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mirror of https://github.com/wez/wezterm.git synced 2024-11-27 12:23:46 +03:00
Commit Graph

4305 Commits

Author SHA1 Message Date
Wez Furlong
8d93222000 window: x11: assume default theme if no cursor theme specified
refs: #1007
2021-08-11 08:22:53 -07:00
Wez Furlong
40cb141ad7 docs: for add_to_config_reload_watch_list
refs: #989
2021-08-10 20:44:49 -07:00
Wez Furlong
8cc90dcf33 tidy up add_to_config_reload_watch_list
refs: #989
2021-08-10 20:38:41 -07:00
AusCyberman
e8e40c9704
Added watch_path (#989) 2021-08-10 20:30:43 -07:00
Wez Furlong
5bfdb88849 docs: changelog for #874
closes: https://github.com/wez/wezterm/issues/874
2021-08-10 20:25:31 -07:00
Wez Furlong
48a02faf58 docs: changelog for #932
closes: #932
2021-08-10 20:23:24 -07:00
Wez Furlong
ee71d478c4 window+gui: enable dual source blending
This replaces the slightly gnarly subpixel enabled blending in the
shader with Dual Source Blending, which is a technique where the
fragment shader can specify both the primary color (RGBA) as well
as an additional per-channel mask that can be used to alpha blend
with the destination.

This enables artifact-free alpha blending when used together
with a transparent window background.

refs: https://github.com/wez/wezterm/issues/932
2021-08-10 18:23:18 -07:00
Wez Furlong
1d94fe5fda docs: changelog for macos bright/transparency issue
closes: #653
closes: #716
closes: #1000
2021-08-09 21:01:24 -07:00
Wez Furlong
89f9512cc1 gui: use solid color block for background color quads
like 2facc465ef but for
cells with a background color
2021-08-09 08:48:20 -07:00
Wez Furlong
2facc465ef gui: avoid sampling solid background color
eg: white could have a greyish border from where the texture sampling
was picking up the transparent padding in the texture atlas.
2021-08-09 08:19:27 -07:00
Wez Furlong
80d261977f term: avoid dirtying lines when the cursor moves
Tag CursorPosition with the seqno of the cursor move instead.
This should avoid over-invalidating lines and the selection
if it was just the cursor that moved.
2021-08-08 22:47:10 -07:00
Wez Furlong
23097993e5 docs: changelog for https://github.com/wez/wezterm/issues/641
closes: https://github.com/wez/wezterm/issues/641
2021-08-08 19:21:47 -07:00
Wez Furlong
3c5916d760 termwiz: fix test build when image feature is disabled 2021-08-08 16:43:10 -07:00
Wez Furlong
4427ca3a1c wezterm.terminfo: update to include more tmux extensions
refs: #999
2021-08-08 16:41:14 -07:00
Wez Furlong
2b6ba0dfcc increase default mux_output_parser_buffer_size
refs: #999
2021-08-08 16:41:14 -07:00
Wez Furlong
4d4f780f8b pty: unix: return an error if the executable doesn't exist
Without this check, something, presumably in the guts of rust itself,
generates `fatal runtime error: assertion failed:
output.write(&bytes).is_ok()` on the output stream of the spawned child
when attempting to spawn `wsl.exe` on linux.

refs: #1005
2021-08-08 15:21:41 -07:00
Wez Furlong
827adf3a95 gui: try to gracefully handle both resize and scaling changes
refs: #695
2021-08-08 14:43:41 -07:00
Wez Furlong
eae327efcc model: replace LineBits::DIRTY with a sequence number
Terminal now maintains a sequence number that increments
for each Action that is applied to it.

Changes to lines are tagged with the current sequence number.

This makes it a bit easier to reason about when an individual
line has changed relative to some point in "time"; the consumer
of the terminal can sample the current sequence number and then
can later determine which lines have changed since that point
in time.

refs: https://github.com/wez/wezterm/issues/867
2021-08-08 12:45:08 -07:00
Wez Furlong
2e158f58f3 x11: avoid make_current assertion for wezterm connect unix
The connection UI show/close could cause an assertion/bad alloc
error when it closes.
2021-08-08 12:27:16 -07:00
Wez Furlong
fdc924bc7f docs: changelog for #695 2021-08-08 08:03:13 -07:00
Wez Furlong
5905a1f919 docs: changelog for #973
closes: https://github.com/wez/wezterm/issues/973
2021-08-08 07:53:51 -07:00
Wez Furlong
9617c742cf gui: try harder to deal with tiling wm resizing + dpi changes
refs: #695
2021-08-07 22:32:52 -07:00
Wez Furlong
5a9bd14d89 gui: fix newlines in copied text
Use the newer logical line method in pane rather than going
via the hyperlink function, so that we can better reason
about physical vs. logical line breaks, and get the results
very slightly faster too.

refs: #874
2021-08-07 19:16:29 -07:00
Wez Furlong
6d9957e6e3 term, gui: allow tracking multiple buttons
We were previously only remembering the most recently pressed
button, but that's a lossy thing to do.

