Wez Furlong
7a5956d3b8 gui: blinking cursor now eases rather binary blinks
Also: I recently broke force_reverse_video_cursor with the recent
glyph rendering fixes; this commit restores that functionality.
2022-02-06 22:09:52 -07:00
Wez Furlong
435ff1e93b deps: image -> 0.24 2022-02-06 18:51:32 -07:00
Wez Furlong
842e4800b5 blinking text is now eased between bg and fg color 2022-02-06 18:28:45 -07:00
Wez Furlong
7b4c3d0397 refactor: visual bell easing to a helper 2022-02-06 18:28:45 -07:00
Wez Furlong
75e785e01e allow using CSS style color specs in the config
This change also allows removing the dep on the palette crate,
which I found to be difficult to use (API changed often, and relied
on a lot of `.into` that was hard to follow and reconcile across
upgrades).  We already pulled in the csscolorparse crate as an indirect
dep of colorgrad, so we can replace the color conversion we need for
sixel with that crate while we're in here.

refs: #1615
2022-02-06 08:23:26 -07:00
Wez Furlong
52f3d6c0e5 gui: clarify code, no functional change 2022-02-06 07:29:07 -07:00
Wez Furlong
2ccf2378fd fix vertical positioning for custom block glyphs
refs: https://github.com/wez/wezterm/issues/1621
2022-02-06 06:19:49 -07:00
Wez Furlong
d0a7fc9fd3 gui: take a run at rendering double-width/height lines
This is using the existing attributes on the lines and rendering
the lines with doubled dimensions.

Selection on double width lines is a bit wonky because we don't
know how to translate the column position correctly.
2022-02-05 21:28:18 -07:00
Wez Furlong
1f6764f792 fixup underlines
bd47979292 made underlines only as
wide as the glyph texture.

This commit renders them under the width of the cluster region.
2022-02-05 16:29:04 -07:00
Wez Furlong
8cb74c62d2 allow setting selection colors with alpha values
This commit allows the following configuration:

```
wezterm -n --config 'colors = { selection_fg = "clear", selection_bg = "rgba:50% 50% 50% 50%" }'
```

which sets the selection_bg to fully transparent, and selection_bg to
50% transparent gray.

When selection_fg is fully transparent we'll use the normal fg color.

When selection_bg is partially (or fully!) transparent, it will be
alpha blended over the current cell background color.

To support this, the config file will now accept rgba colors specified
as 4 whitespace delimited numeric values. If a value ends with `%` it
is interpreted as a number in the range 0-100.  Otherwise, it is
interpreted as a number in the range 0-255.  The 4 values are
red, green, blue, alpha.

At this time, only the selection_fg and selection_bg settings accept
alpha values.

refs: #1615
2022-02-05 15:17:22 -07:00
Wez Furlong
240026de48 refactor: move color parsing into wezerm-color-types crate
Resolves a little bit of the awkward duplication of color types
between some of the crates by factoring them a little bit better.

This is prep for allowing specifying alpha for some colors
in the config.
2022-02-05 13:59:54 -07:00
Wez Furlong
bd47979292 revise ligature render / cursor intersection
This puts to final rest #478, wherein ligatured glyphs that span
cells would render portions of the glyph with the wrong fg color,
where wrong was usually the bg color and cause the glyph to turn
invisible when cursoring through the ligature.

The approach used here is to divide the glyph into 7 discrete strips
where each strip either intersects with the cursor, the selection, or
neither. That allows us to render each strip with the appropriate
foreground color.

This change simplifies some of the logic and allows some other code
to be removed, so that feels good!

As is tradition with these renderer changes, there's a good chance that
I overlooked something in testing and that the metrics or alignment
might be slightly off for some font/text combo.  Let's see how this
goes!

refs: #784
refs: #478
refs: #1617
2022-02-05 10:49:49 -07:00
Wez Furlong
1e32ccbd2f shaping: fix an issue where we'd lose combining marks like U+20d7
For a sequence like `e U+20d7` the intent is to render the `e` with
a vector arrow over the top.

This is typically implemented by fonts as an `e` followed by the
vector glyph (or vice versa), where either one of those may have
a zero advance so that the two elements are combined.