This commit remembers the button presses so that we can correctly
report all press/release events.

refs: #973
2021-08-07 18:37:38 -07:00
Wez Furlong
19206cc96c docs: changelog for https://github.com/wez/wezterm/issues/884 2021-08-07 16:47:36 -07:00
Wez Furlong
1344b243d8 gui: allow dispatching resize events during creation
I think this is the heart of the initial size issues:
during creation, if the dpi or size is different, we generate
a resize event, but because it is dispatched before we've
assigned self.window, we weren't able to resize the window
to fit.

This commit passes the Window object down to the resize
handler so that it can do that; the diff is conceptually
small but there is corresponding fanout around ensuring
that the Window is passed down through all the resize
related codepaths that need it.

refs: #1002
refs: #695
2021-08-07 10:07:32 -07:00
Wez Furlong
e143db2b7f gui: tidy up initial resize/scale adjustment
It seems like this is making things worse on X11/Wayland.
Let's try simply skipping it--that seems fine on X11/Wayland,
but needs to be verified on macOS and Windows.

refs: #1002
refs: #695
2021-08-07 09:45:33 -07:00
Wez Furlong
45576eeeab wayland: make use of the frame callback
This commit ties our invalidation requests together with the surface
frame callback request so that we can throttle our frame rate if
we're busy, but still remain largely idle if we're not changing
any content.

refs: https://github.com/wez/wezterm/issues/884
2021-08-07 09:30:36 -07:00
Wez Furlong
609f9358eb wayland: use non-blocking eglSwapInterval
https://emersion.fr/blog/2018/wayland-rendering-loop/ suggests that
it is best practice to do this so that the compositor doesn't
cause an application to block forever if the window is moved to
an off-screen state.

That article also suggests using the frame callback to schedule
paints; this commit has that code included, but I've left it
disabled because it causes us to repaint at the monitor refresh
rate which is often more frequently than we would anyway;
in our problem scenario we're painting once per second and we
just want to make sure that that doesn't block.

So hopefully this makes the sway/scratchpad experience better!

refs: https://github.com/wez/wezterm/issues/884
2021-08-07 08:31:15 -07:00
Wez Furlong
e9ad43765c fix build on macos 2021-08-06 21:44:45 -07:00
Wez Furlong
308f3a8d74 window: avoid resizing on startup if the size doesn't appear different
The intent is to avoid weirdness with Wayland where we need to wait for
a configure event before we try to set the window size programmatically.

refs: #1002
2021-08-06 19:37:08 -07:00
Wez Furlong
79165617b1 window: add WindowState concept
WindowState is a bitfield that can represent maximized, full screen
and hidden window states.

WindowState is passed along with resize events, improving on the
prior basic is_full_screen boolean by representing the other states.

Notably, WindowState::MAXIMIZED is used to represent a state where
the window's size is constrained by some window environment function;
it could be due to the window being maximized in either or both the
vertical or horizontal directions, or by the window being in a tiled
state on any edge.

When the window is MAXIMIZED, wezterm will behave as though
`adjust_window_size_when_changing_font_size = false` because it knows
that it cannot adjust the window size in that state.

This potentially helps with #695, depending on whether the window
manager propagates this state information to wezterm.  Gnome/mutter
does a good job at this with both X11 and Wayland, but I couldn't get
sway to report these states and I don't know of any other tiling wm
that I can easily install and use on fedora, so there's a question
mark around that.
2021-08-06 18:56:37 -07:00
Wez Furlong
0158e8e49a gui: fixup window transparency 2021-08-06 13:07:50 -07:00
Wez Furlong
406782fb31 docs: changelog for #1003 2021-08-06 10:56:54 -07:00
Anthony Maki
4a4f2df268 wezterm-font: update bundled Noto Color Emoji to v2.028 (design update) 2021-08-06 10:53:52 -07:00
Wez Furlong
40bb5ddb97 gui: maybe fix weird bg color issue on Intel macs
This commit changes the full surface fill to be fully transparent,
and adds a separate quad to fill with the configured window background
color.

The thesis is that this should avoid the apparent weird rgb/srgb
mismatch that seems to occur with the window background on Intel macs
(those have a different OpenGL implementation than M1 based macs which
don't appear to have this issue).

refs: https://github.com/wez/wezterm/issues/1000
refs: https://github.com/wez/wezterm/issues/653
2021-08-06 09:51:57 -07:00
Wez Furlong
b883627ba1 gui: work harder to preserve initial terminal size
I noticed that on macos, the initial terminal size didn't
match the 80x24 default; it was a few columns short.

I think I broke this with recent changes in window
event dispatching.

This commit passes the terminal size down to apply_dimensions
just after we've set up the GL context to preserve the
terminal size.

Possibly related to https://github.com/wez/wezterm/issues/1002
2021-08-06 09:26:29 -07:00
Wez Furlong
6a7e6596b9 kitty img: make allowances for permanence of image attachments
An implementation detail in wezterm is that it doesn't model
image placements as a separate entity; they are all bound to
the image cells in the terminal model.

The semantics of the kitty image protocol are that placements
are "permanent" wrt. overwriting a cell with text, except for
the explicit EraseInLine/EraseInDisplay sequences that are
used for clearing.

This commit takes a pass at implementing that semantic in
the wezterm data model.

refs: #986
2021-08-06 09:01:18 -07:00
Wez Furlong
aac4d36d6e gui: make a separate quad allocation pass for image cells
This should help to avoid artifacts in the case where glyphs
render outside their nominal terminal cell (happens when the
shaper tweaks positioning, and/or when ligatures are involved).

Previously we'd render the layers in z-index order for cell N
before the layers in z-index order for cell N+1.

If N had an image that overlayed the text (nominally z-index 0.5!)
and the glyph in N+1 (z-index 0) was slightly to the left of its
border, then it could layer incorrectly over the cell to the left.
2021-08-06 08:57:19 -07:00
Wez Furlong
3ea13fb530 kitty img: tidy up blit and bounds check, skip 0 duration root frame 2021-08-05 23:59:35 -07:00
Wez Furlong
c10288bd25 improve rgbcolor_alpha_to_window_color fidelity
The underlying types in termwiz support 10-bit color, but in our
conversion to the data we pass to the vertex, we were forcing it
into 8-bit and then converting to float.

Simplify this by skipping the intermediate 8-bit representation
and just go directly to float.
2021-08-05 20:37:33 -07:00
Wez Furlong
64fc58583e Tidy up outputs_srgb option
It's always on; simplify the code and just set it in the constructor
directly without passing it down from the caller.
2021-08-05 20:33:56 -07:00
Wez Furlong
9d8f9c7c5a termwiz: break clusters when presentation varies
This should give the shaper a better chance at using text
presentation in a run that mixes emoji with text and/or
uses presentation selectors.

It also exposes the presentation property to the shaper
so that it could potentially adjust its fallback strategy.
However, it doesn't do that here.

refs: https://github.com/wez/wezterm/issues/997
2021-08-04 22:42:43 -07:00
Wez Furlong
28e8b5ff2f termwiz: better fidelity Emoji_Presentation logic
Make a distinction between default and selected presentation,
and account for that in the cell width.

Add a method to the cell that returns the effective presentation.

refs: https://github.com/wez/wezterm/issues/997
2021-08-04 22:36:17 -07:00
Wez Furlong
e3acbd594f fonts: coretext: don't specify monospace when locating fonts
The fonts in https://github.com/wez/wezterm/issues/984 aren't
considered to be monospace by coretext, so when we asked it
to resolve monospace fonts with the given name, it wouldn't
return it to us.

Remove the code that tries to restrict to monospace.

refs: https://github.com/wez/wezterm/issues/984
2021-08-04 16:25:08 -07:00
Wez Furlong
17fc41fc52 add option to select alternative alpha blending
I'm not sure if this is needed now that we have a single draw call, but
based on the history and the nuance of different gl/driver/os quirks it
feels like a good idea to keep this option in the back pocket.
2021-08-04 15:26:48 -07:00
Wez Furlong
815e24c24d kitty img: slightly improve protocol responses
Make a helper function for these, but there is still room
for improvement.

refs: #986
2021-08-04 13:53:54 -07:00
Wez Furlong
f3d4b59139 kitty img: flesh out some todos with anim composition
refs: #986
2021-08-04 13:31:18 -07:00
Wez Furlong
b6c6cef876 refactor: move cursor sprite generation to be dynamic
This allocates cursor sprites as needed, and uses the Poly drawing
code from the customglyph module to do it.
2021-08-04 10:01:21 -07:00
Wez Furlong
a726a170ff kitty img: support for removing all placements
and do that when the terminal is reset

refs: #986
2021-08-04 09:15:09 -07:00