There were two problems here:

* During shaping we'd see the zero advance and assume that the entry
  was useless and skip it
* During rendering, if we didn't think it had any cell width, we'd
  not render it

Cursoring through that particular sequence can hide the vector
mark if the cursor is set to the default block cursor due to annoyances
in how the block cursor is rendered (it changes the fg color to match
the bg, but for elements outside where we think the cursor is, this
makes those elements invisible).

refs: https://github.com/wez/wezterm/issues/1617
2022-02-05 06:19:25 -07:00
Wez Furlong
092663a332 slightly simplify compute_cell_fg_bg
Reduce the number of parameters passed down into it
2022-02-04 08:38:16 -07:00
Wez Furlong
f4c3eab3f8 remove some dead code 2022-02-04 07:54:47 -07:00
Wez Furlong
cb1f35a7f9 remove experimental_shape_post_processing option
This has been obsoleted by the work in 9de0e1ac90
2022-02-04 07:43:01 -07:00
Wez Furlong
024261672a maybe really fix the alignment issues!
refs: #1570
refs: #1607
refs: #1563
2022-02-02 08:46:10 -07:00
Wez Furlong
9de0e1ac90 shaping: improve glyph cell width math
This is a more robust approach; we make a separate pass to figure
out information about the (harfbuzz) cluster for a sequence of glyphs,
and then map that sequence back to the original cell sequence, and
from there compute the total cell width for the run, then distribute
the glyphs across the run.

This should yield more sane results for bidi.

Fixup the x-position math; it was still wonky despite the
efforts in 5f2c905db8 and
af92265ffb

refs: #1570
refs: #1607
refs: #1563
2022-02-01 22:03:50 -07:00
Wez Furlong
5f2c905db8 shaping: feed presentation width from the terminal through to glyph info
This allows unicode_version to be respected again when rendering.

The updated emoji-presentation.sh script now highlights this slightly
better by putting `.` characters after the emoji; unicode version 14
emoji presentation will show the `.` in the 3rd column, while earlier
versions will show it in the 2nd column for glyphs that are sensitive
to the version.

refs: #1607
refs: #1563
2022-02-01 09:23:57 -07:00
Wez Furlong
af92265ffb render: fix regression with emoji width rendering
refs: #1607
refs: #1609
2022-02-01 08:25:05 -07:00
Wez Furlong
cf518c9186 fun with sticky bits and RUNTIME_DIR
This commit does two related things, from opposite ends of the spectrum:

* Sets the sticky bit on pid files and unix sockets to avoid tmpwatch
  deleting them in cleanup scenarios
* Falls back to looking at the changed time if the filesystem doesn't
  support reporting creation time when wezterm does its own liveness
  and cleanup checks for unix domain sockets in the runtime dir
* Allow any wezterm instance to perform that cleanup

refs: #1601
2022-01-31 07:29:15 -07:00
Wez Furlong
0da3e159a4 bidi: sort of make right-aligned text do something
with:

```
  bidi_enabled = false,
  bidi_direction = "RightToLeft",
```

lines are now rendered right-justified in the terminal.
I think there's still work to do on this, because the cluster
order seems weird to me, but it's hard for me to intuit how
this should really look.

refs: #784
2022-01-30 20:14:22 -07:00
Wez Furlong
98f35bbf24 bidi: tag Line with bidi mode
This commit refines bidi property handling:

* experimental_bidi has been split into two new configuration settings;
  `bidi_enabled` (which controls whether the terminal performs implicit
  bidi processing) and `bidi_direction` which specifies the base
  direction and whether auto detection is enabled.
* The `Line` type can now store those bidi properties (they are actually
  split across 3 bits representing enabled, auto-detection and
  direction)
* The terminal now has a concept of active bidi properties and default
  bidi properties
* The default properties are pulled from the wezterm configuration
* active bidi properties are potentially set via escape sequences,
  BDSM (which sets bidi_enabled) and SCP (which sets bidi_direction).
  We don't support the 2501 temporary dec private mode suggested by
  the BIDI recommendation doc at this time.
* When creating new `Line`'s or clearing from the start of a `Line`, the
  effective bidi properties are computed (from the active props,
  falling back to default propr) and applied to the `Line`.
* When rendering the line, we now look at its bidi properties instead
  of just the global config.

The default bidi properties are `bidi_enabled: false` and
`bidi_direction: LeftToRight` which corresponds to the typical
bidi-unaware mode of most terminals.

It is possible to live reload the config to change the effective
defaults, but note that they apply, by design, to new lines being
processed through the terminal.  That means existing output is
left unaffected by a config reload, but subsequently printed lines
will respect it.  Pressing CTRL-L or otherwise contriving to have
the running application refresh its display should cause the
refreshed display to update and apply the new bidi mode.

refs: #784
2022-01-30 09:50:04 -07:00
Wez Furlong
a2779cafec gui: fix rendering to account for RTL text
We were using the physical cell position to place the glyphs,
but we need to use the visual cell position (post-RTL-reordering).

refs: #784
2022-01-29 05:59:24 -07:00